Tunguska: The Visitation cover
Tunguska: The Visitation screenshot
Genre: Shooter, Adventure, Indie

Tunguska: The Visitation

Update 1.67-6 Patch Notes

- Fixed a bug where if you manage to duplicate the tooth before Larry/Jian Jun asks you to, you can't complete their quest. Now you can just go back to the rock and duplicate it again to finish the task.

- Fixed a bug with picking up an item while holding melee weapon. If backpack is too full, you could cause inventory to be stuck because it was trying to open the inventory while you swing the weapon, but since you can't open inventory while swinging, the inventory thinks there's a selected item and won't open.

- Improved the walking animation while holding melee weapon

- Lighting bolt that strikes you should disappear when you teleport away (like when you enter a portal)

- The RPD will now require 130% arm strength to use. This is to balance with the new DLC weapons that require (a lot more) arm strength

- Added a armored ghoul model with a little bit of armor

A small bug fix

I noticed that during the Soviet border patrol scene, the patrol guy tends to get stuck by the boom barrier until you distracts him. The issue seems to be Unity's pathfinding algorithm. I made some changes to the boom barrier and now the patrol no longer gets stuck there.

This update also contains a LOT of hidden code changes for the Dead Zone DLC. These code doesn't apply to the base game, but potentially I might have broken something... Please feel free to let me know in Steam Community if you notice anything strange.

Thank you!

Update 1.67-4 Patch Notes

- Added the 7-shot Nagant M1895 revolver as the entry-level revolver. You can buy it from higher tier traders or find it in the Priest's safe (requires a new playthrough). The 44 magnum is going to be a high tier revolver. You will find one in Station 11.

- Sidor's ammo box on his balcony is going to be locked. You will find the key from the dead body next to the old mill. The ID for this key is "sidorammoboxkey"

- To improve PC performance during large battles, if there are more than 15 human NPCs around, flashlight shadow will be disabled temporarily.

- To avoid peripherals interfering with the mouse input in the main menu, mouse input by left stick is disabled until you press any of the buttons on the controller.

- Fixed a bug with Shamil keeps respawning when you activate the hangar door in Oblenska.

- Moved the submit button for character creation page to prevent situations where it goes out of screen.

Quickly Fixing A Nasty Exploit

- Fixed an exploit where one's stamina can be permanently increased

- Moved the cabinet in Ranger's camp a little bit to avoid it being targeted while player is behind a wall.

Update 1.67-3 Patch Notes

- Fixed a bug with player "limping" after using two-handed melee weapon

- Mongols will no longer respawn at Jian Jun's house if you kill them. Rangers will spawn there instead.

- Making landmine with the Jackhammer now requires a grenade fuse.

- Fixed an exploit where you can get unlimited XP by repeated telling Larry about the Potion of Elation recipe

- Fixed a bug with Ravenwood script that advances your progress too far ahead

- Fixed a bug where the keychain Jacob gives you triggers the journal about Jacob's death.

Update 1.67-2 Patch Notes

- Added two-handed melee animation. Currently only the dirty shovel is two-handed, but more will be introduced in the Dead Zone DLC.

- Added a task entry to help player not get lost after asked by Jacob to find his son.

- Added a lateral force to the ravens when they are shot, in order to avoid geting stuck on its perching spot

- Fixed a bug where the building roof doesn't disappear when you aim at a character inside the building.

- Fixed a bug with mystery candies not saved properly

- Fixed a bug where PPSH41 can still be fixed (with no actual increase in durability) when it's at 90%.

Update 1.67-1 Patch Notes

- Fixed a bug where you are allowed to right click items from trader's inventory and just drop them on the ground

- Jacob will now give you his keychain when you give him the potion of elation

- Fixed a bug where the repair kit's repair amount restores to 25% when you go to another area

Balancing Update + Run-Slide

- You can now perform a running slide when you press the Crouch key while sprinting, which ends in crouching stance. You can basically sprint towards a cover and then press Crouch to quickly get behind it.

- NPCs will now heal themselves (with a little animation) AFTER they decide that there is no more threat around them. They will not do this during combat. This helps preventing friendly NPCs from slowly dying from bleeding.

- Each NPC will now have an intrinsic shooter skill stat. This stat determines how well they lead the aim at a moving target. The higher the NPC's tier, the higher chance they have good aiming skill.

- Added Drop and Drop All button to the menu when you right-click an item, for quickly discarding them from the backpack. They will drop onto the ground.

- Added separate mouselook rotation speed setting, which is independent of the Q/E or mouse wheel camera rotation speed.

- Improved sprint handling. You can now cancel the sprint by aiming down sight, and while aiming down sight, you can sprint to stop aiming.

- Fixed the aiming inaccuracy for various shotguns

- Stashes will now prepopulate their contents when you first enter the map. No more easy save scumming, and no more losing a good roll from loading previous save.

- Increased the height of dive-roll motion so that you can cross the same kind of gap as jumps.

- Alkevier will stop accepting your potatoes as seeds (since he already has potato plants growing), and will only take one seed per stack when you turn in seeds, to avoid accidentally selling everything to him.

- Fixed a bug with rolling/jumping spending too much stamina.

- Balanced the amount of XP you get from traveling to areas. You will get a big boost of XP when you travel to a place you haven't been to before, but when you go to somewhere you have been to before, you'll barely get anything.

Update 1.66-4 Patch Notes

- Fixed a bug with throwing rock/grenades with the Mouselook control scheme while underground, causing the throw to be very close

- Flattened the grenade trajectory while indoors or underground to avoid hitting the ceiling

- Explosive skill can now be slowly increased by dealing explosive damage. The more damage you deal, the more skill you learn.

- When holding LMB to run while in Panned/Fixed control scheme, when you release the LMB, the player will now immediately stop

- Fixed a bug with stacking when Shift+Click moving product items from crafting screen to backpack

- You can now tap SHIFT to start or stop sprinting instead of having to hold the key

- Fixed a bug with crafted high quality caviar not displaying the arrow

- Fixed a bug with crafting lard not affected by the Party Catering perk

- Fixed the stash note for the stash near the anomaly in Zernaskaya village

Update 1.66-3 Patch Notes

- Fixed a bug where NPCs can detect dead bodies on the second floor

- Now melee weapons have different swing speeds

- The wolves in the mill at the beginning of the game will cause less bleeding

- Increased the distance where you can engage dialogue with NPC

- When loading save or travelling through guide, the screen will fade out instead of just freeze there

- Added audio cue when hovering cursor over the skills

- When hovering cursor over the + sign for upgrading skills, the perks display will be updated to the current skill

- Added an icon for the "Take All" button when looting chests and bodies, showing that the button can be activated by pressing Space key

- Moved the Take All button to the bottom of the page to accommodate large size containers.