Added a new bigger base world that is available for levels
Added some new level objects: buildings, rocks, background yachts and wooden structures
Added a new built-in track Seabreach
Added "Team Starting Order" setting: no effect, interleaved (the default) or grouped
Added "Reset Teams at Session Init" setting - on by default
The team setup is now done in a more random way
Changed the default values for some team settings and added missing limits
Links starting with http can now be opened in the host list
Added optional backgrounds to levels (in Level Editor Location settings)
Water can now be disabled in a level (in Level Editor Nature settings)
Added the option to change the texture of the area outside of the playable area - visible when no or low water
Using Tab and other menu navigation keys now work in Level editor
Sequence maximum length is now limited in Level Editor (to prevent some road system issues)
Invite button now works better when there is no lobby (when hidden or dedicated server): relay host ID or IP is copied to clipboard for manual sharing
Fixed some cases where terrain details like grass reamains on top of roads (bridge end points still require manual filtering)
Fixed vehicle preview images sometimes looking like being in water
Fixed the vehicle setup/selector GUI before race not showing the paint job in team colors
Miscellaneous other minor fixes and improvements
Team games are here!
The game now supports team games for up to 10 teams. You can play team games both in racing, sumo and all upcoming game modes (where it makes sense).
Here is an example of a 5 vs 5 vs 5 vs 5 sumo match:
Update Notes for v0.78
Added team support
There can be 2-10 teams, usable both in races and in sumo
Players are automatically assigned to teams, but if allowed by settings, they can request a team change with the /team command
There are various other team related settings, too - see the Team Settings and tooltips for details
Added player vehicles and points gained to event stats
Added showing rank change in session stats
Added history data to session stats - recent positions and points visible as tooltips
Hopefully reduced the vehicles using the Sport2 model getting stuck on each other
Reduced the time to track the last contact in sumo (when determining who gets a kill), but time spent flying not counted anymore
Fixed wrecked players being able to get kill points in sumo
Fixed some of the thickest trees not being selectable in editor when clicking their trunks
Fixed showing (partially erroneous) event stats when an event is skipped
Fixed stats windows remaining open after level loading started
Miscellaneous other minor fixes and improvements
Update notes for v0.77
Selected level can now be instantly played in Play menu's Level selector by using the "Instant Play" button (right-click to change settings)
Likewise, there is a "Test Drive" button in Play menu's Vehicle selector
Added a debug key to see checkpoints while racing or watching a recording (Ctrl+F5 by default)
Level and vehicle management improved
You can now mark levels and vehicles as "Liked", "Keeper" or "Hidden", and there are also 4 custom lists/tags that can be renamed
Level lists can be changed both in the level selector and in the event results screen
When you like (adding it to the Liked list) a published item, it will be upvoted and added as a favorite on Steam Workshop
When you hide (adding it to the Hidden list) a published item you have subscribed, it will be unsubscribed (and removed when the game is restarted)
Level properties now include "Deprecates" field that can be used to tell that the level makes another level obsolete
If there are two finalized levels or vehicles by the same maker with the only difference being the version in the end (like " v1.1"), the older one is considered deprecated
The vehicle and level selectors have more filter options, there can be one or more "must be" and "must not be" tags/lists
Non-finalized, hidden and deprecated levels are now filtered out of the available levels list (unless filters are changed)
Hidden and deprecated vehicles are now filtered out of the available vehicles list (unless filters are changed)
Vehicles and levels can now also be sorted by maker in the selectors
Both the level and vehicle selectors can now export all items in the selectable list as an ".exported.zip" file that can be put to a dedicated server's config directory
When a dedicated server refreshes its files at the start of a session, it will take the exported levels or vehicles from
.exported.zip in use if found (replacing old ones)
Added more questions when confirming checkpoints are ok in the level editor
Fixed disabling "Spawn Test Override Settings" in the checkpoint tool not working - it is again possible to test checkpoints with non-override settings
Fixed occasional "Leaderboard not found" issues with global leaderboards
Road and sequence marker positions are now clamped to a smaller range to hide some road library issues better
Added commands /pause and /resume, they are shorter versions of "/timerOn true" and "/timerOn false"
Removed a warning about Scripts folder not found when hosting a game
Fixed client log writing session stats for the previous event after an event
Miscellaneous other minor fixes and improvements
Steam Racing Fest is on!
Steam Racing Fest is on and Turbo Sliders Unlimited takes part. Lots of great races to take place on the weekend!
As a bonus, showing some great starts from multiplayer games on user generated tracks. It is not always the end of the world to not start from the front row!
Update notes for v0.76
Added support for dedicated servers using anonymous login
Info about how to run your own dedicated servers here:
If setting non-fixed vehicle mode with e.g. "/vehicles Random", automatically adding default vehicles if there would be only one possible vehicle
Editor spawn point testing by default uses editor camera and max number of players unless disabled in test settings
Fixed ghost fading not working with Drifty and vehicle windows - broken since v0.74 (caused of Unity upgrade "optimizing" used shaders)
Fixed flags sometimes disappearing on stats
Miscellaneous other minor fixes and improvements
Update notes for v0.75 with extra colors
v0.75 with extra colors
More usable colors for everyone - the base game now comes with 4 fixed and 12 random colors
Color selector window looks nicer as missing colors are no longer shown
To prevent extreme loading times, max road marker count per one road is limited to 100 for new levels
Compatible with the previous 0.75 version but players with the old version won't see the new colors until they upgrade.
Update Notes for v0.75
0.75
Various dedicated server and scripting improvements, e.g.:
Added voting support for maxLaps, vehicle and contactRules - see /show voting and /vote for more information
Session restarted when idle long enough (IdleSessionTime setting)
New /addrandomlevels command with lots of parameters (/show random)
Continued development towards public anonymous login dedicated server, not finished yet
Added WelcomeMessage host setting - shown to players when they join the server
/set can be omitted from /vehicle command, also can set selection type with /vehicle Choosable/Random/Different
In Sumo, surviving players with as many kills are considered to be in tie and get the same amount of points
Default amount of points for a wreck in sumo is increased to 3.
Wrong way detector (next checkpoint guide) appears in a more visible place now
Previous stats mode (Tab) is now remembered between races in a session
Fixed looking back getting stuck for players 2-4 in local multiplayer with controller
Fixed file rename not working since 0.74 (caused by Unity version update)
Fixed a rare issue of join failing with an exception
Fixed in-game workshop links sometimes not working (Steam changed tags to be case-sensitive?)
Added Discord button to the server list
Miscellaneous other minor fixes and improvements
Turbo Sliders Unlimited is available for all now!
Turbo Sliders Unlimited has been published as Early Access.
Feel the spirit of classic topdown racing games, but with modern online features and extensive modding possibilities!
Experience the UNLIMITED fun!
Online action from tracks made by beta users
Early Access is starting really soon now! While waiting for that, let's enjoy online multiplayer action from some user created tracks. These tracks and many more will be available to all Turbo Sliders Unlimited players on Wednesday! Also, everyone will have the same tools to create and share even more amazing tracks!