Turbo Sliders Unlimited cover
Turbo Sliders Unlimited screenshot
Genre: Racing, Simulator, Sport, Indie, Arcade

Turbo Sliders Unlimited

Update Notes for v1.00


  • Getting ready for the Full Release!
  • Main menu intro text is now shown automatically when the game is started for the first time
  • Play menu reorganized slightly to be easier to understand
  • Session settings saving and loading (in Play menu or with commands) also includes AI settings now
  • More colors with /who and /who /levels now supported on dedicated servers, too
  • Miscellaneous other minor fixes and improvements

Update Notes for v0.99.6 (client-only update)


  • Added Help option to the in-game menu, shows the most common controls and camera help
  • Fixed getting a 1-star Time Trials result after a 0-star result was not always unlocking new events (since v0.97.2)
  • Fixed event completion levels in Time Trials for 0-star results (was 0..50% when it was supposed to be 0..25%, root cause for the issue above)
  • Old 0-star Time Trials results may still have invalid rank in Global Leaderboards (they will get updated once the result is improved)
  • Level downloading from Steam now times out earlier (helps if download queued, in that case downloading the track from the host instead)
  • More colors in /who, also added option /who /levels to show the numerical rank levels (not in dedicated servers yet until server update)
  • Miscellaneous other minor fixes and improvements

Update Notes for v0.99.5 (Minor client-only update)


  • Added a tip to start faster by not pressing gas until the starting lights go off (if stalled in the first events)
  • Slightly increased the prediction amount in the default top-down camera (preset 2)
  • Miscellaneous other minor fixes and improvements

User created levels showcase

As the Full Release approaches, this is a good time to look back at some of the incredible creations already made by the amazing Turbo Sliders Unlimited community. With so much excellent material, it was difficult to choose which ones to include in the video, and unfortunately, many great tracks had to be left out. However, this video should still give an idea of the versatility of the levels the players have created.

Early Access ending, Full Release on September 12

Turbo Sliders Unlimited was released to Early Access in April 2022. After that, an incredible number of new features have been added. Last year, 97.2% of the Steam reviews were positive. Now, the time is ripe for the Full Release, which is coming on September 12!

Here are just some of the new features added during the Early Access period: dedicated servers, team support, soccer game mode, drafting support, tag game mode, fuel support, Time Trials campaign, tire wear support, collector game mode, capture-the-flag game mode, missile support, weapon battles, triggers, AI players, Quick Game, Race Challenges campaign, campaign editor, AI editor, ranks, achievements. In addition to that, a massive amount of smaller features and new content was added.

This doesn't mean the development will end here, but a new era starts! To celebrate that, here's a new trailer — now with more explosions than ever!

Big Update: Race Challenges campaign, achievements added

The latest game version added a brand new Race Challenges single-player campaign. Also, there are now 11 new race circuits available in all game modes. Other major new features include stats, achievements and a new rank system. The full release is getting closer!

Also thanks to the recent new AI features, many servers now have AI lines for dozens of levels, meaning you can join them even alone and race against AI drivers on multiple player-made tracks.

This video shows clips form the new tracks in the Race Challenges campaign:

Update Notes for v0.99.3 (minor client-only update)


  • Fixed some online achievements not working as client
  • It is now possible to host an online race with AI players only (but not with a dedicated server)

Update Notes for v0.99


  • Added a new built-in campaign: Race Challenges
  • Added 11 more built-in circuits (with AI lines for all four built-in vehicles)
  • Added achievements (there are now 46 achivements to gain in various ways)
  • Added experience system - play any game modes to gain experience
  • Added rank system - advance in Race Challenges and Time Trials and gain enough experience to get promoted to new ranks
  • Added Progress Menu to see information about your stats, achievements and rank
  • The old Beta Race Campaign can still be opened by holding Shift and Ctrl when opening Race Challenges
  • Level Editor: Fixed level preview sometimes having slightly wrong colors
  • Level Editor: When changing the selected road marker or checkpoint, remembering which property folders were open
  • Level Editor: Added some more grass textures
  • Level Editor: Fixed a minor Z-fight flicker issue in pit templates
  • Gamepad thumbstick buttons to change the stats submodes are now disabled by default (to prevent accidental mode changes)
  • AI Editor: Level can now be changed after testing or training, too
  • AI Editor: Added a button to show info about all recordings in the current collection
  • AI players of different skill levels/groups are now blended better (smaller gaps between the levels)
  • Host: Automatic vehicle selection now works better with voting (and also disabled if there is not one fixed vehicle)
  • Fixed some HUD elements sometimes overlapping in an ugly way in the split-screen mode
  • Added new parts to the menu music
  • Miscellaneous other minor fixes and improvements

Update Notes for v0.98


  • Activated the Campaign Editor: It is now possible to create and share your own single-player campaigns
  • Campaign Selector: It is now possible to subscribe to campaigns made by other players
  • AI players are now supported in online games (with adjustable latency, balancing between smoothness and reaction times)
  • Dedicated server admins can upload their AI groups and lines (subscribed ones and the ones belonging to a share group) at session init
  • Added option Force AI Supported Levels to hosts - changes the level is there are not enough players and the next level does not support AI
  • Added automatic vehicle changing rules to hosts - changes the vehicle automatically based on the next level's level list (tags)
  • It is now possible to make the experimental physics settings not affect the AI controlled vehicles
  • Level Editor: Added new terrain textures
  • Level Editor: Curb, Kart barrier and flat building colors can now be changed
  • Level Editor: Added new house models (with changeable styles, check the Level Colors window)
  • Customizer: The previously selected paint texture is now initially shown and selected in the texture picker window
  • Campaigns: Event result tooltip now shows requirements for all levels
  • Sumo: It is now possible to make the last contacts in a sumo level never expire (a setting in the level properties)
  • Leaderboards: Left-clicking Play against ghost button now keeps the multi-selected ones, too
  • Damage Settings: If Health After Respawning is below 100%, there is an extra option Respawn Never Decreases Health
  • Capture Battle: Wrecked players no longer can capture a flag (fixed losing and recapturing it in a loop)
  • Steam SDK version updated - Linux server admins may need to run .steam/steamcmd/steamcmd.sh once if steamclient.so is not updated
  • Miscellaneous other minor fixes and improvements

Update Notes for v0.97.4 (client-only update)


  • It is now possible to create custom AI groups that can be used instead of the regular AI skill levels
  • Each member in the custom AI group can named as wanted, you can also change the paint jobs the same way as for yourself
  • Custom AI group can have the same skill settings for all its members, but they can be overridden individually
  • Quick Game can now be optionally started with a lobby where you can still edit the (temporary) level list, vehicles, AI and event settings
  • Play Menu: Level Selector: If AI toggle is on, Play Now / Hotlap Now becomes Race Now (against AI players)
  • AI Editor: It is now possible to share AI lines using the AI Editor
  • AI Editor: To share AI lines, put the lines you want to share to a share collection, set description and click the Share button
  • AI Editor: You can later update your collection by resharing it - people who have subscibed to it will get the change automatically
  • You can subscribe to AI line collections made by other players using the Get More AI Lines button in the Play Menu
  • AI Editor: Added buttons for next and previous level - hold Shift or Ctrl to skip to next with local AI lines or any AI lines
  • AI Editor: Holding Shift and Ctrl work the same way with next/previous vehicle, too - also hid the buttons when not usable
  • AI drivers: AI drivers no longer try to get to their initial driving lines as aggressively as before at the start
  • AI drivers: Fixed issues with special stage starts
  • Event stats can now be exported to a JSON file - works for recordings, too (but full stats exported only when at the end)
  • Fixed errors related to setting event settings when hosting an online game
  • Miscellaneous other minor fixes and improvements