Small patch to resolve a progression block bug on Rooftops, but a couple extra things have been bundled in:
Fixed a soft lock error on Rooftops
Fixed inconsistency in the Secret Level select menu
Alt-Fire cooldowns are now shown on the HUD (when switched on via the HUD settings menu)
You can turn the HUD off completely from the HUD menu
Patch 0.13 Live
This patch mostly includes changes requested by the communities on both the Steam forums and our Discord servers. More changes to come in the future! I've also included an extended range of Ultra-wide resolutions, although these are currently labeled as WIP as they are not fully tested at this stage.
Accessibility
New Accessibility menu, moved the camera shake setting into it
Option to remove flashing on death screen under the Accessibility menu
Option to tweak how much screen flash should happen in the Accessibility menu
Dead-zone slide for controller
Ability to turn off gamepads completely in options menu
Toggle button to reduce speed to 75% of normal speed
More Ultrawide resolutions added (very WIP at the moment)
Quality of Life Changes
When exiting the car, the last weapon you had will be reselected
Added depth of field effect to the weapon wheel
Increased brightness of currently selected weapon in the weapon wheel
Twincendiary's face display now dynamic depending on your ammo count
Twincendiary flamethrower is now more responsive when switching
Rotated car miniguns to be more centered
Added brief invincibility when leaving shops
The current Zhen counter remains on the top right corner when you enter shops
Extra checkpoints have been added
Bug Fixes
Fixed trigger on Emergence near uzis
Jumppads no longer affect the player if they are in a car
Fixed car audio mixer channels
Fixed Micro-Missile weapon selection bug when entering cars and using ladders
Fixed Micro-Missile hand placement when using middle weapon placement
Fixed a bug preventing secret levels from been loaded
Secret levels no longer have progression blocking bugs
Fixed save data bugs on Dead Plaza
Fixed save data bug on Rooftops
Fixed respawn inventory bug on Rocket Jump Arena
Removed double up of Restart Level in cassette levels
Sloth corpses disappear between loads
Can no longer Micro-Missile while on a ladder
Can no longer chainsaw up ladders
Balancing, Visual and Audio Tweaks
Lessened the amount of screen roll when running on wallrunning
Moved ammo that appear before Artifact-Zero fight to be inside the arena
Magnums now do double damage on headshots
Halved the time it takes for enemies to spawn in
Replaced intro screen so it would load properly and works with the audio mixer
Patch 0.12
This patch introduces the beginnings of controller support for Turbo Overkill! More work to be done on this, over the course of next week I'll be adding more ways to customize the layout. Ultra-Wide support was supposed to be included in this patch but sadly didn't make the cut. Aiming for next weeks patch.
Controller support added (still a lot to do with this, Photo-mode is currently not supported)
Secret levels are now delegated to their own menu, instead of been a button on the side
Fixed Insta-Gib techchip not activating triggers
Magnum alt-fire works with Insta-Gib techchip
You can now delete individual save profiles (the one in Settings now erases ALL profiles)
Fixed bug where wrong music was playing after the police station in Open Season
Patch 0.11b Live
Smaller patch than yesterday. This one comes with multiple save profiles.
Multiple save profiles added (does not work with settings yet)
Scrolling up and down will switch weapons even if they are on cooldown
Keys now have more of a visual indicator on them
Swapped camera shake toggle for a slider
A 'are you sure' prompt appears when restarting level
Reduced health on Artifact-Zero eyes
Micro-Missiles now have a smoother movement trail
Fixed bug where Micro-Missiles wouldn't detonate on low frame rates
Fixed bug where mouse sensitivity was tied to framerate
Moved spawn point on Ascension before grinder room to prevent voice-overs replaying
Increased physics iteration count
Patch 0.11 Live
This patch is a little chunkier than the usual Hotfixes that have been coming out. Patch 0.11 has mostly focused on fixing a lot of the progression blocking bugs (and the busted spawning on Artifact-Zero). A ton of other quality of life changes have also been included.
QOL changes
Added option for damage counters to the HUD menu
Red vinette added around edge of screen when low on health (effect is work in progress)
You can now restart a level from the end-level tally screen
Console can now be accessed without having to hold down C, has a pretty background now
Try it with commands like noclip, tornado, neverrunout, slomo [value], zhenme [value]
Dying in cassette map "Rocket Jump Arena" will take you back to the beginning instantly
Made the Micro-Missiles more apparent once they have reloaded
Rain can be fully disabled via the Graphics menu
Changing screen resolution has check on it
Proper values in the framerate limiter option
Bug Fixes
Refactored progression triggers to fix soft-lock errors in some maps
Fixed train infinite-dying bug
Fixed bug where stats were being reset at end of game
Difficulties between levels are now maintained
Removed ability to pause while in a on-screen tutorial
Fixed bug where you can use the shop while in a tutorial
Fixed collision bug in Battle Alley
Fixed bug where Boomer shotgun doesn't consume ammo from alt-fire in some cases
Fixed rain on screen option not working
Fixed nav mesh errors on Train level
Hitting a ceiling while jumping/using a jumppad will cancel out the jump instead of flying into celing
Fixed Waster shotgun not firing charge mode despite having 3 shells
Fixed audio being really loud on Ascension elevator
Fixed mouse binding strings for additional mouse buttons
Fixed switch next to Boomer in Ascension missing audio channel assignment
Ascension intro cutscene has problematic decals removed
Balancing
Slight increase to the Uzi's damage output
Slightly increased explosive damage multiplier for the Technopede
Slightly increased Waster shotgun damage
Slightly increased burn time from flamethrower
What got left over
There are still several features that are actively been worked on but didn't make it to 0.11. Aiming to drop most of these tomorrow.
Multiple save profiles
Fixing Teratek Crate/Key save data
Screen shake slider
Item visual cues
Controller support (this weekend!)
EA Hotfix 4
Slight delay when activating the weapon wheel
Fixed bug where Resume game from main menu wouldn't load correct level after finishing it
You can change the order in which weapons are selected with the scroll wheel
Bindings for next/previous weapon selection added
Weapons automatically switch when they are out of ammo
Framerate limiter added to Display menu
Very tiny fix
Quick fix: Moving spawn point on train level to stop players falling to their deaths
EA Hotfix 3
A little bigger than last nights hotfix, still lots to do!
Fixed audio on button in Battle Alley not being connected to the master mixer
Fixed the train audio not being connected to the master mixer...... FINALLY
Added ability to choose between normal and raw mouse input
(Further testing required): May have fixed bug where player aims up and left constantly for some setups
Removed ability to cheese Leapers in Open Season police station encounter
Fixed bug where wall-running sound would not stop when using the Spider augment
Fixed building visual glitch on Battle Alley near the wall-running boots
Temp fix for soft locking areas, when you reload checkpoint from the menu, it will reload the level too. Proper fix coming.
EA Hotfix 2
Just a small update for now, got a bigger list to address for tomorrows hotfix.
Added ability to nuke save game data from the main menu
Set max mouse sensitivity from 20 to 40
Added a bind key for the Rocket Launcher
Fixed Rocket Launcher weapon position when setting the weapon placement to 'Middle'
Quickfix 1
Fixing a soft-lock bug with the weapon upgrade shop on Level 2 - Emergence. Only happened on harder difficulties.