- You will now slowly receive passive progress with Stealth skill if you sneak near an unaware enemy (must be moving, not standing still). The closer you are, more progress you will receive.
- You can "upgrade" an NPC's loadout by selling guns, helmets, and armor to them. If the item sold to them is of higher tier than their own, they will switch to the new item.
- Improved hit detection for landmines, so you can better shoot at them.
- Fixed a bug with Lard not able to receive higher quality if you use high quality pork to make them.
- Zooming in and out (Z key) will play a little cue sound
- When you are in the intro screen (such as beginning of the game it tells you it was 1985 in NYC), you can press Space (or Enter for the second button) to trigger the button - no need to click on them
- Added new boost icon for when you use meds that slowly reduce radiation (like Vodka)
Update 1.63-1 Patch Notes
- Fixed a bug when holding sprint key while aiming down sight causes many clicking sounds
- Fixed a bug where switching from a gun while aiming to a thrown object, and before the thrown object is taken out completely, the trajectory line is stuck if you let go of aim button
- Now switching ammo (hold R) will honor the ammo in the pockets.
A Few Gameplay Improvements
- You can now put ammo in the pocket slots. When you reload a gun and its ammo is in the pocket, the reload is faster.
- Added a "Chinese Sports Drink" item which can be found throughout the Zone and bought from traders. This drink simply restores 60 points of stamina, which can be helpful in the early game during melee combat.
- The SR-1 serum is getting a big buff: it will give you 1 hour of unlimited stamina!
- Player will now receive combat and/or survival XP when completing certain quest tasks.
- Kicking smashable crates will now alert nearby enemies.
- Buffed the entrenching tool by shrinking its size in the backpack, and allowing it to cut trees and break doors.
- Fixed a bug where the dirty shovel cannot be used to dig graves
- Venkat will now sell the complete workbench guide
- When holding down the sprint key while jumping, the player will no longer stop sprinting after the jump.
- Fixed a bug where Scythes can still hurt you immediately after you hurt him, if he was in the middle of an swing.
Update 1.62-3 Patch Notes
- Attacking loot crates will now alert nearby enemies
- When splitting item stacks, you can right click the item, and then press 1-9 to quickly grab X number of items
- Player is allowed to insert a weapon attachment onto the attachment slot, even though the weapon in the slot doesn't support it. An error message will be shown.
- Allow mouse wheel to select hours under the sleep window
- With the quick-save feature, sleeping bags will no longer be given freely to the player. However, you can still buy it from Sidor whenever he has it for sale.
- If player has no energy left and no food eaten, after travel/sleep, the stamina will no longer be replenished.
- If you grow a plant along with a fertilizer, then it is guaranteed that you will harvest something from it.
- Mortes will no longer have different quality levels since it makes no sense
- Various large audio files (such as music) will now cache when games starts, to avoid high disk I/O stuttering during gameplay.
- If you hire guards from Larry and they die, you can skip the respawn delay by asking Larry to disband them, and then pay him again to get the guards back immediately.
- Fixed a bug where consuming a pocketed item causing the other items in the pockets to shift towards it
Grenade Throwing Overhauled!
Grenade and rock throwing has always been clunky, even with the yellow rendered trajectory line. After some troubleshooting yesterday, I finally figured out why it was problematic: the trajectory line calculation was wrong.
After correcting the code, I also added the ability to detect when the trajectory hits an object, and put some nice sparks there to indicate the point where the grenade/rock would hit the wall. This way, you can easily tell where the grenade will land, and whether it will go nicely through a doorway or even window.
I also increased the base accuracy of throwing, but to get the most out of grenades, you should unlock the first two perks for the Explosive skill.
Additionally, I improved the "low toss" which is when you tap RMB without aiming the grenade with the trajectory. Now, the low toss will go high enough to clear any small obstructions on the ground such as stepping stones, making it easier to toss a grenade into a door.
Finally, when you use the "Quick Throw Grenade" ability which is by default bound to G key, You can hold G to aim with the trajectory.
Now, let's get out and throw some nades :)
Update 1.62-1 Patch Notes
- Fixed a bug with workbench only allowing one use
- Fixed a bug with throwing rock/grenades to the wrong direction
- Improved the trajectory finding algorithm for throwing
- Now you can shift+click to move items around
- Removed the camera blurring when zoomed in. Instead, a message is shown at the bottom warning player that the camera is zoomed in.
Update 1.62 Patch Notes
- Added the ability to quick save by pressing F8, or opening the main menu and click the "Quick Save" button. This is ONLY available with normal mode, and not hardcore mode.
- Added a radial menu to select weapons corresponding to 1-5.
- Added the ability to use the repair kit as a single-use workbench.
- Now if you a NPC dies, the items he sells will be included in the loot.
- Now if you use a silencer attachment, when you shoot your visibility will no longer go skyhigh. It will depend on the gun's native noise level. This will help you stay hidden while shooting a silenced weapon.
- Rearranged the default controller button binding
- When using shift+click to move item, the item description will now properly close.
- Allow moving items when notes are open, which helps collecting ingredients from stash while reading recipes
- While in normal mode, when hit by mutant, you will no longer always get infected.
- When getting hit by melee weapon, bleeding will be dampened by your armor.
- Fixed a bug where the radio in Zernaskaya station will stop playing if you go underground and come back
- Fixed a bug with not able to interact with blackboard in Ravenwood, as well as interacting with home-grown plants, while playing the Mouselook or ChaseCam control scheme.
- Updated the button click sound effect
- Fixed a bug with controller where after you close the window with X button, it also causes player to reload the gun.
Respinning the 1.61-3 Update
Thank you for your patience! I noticed a few things I missed to fix in 1.61-3, so I'm uploading a new build with those missed fixes:
- Fixed a bug with Mouselook control scheme during aiming. If you are using a resolution different from the monitor's native resolution, whenever you aim, the cursor shows up in the wrong place.
- The game will try to remember the location of your cursor when you last aim down sight, if the camera didn't rotate away too far. This means, when you are using Mouselook and aim, you don't always have to readjust the cursor each time you stop aim and aim again. This bothers me a lot while playing Weird West, lol
- Again, with Mouselook mode, if you reload the gun while aiming down sight, the cursor will no longer reset its position when the reload completes.
- Fixed a bug where if you walk around while aiming a gun and switch to melee, the character is stuck in the aiming animation.
- Fixed a bug with Pyros sliding forward while shooting fireballs.
- Moved the UMP 45 to side arm. Now you can equip it on either slots.
Update 1.61-3 Patch Notes
- Fixed a bug with switching weapon in the inventory while the character has the weapon in-hand. Previously, if the new weapon is different, the player simply holsters it rather than switching to the new one.
- Did a small overhaul of the weapon switching code, maybe it'll help avoiding some issues with reloading.
- Made the left power attack more powerful to match its animation of spin-swing. Also fixed its hit range so it can hit many enemies in front of you.
- Fixed a problem with enemy name tag display not in the right place when you approach them without aiming.
- Fixed a problem with mutants still causing player damage right after they get hit by the player. This tends to happen when the mutant blocks the hit.
Melee should feel better than before now!
Update 1.61-2 Patch Notes
- Fixed a bug where when typing in the custom notepad, pressing Space key will erase the text
- Mutants will now respond to thrown rocks
- When using Mouselook/ChaseCam/Gamepad, while sitting by the campfire the target tags won't show up which may cover the fireside chat dialogues
- Rearranged the "saving game..." message so that under low resolutions they will not disappear.
- Slightly increased the timer required to hold the melee attack key to perform a power attack. This is to help prevent accidentally issuing power attack.
Please note that after this patch, I will start focusing on the Dead Zone DLC which provides NG+ experience with a bunch of new weapons and armors, so there will be less frequent small updates. Unless, of course, that there is a game breaking bug which I will fix ASAP. Thank you!