We are happy to share a fantastic piece of news with you: The Turbosloths game video has been published on the official Nvidia channel, which is amazing, because the game supports the state-of-the-art RTX and DLSS technologies.
We have made a decent amount of improvements to the game itself, as well as gameplay: Locations now look way better thanks to more detail and number of destructible objects to interact with!
Different Turbojunk bodies now have their unique abilities: 1. Additional Turbine enables you to jump over on-track obstacles. 2. Thanks to Slow Time you will be able to delicately resolve tricky situations which may arise during the race. 3. A Plasma Shield turns you into a megatorpedo, actually an overkill for those, who oppose you.
The game now will throw Megabosses at you for you to beat down.
Tracks now feature assisting and adverse mechanics. Some of these mechanics are designed to aid you during the race, while others do what it takes to toast you.
This latest update also features a great deal of minor improvements addressing the UI, storyline and gameplay.
Dear Friends, thank you very much for your vivid interest in our project. We will appreciate whatever kind and form of support you may show, as we are a small indie studio! You are always welcome to join us on Discord and put the game on your wishlists! Cheers and best of luck to all!
Turbo Sloths beta playtest!
Dear Friends, we are currently looking for beta testers for our project. If you love racing games and are actively engaged in this particular genre, you are welcome. Your task will be to play and share your feedback on your personal likes and dislikes about the game, and therefore you will contribute to its improvement!
To enroll in the beta test, please, do the following: - Join the dedicated game channel on Discord; - Obtain the key; - Play and write your feedback to the 'feedback' thread; - For troubleshooting, please send us a log file, located under: C:\Users\UserName\AppData\Local\Rink\Saved\Logs\Rink.log
You can follow us on reddit,Instagram, youtube, facebook. Our site: http://rainstylegames.com Thank you very much for your continuous support and contribution! Cheers.
Realise date & Updates.
Hi there, folks
We come with an utterly important announcement.
You were expecting the game to launch on March 30, however we are forced to reschedule the release to take place on May 27, to be able to make necessary improvements to the game to ensure that you have a breathtaking gaming experience. Our studio is developing the project without extra funding, so we pour our hopes on your understanding.
The demo version of the game will be terminated. Since the demo no longer represents the actual state of the game, we intend to run a CBT (closed beta testing) session of the final version. Of which we will provide more detail soon.
Here’s a list of new features implemented into the project. Turbo Sloths has changed much compared to what you could see in the demo:
- Arena mode;
- Survival mode;
- Flat-out mode;
- New tracks;
- New Turbojunk parts;
- New Turbojunk preset builds;
- War bots of various types;
- New weapons (e.g., grenade launcher, machine gun, etc.);
- Destructible vehicles;
- Destructible on-track obstacles;
- Sounds and effects.
And much more…
Thank you very much for your lasting support, and we are looking forward to seeing you race.
Turbo Sloths gamedev update
Hello, everyone! The time is here to share a piece of news about the development progress. We have gone through many milestones developing our project.
What has been done? 1. We have built our own physical models for the in-game vehicles and made improvements to handling and on-track stability.
2. Sloth character backgrounds and artworks have been created. Our team has chosen to make 2D character modesl in order to accelerate the process and make them stand out and be memorable. We intend to create 3D models for these characters. Time shall tell, what’s coming next, but now, we’d like you to meet Joe, the mechanic, and Sue, a hot-tempered young lady in the races. These two are dying to meet you as well.
3. As of now, three racing tracks and the tutorial have been designed from the ground up. ːsteamhappyː
4. We have launched a dedicated Discord channel (https://discord.gg/KCs5Dg5X) and a Twitter account (https://twitter.com/Tsloths). You’re welcome to join our new-born community, where you may get a chance to win a game key, provided that you’re actively engaged in conversation and discussion.
What are we currently engaged in? We are now polishing racing modes, statistics, etc.
Apart from that, we are also designing the garage and vehicle customization capability.
The work on bots for the races has kicked in. Thanks to the new fellow in our team, the entire process should now run even better.
Thank you all for reading and stay in touch! ːsteamthumbsupː Turbo Sloths Game (@TSloths) / Твиттер twitter.com