New vehicles, new features, fixes and awesomeness galore!
Full game controller support! Start the game with a controller attached to enable controller UI mode.
New vehicle: Heavy Metal - just the thing you need to get even!
New vehicle: The Swinger - if riding a wrecking ball is your preference!
Controller only: Replay scratching/scrubbing with analog triggers! The slow-mo replay is now so much better than before!
Level Editor Asset Package updated to include Nailed It! -condition
Level Editor documentation updated
Red flash in first person mode for cranial impacts
Additional props in some default levels
Much improved physics collision responses through more accurate relative element masses
Clear Obstacles -button added to level obstacle selection screen
Shadow quality improvements
Tweaked oil slick strength (stronger)
Bug fix: statistics tracking is fixed, helping with the unlocking of some achievements
Bug fix: exporting a level no longer causes an exception with parented elements
EDIT: v1.2.1 update fixes the following:
Space bar again works for launching a dismount
Obstacle positions in Lane Merger fixed
Let us know how it tastes on the forums!
Turbo Dismount v1.1 Update!
New vehicles, optimizations and fixes - here we go!
- New vehicle: Boss Throne - because office chairs are just the thing!
- New vehicle: Boogie Bus - shake your hips to this groove!
- Level Editor Asset Package updated
- New NPC Vehicle: Hippie Van, in Level Editor Asset Package
- Fixed custom photo placement on Cool Streak
- Improved throttle response for "engineless" vehicles
- Optimized texture and audio memory usage
- Fixed detached vehicle parts sometimes floating in the air
- Improved character dismemberment and impact response
- Fixed airtime starting to run when character is at rest
- Improved Komrade engine sound
- Other minor fixes and optimizations
Turbo Dismount FULL RELEASE!
Honk the horns, bang the drums! Today marks the end of Early Access for Turbo Dismount, and a bright future as a version 1.0!
First of all, thank you, the community, for your active participation during the past five months. The game has grown in size and scope, and become much better than we could have accomplished on our own.
You requested level editing features, we did our best, and it's humbling to see the 100+ levels in the Workshop, taking level design farther than we thought possible.
We're eager and humble to see how things develop from here. See you on the forums!
Turbo Dismount Update #9 - Bug fixes and new content!
This new update is in BETA branch, please read here for details:
http://steamcommunity.com/app/263760/discussions/0/540741858779439825/
This update improves Turbo Dismount all over! Better subscribing to Workshop levels, better performance, improved visuals, tweaked physics... it's a long list!
Update #8.1:
Skid marks now recorded properly into replays
Achievement debug messages removed
Airtime icon improved
Update #8:
Mr. Dismount terminal velocity and rotation improved!
Much improved Workshop level browsing and subscription experience!
Quality selector! Hold down alt-key when starting the game to bring out the quality selection screen!
Space Program now brings Glory to Arstotzka! - Huge congrats to Papers, Please for well-deserved IGF victories! We tip our hats!
Nuts, bolts and springs now fly around in collisions
Bobblehead photo now properly looks at the camera in replay mode
OSX version now properly starts in the foreground
Unvisited and unused levels and items now have an indicator icon
How did we now have this before? SKID MARKS! Of course! (Not visible in replays yet.)
Impact sounds improved with a little more punch
Airtime noted with an icon and score bonuses
Also plenty of under-the-hood improvements to performance and memory management
--- Update history ---
Update 7: You can now create traffic in your levels!
- NPC Vehicles can be spawned! Create pile-ups of your dreams!
- Performance improvements and fixes
- Longer level timeouts for Workshop levels
- Level Editing Guide updated
- New example levels in the level editing tools package
Update 6: You can now create new levels and share them over Steam Workshop! Read the Level Editing Guide and make metal moan!
Subscribe to Workshop levels in the Workshop! Play your subscribed levels by pressing the "Browse Workshop levels" button in the level selection screen!
Scoring tweaked! We now have a damage multiplier for quick consecutive impacts!
Free Cam added! See the crashes from any angle with WASD+LMB! (And Q, E, ctrl and shift)
Hide the on-screen HUD with ctrl-h for perfect video captures!
Hotspots and vehicle spots now have a direction indicator
Physics have been tweaked for improved stability (particularly when you pile stuff in the editor...)
Road cone obstacle placement fixed
New objects to place in the editor: steel beam, bush
Small collider tweaks in many levels
Replay stutter fixed
Icon drop shadow fixed
New environment in the editor: hills
Update 5.1:
The skateboard no longer trips at Loop de Loop
The Wedge no longer flies over the level borders on Skid Marks
Reset-button back-and-forth twitching fixed
Update 5:
New level: Like a Glove! Practice your parking skills!
New vehicle: Street Slicer - a skateboard to rule the roads with!
New vehicle: Token Bird - because all games that become mega-successful need a small round irate fowl that flaps a pair of minuscule wings! World domination guaranteed!
Sasquatch tweaked, our monster van is now even more monstrous!
Roadblock tweaked to be a fun hazard for skateboarders
Some new ground tiles, black vignettes, other small improvements
Update 4:
New level: Loop De Loop!
Palm trees! Run into your new springy friends!
Regular trees fall apart now
Improved lighting and colors in most levels
Storm Drain setup camera and colliders fixed
Corley durability fixed (now possible to drive in Storm Drain)
Update 3:
Mac support added! Please let us know on the forums if there are any issues.
Separate Friend Leaderboards
In support of gender equality, Ms. Dismount joins the fun!
New level: Roundabout
Invisible level border walls now have a lovely impact effect
Bug fixes (particularly for those of you with the game hanging at start)
Update 2:
High score cache system added: scores are no longer lost
New vehicle: Ranger, wheels fit for a general!
New obstacles: Lowblow and Roadblock
First Person Camera Mode! Our and your worst idea ever! Click-drag in first person mode to look around.
Camera position is stored between dismounts
Tweaked character poses on some vehicles
Space bar can be pressed to Dismount and Reset
Control key help added to Options-screen
Target-button renamed to Cameras
Superduper 16X slow-mo speed added
Version string in options
Update 1:
Scoring fix - the game now calculates impacts differently, reducing scores from glitches. Leaderboards will be reset to allow for new scores!
Camera distances tweaked, you can now pull back farther
Middle mouse button switches the view target
Switch between mph and km/h in the options
Help text in customize-menu
More smaller bricks in brick wall obstacle
Turbo Dismount Update #7 - Editor Improvements!
You can now create traffic in your levels!
- NPC Vehicles can be spawned! Create pile-ups of your dreams!
- Performance improvements and fixes
- Longer level timeouts for Workshop levels
- Level Editing Guide updated
- New example levels in the level editing tools package
You can now create new levels and share them over Steam Workshop! Read the Level Editing Guide and make metal moan!
Other stuff:
Free Cam added! See the crashes from any angle with WASD+LMB! (And Q, E, ctrl and shift)
Hide the on-screen HUD with ctrl-h for perfect video captures!
There are lots more fixes here and there, but you can read about them on the forums. Join the discussion there!
Announcing Steam Workshop Custom Level Support!
Hi Everyone,
We started working on a way for you all to create new levels about four weeks ago, and what we're bringing to you in a coming update is a simple, first, rough implementation of a way to make new levels and publish them on Steam Workshop.
There will be a Level Editing Guide under the Guides section, and the tools will be available after that.
When, you ask? Uhh.... soon™.
Please join the discussion on the announcement forum thread!
Turbo Dismount Update #5
Hi Dismounters!
Today's update is an overload of silliness, take a look:
Update 5:
New level: Like a Glove! Practice your parking skills!
New vehicle: Street Slicer - a skateboard to rule the roads with!
New vehicle: Token Bird - because all games that become mega-successful need a small round irate fowl that flaps a pair of minuscule wings! World domination guaranteed!
Sasquatch tweaked, our monster van is now even more monstrous!
Roadblock tweaked to be a fun hazard for skateboarders
Some new ground tiles, black vignettes, other small improvements
Join the world domination and give us feedback on the forums!
Turbo Dismount Update #4
Hi everyone!
This update brings a new level, and tweaks things here and there:
Update 4:
New level: Loop De Loop!
Palm trees! Run into your new springy friends!
Regular trees fall apart now
Improved lighting and colors in most levels
Storm Drain setup camera and colliders fixed
Corley durability fixed (now possible to drive in Storm Drain)