- Added a feature in Ravenwood, where you can purchase a Shipping Bin from Venkat, after first purchasing the irrigating system (farm). With the Shipping Bin you can put any food, ammo, and serum in it, and every seven days they'll be collected and a payment will be left inside the bin for you. The payment will be about 1/3 of the item's base price.
- Fixed a bug with turning in serum, causing one serum to be removed with no payment.
Update 1.56-6 Patch Notes
- Fixed an issue with the fusebox in Station 11 not able to be interacted with.
- Now the difficulty setting (% of damage taken by player) also affects how many enemies will respawn after you clear an area. The lower the difficulty setting, fewer will respawn.
- Added some fan-provided English dialogue improvements (thank you necro!)
- Smoothed out the flickering of campfire and broken lamps
Update 1.56-5 Patch Notes
- Fixed issue of hair clipping through helmet for some characters - Some translation adjustments - Fixed a bug with one-click ingredient gathering during serum making, where multiple zero-count items are generated in the ingredient box - Lowered the battery consumption rate for detectors
Update 1.56-4 Patch Notes
- Fixed various bugs with trading, especially if you are an Arms Dealer class. You can also sell with a loss, in other words the trader doesn't have to have enough money to pay your wears, and just pay with whatever they have.
- Added a few UI controls: when opening notes to read, you can use mouse wheel to go to next/prev page, and right click to close the note.
- Fixed some camera stuttering issue
- Here's a big one: you can now press Space to jump. You can jump further if you run or sprint. The direction of jump depends on your movement direction. If you unlock the third perk for Fitness skill, you can hold Space (for 0.25 sec) to do a dive-roll, which goes further than the jump.
There is a lot of changes to the infrastructure, so I might have accidentally broken something that I don't know of... Please let me know if you notice anything strange :)
Thank you! And enjoy the bunny hopping :)
Update 1.56-3 Patch Notes
- Fixed a bug with picking up items while sneaking
- Fixed a bug where the handcar menu cannot be closed
- Fixed a bug with player still able to run (with mouse click) while stamina depleted and over-carrying
- Attacking legionnaires will no longer pop up the window about "important faction"
"Way of The Hunter" DLC Has Been Released!
Dear Ghoul Hunters,
Thank you all for patiently waiting for me to complete the Way of The Hunter DLC! This DLC allows you to customize your character and build skills with a perk-based skill system! It's good for replaying the game with a new perspective, but if you enjoy RPG style game, you'll also have a good time with the first playthrough with this DLC!
Please note that the core experience is unaffected by the DLC. There's no need to buy it unless you are looking to convert a Survival Shooter experience into a Survival RPG.
As usual, I'm always open to suggestions for the game, so if you have any cool ideas about the skill system let me know :)
Also, following issues are fixed in the 1.56-2 patch:
- Fixed the "grab stuff" animation while crouching. It should look less jarring now.
- Reduced the chance of getting serums from breaking crates (makes more sense)
- Added Close button for crafting station UI
Update 1.56-1 Patch Notes
- Revised Russian translation for the Way of The Hunter DLC
- Fixed a bug with Italian version of Way of The Hunter DLC where increasing a survival skill takes away combat skill points
Update 1.56 Patch Notes
- Fixed a bug where the hidden landmines in Zernaskaya church mistakenly showed up when you return to that area
- Shift + click to move items from chest/dead body to the backpack will now first attempt to merge with existing items in the backpack
- Fixed the repeated noise when opening a locked chest
- Now the game will save the state of loudspeaker that plays propaganda music. If you turn it off, it won't turn it on by itself again
- After you loot a dead body clean, the hover message for it will now indicate that it's been looted and empty
- If the player wears the Veil of Valentin, spiders will no longer attack the player
- The Veil of Valentin (while worn by player or Valentin) will indicate when the shield is active with a visual effect
- Adjusted the hitbox of landmines so it should be easier now to shoot it
Small Delay for "Way of The Hunter" DLC
Dear Ghoul Hunters,
I know many of you are eagerly waiting for the release of the "Way of The Hunter" DLC. I just happened to find a few bugs today that need to be fixed for a smoother experience. I set a new release date for tomorrow, hopefully I'll be able to fix them and release ASAP.
Thank you for your patience :)
Rotorist
Update 1.55-3 Patch Notes
- Fixed another bug regarding automatic ingredient collection with recipe: if the ingredient item in the backpack is less than what the recipe needs, its quantity gets reduced to zero but not destroyed from inventory.
- Added a game option to disable mouse click movement
- Added a sound and notification each time your combat XP or survival XP levels up