Turbo Overkill cover
Turbo Overkill screenshot
PC PS4 XONE Switch PS5 Series X Gog Steam
Genre: Shooter, Indie

Turbo Overkill

Patch 0.13b

Small patch to resolve a progression block bug on Rooftops, but a couple extra things have been bundled in:


  • Fixed a soft lock error on Rooftops
  • Fixed inconsistency in the Secret Level select menu
  • Alt-Fire cooldowns are now shown on the HUD (when switched on via the HUD settings menu)
  • You can turn the HUD off completely from the HUD menu

Patch 0.13 Live



This patch mostly includes changes requested by the communities on both the Steam forums and our Discord servers. More changes to come in the future! I've also included an extended range of Ultra-wide resolutions, although these are currently labeled as WIP as they are not fully tested at this stage.

Accessibility



  • New Accessibility menu, moved the camera shake setting into it
  • Option to remove flashing on death screen under the Accessibility menu
  • Option to tweak how much screen flash should happen in the Accessibility menu
  • Dead-zone slide for controller
  • Ability to turn off gamepads completely in options menu
  • Toggle button to reduce speed to 75% of normal speed
  • More Ultrawide resolutions added (very WIP at the moment)


Quality of Life Changes



  • When exiting the car, the last weapon you had will be reselected
  • Added depth of field effect to the weapon wheel
  • Increased brightness of currently selected weapon in the weapon wheel
  • Twincendiary's face display now dynamic depending on your ammo count
  • Twincendiary flamethrower is now more responsive when switching
  • Rotated car miniguns to be more centered
  • Added brief invincibility when leaving shops
  • The current Zhen counter remains on the top right corner when you enter shops
  • Extra checkpoints have been added


Bug Fixes



  • Fixed trigger on Emergence near uzis
  • Jumppads no longer affect the player if they are in a car
  • Fixed car audio mixer channels
  • Fixed Micro-Missile weapon selection bug when entering cars and using ladders
  • Fixed Micro-Missile hand placement when using middle weapon placement
  • Fixed a bug preventing secret levels from been loaded
  • Secret levels no longer have progression blocking bugs
  • Fixed save data bugs on Dead Plaza
  • Fixed save data bug on Rooftops
  • Fixed respawn inventory bug on Rocket Jump Arena
  • Removed double up of Restart Level in cassette levels
  • Sloth corpses disappear between loads
  • Can no longer Micro-Missile while on a ladder
  • Can no longer chainsaw up ladders


Balancing, Visual and Audio Tweaks



  • Lessened the amount of screen roll when running on wallrunning
  • Moved ammo that appear before Artifact-Zero fight to be inside the arena
  • Magnums now do double damage on headshots
  • Halved the time it takes for enemies to spawn in
  • Replaced intro screen so it would load properly and works with the audio mixer

Patch 0.12

This patch introduces the beginnings of controller support for Turbo Overkill!
More work to be done on this, over the course of next week I'll be adding more ways to customize the layout. Ultra-Wide support was supposed to be included in this patch but sadly didn't make the cut. Aiming for next weeks patch.


  • Controller support added (still a lot to do with this, Photo-mode is currently not supported)
  • Secret levels are now delegated to their own menu, instead of been a button on the side
  • Fixed Insta-Gib techchip not activating triggers
  • Magnum alt-fire works with Insta-Gib techchip
  • You can now delete individual save profiles (the one in Settings now erases ALL profiles)
  • Fixed bug where wrong music was playing after the police station in Open Season

Patch 0.11b Live

Smaller patch than yesterday. This one comes with multiple save profiles.


  • Multiple save profiles added (does not work with settings yet)
  • Scrolling up and down will switch weapons even if they are on cooldown
  • Keys now have more of a visual indicator on them
  • Swapped camera shake toggle for a slider
  • A 'are you sure' prompt appears when restarting level
  • Reduced health on Artifact-Zero eyes
  • Micro-Missiles now have a smoother movement trail
  • Fixed bug where Micro-Missiles wouldn't detonate on low frame rates
  • Fixed bug where mouse sensitivity was tied to framerate
  • Moved spawn point on Ascension before grinder room to prevent voice-overs replaying
  • Increased physics iteration count

Patch 0.11 Live



This patch is a little chunkier than the usual Hotfixes that have been coming out. Patch 0.11 has mostly focused on fixing a lot of the progression blocking bugs (and the busted spawning on Artifact-Zero).
A ton of other quality of life changes have also been included.

QOL changes



  • Added option for damage counters to the HUD menu
  • Red vinette added around edge of screen when low on health (effect is work in progress)
  • You can now restart a level from the end-level tally screen
  • Console can now be accessed without having to hold down C, has a pretty background now
  • Try it with commands like noclip, tornado, neverrunout, slomo [value], zhenme [value]
  • Dying in cassette map "Rocket Jump Arena" will take you back to the beginning instantly
  • Made the Micro-Missiles more apparent once they have reloaded
  • Rain can be fully disabled via the Graphics menu
  • Changing screen resolution has check on it
  • Proper values in the framerate limiter option


Bug Fixes



  • Refactored progression triggers to fix soft-lock errors in some maps
  • Fixed train infinite-dying bug
  • Fixed bug where stats were being reset at end of game
  • Difficulties between levels are now maintained
  • Removed ability to pause while in a on-screen tutorial
  • Fixed bug where you can use the shop while in a tutorial
  • Fixed collision bug in Battle Alley
  • Fixed bug where Boomer shotgun doesn't consume ammo from alt-fire in some cases
  • Fixed rain on screen option not working
  • Fixed nav mesh errors on Train level
  • Hitting a ceiling while jumping/using a jumppad will cancel out the jump instead of flying into celing
  • Fixed Waster shotgun not firing charge mode despite having 3 shells
  • Fixed audio being really loud on Ascension elevator
  • Fixed mouse binding strings for additional mouse buttons
  • Fixed switch next to Boomer in Ascension missing audio channel assignment
  • Ascension intro cutscene has problematic decals removed


Balancing



  • Slight increase to the Uzi's damage output
  • Slightly increased explosive damage multiplier for the Technopede
  • Slightly increased Waster shotgun damage
  • Slightly increased burn time from flamethrower


What got left over



There are still several features that are actively been worked on but didn't make it to 0.11. Aiming to drop most of these tomorrow.


  • Multiple save profiles
  • Fixing Teratek Crate/Key save data
  • Screen shake slider
  • Item visual cues
  • Controller support (this weekend!)

EA Hotfix 4


  • Slight delay when activating the weapon wheel
  • Fixed bug where Resume game from main menu wouldn't load correct level after finishing it
  • You can change the order in which weapons are selected with the scroll wheel
  • Bindings for next/previous weapon selection added
  • Weapons automatically switch when they are out of ammo
  • Framerate limiter added to Display menu

Very tiny fix

Quick fix: Moving spawn point on train level to stop players falling to their deaths

EA Hotfix 3

A little bigger than last nights hotfix, still lots to do!


  • Fixed audio on button in Battle Alley not being connected to the master mixer
  • Fixed the train audio not being connected to the master mixer...... FINALLY
  • Added ability to choose between normal and raw mouse input
  • (Further testing required): May have fixed bug where player aims up and left constantly for some setups
  • Removed ability to cheese Leapers in Open Season police station encounter
  • Fixed bug where wall-running sound would not stop when using the Spider augment
  • Fixed building visual glitch on Battle Alley near the wall-running boots
  • Temp fix for soft locking areas, when you reload checkpoint from the menu, it will reload the level too. Proper fix coming.

EA Hotfix 2

Just a small update for now, got a bigger list to address for tomorrows hotfix.


  • Added ability to nuke save game data from the main menu
  • Set max mouse sensitivity from 20 to 40
  • Added a bind key for the Rocket Launcher
  • Fixed Rocket Launcher weapon position when setting the weapon placement to 'Middle'

Quickfix 1

Fixing a soft-lock bug with the weapon upgrade shop on Level 2 - Emergence. Only happened on harder difficulties.