At Gamious we work with different teams for different projects. So while one small team is working on Turmoil (and still is) another slightly larger team is working on our newest game: Team Racing League.
Team Racing League is the first team-based racing game where you win and lose together as a team.
We've anounced TRL today for the first time. and to celebrate that we are going to give away a Steam Machine full of multiplayer games and keys to Turmoil.
It’s been a while since the last update. We had a vacation, worked on the iPad version, and also on prototypes for a new game, but we’re happy to tell you that we’re back in the saddle again! New updates will continue to be released in the future, and we’re looking forward to enriching the Turmoil experience.
We’ve had so many nice comments on the music in Turmoil that we wanted to start by giving players a chance to also listen to it outside of the game. Imagine how fast you can finish the dishes while listening to ‘Oil Spill Hoedown’! We thought about charging for the soundtrack, but decided that current Turmoil owners should have the tracks regardless. Therefore, we decided to create free DLC in order for all owners of the game to also get the soundtrack automatically.
We’ll post another In the Pipeline article in the coming weeks, outlining our plans for content updates. Stay tuned!
The music is original and created by our very own Jan Jaap Doeven at Doeven Music(). We hope you enjoy it!
Track list:
01 - Village Life
02 - Coyote Sunset
03 - The Dowser
04 - Black Gold
05 - The Digger
06 - When The Work Is Done
07 - Oil Spill Hoedown
Update #31 – Mac, Linux and SteamOS
Hi all,
Today’s update is a big one. Turmoil will be playable on all the Steam supported OS’s from now on. We’d like to thank all the testers who played the game and gave us feedback on these builds. Luckily most of the issues were minor. So we were able to release sooner than expected. We also made some usability changes to the game for all users, so it’s a win-win.
PLEASE NOTE: to celebrate the game will get a Steam Daily Deal. The game will be discounted 30% and it will start at 10am PDT/7pm CEST
Changelist:
New:
Turmoil now playable on Mac, Linux and SteamOS!
Changes:
Closed off joints will no longer drain gas or oil from pockets.
Added arrows to shop menus when more updates are available then visible.
Added a confirmation window when stopping a level.
Fixes:
Fixed screenshots not working for Linux.
Fixed the calendar bar strechting off the screen
Fixed an accounting issue. (Thanks Steam user mps)
Fixed an issue of moonwalking horses and reversed wagons.
Fixed a graphical error in empty gas pockets.
Fixed volume settings not changing properly.
Looking for Beta testers for Mac, Linux and Steam OS
Want to test the game THIS WEEK on Mac, Linux or Steam OS?
Check this thread:
http://steamcommunity.com/app/361280/discussions/0/365172547956691257/
Update #30 - High Performance
Hi all,
We know that performance is a major issue. And on most systems Turmoil works well. But we want to try and make it even better.
After today’s update Turmoil will run smoother on more PC’s. Why? We’ve made the game run at 60FPS (or 30FPS if you want) and we’ve added a toggle for Anti-Aliasing. This should mean that Turmoil runs on more PC’s without issue.
If you do experience a crash now and then, please try and play around with these settings to see if you can get better results.
The game will start in 30FPS and with Anti Aliasing turned OFF.
Full list:
New
Added 60FPS option. You can now choose between 30 and 60FPS.
Added a toggle for Anti Aliasing.
Fixes
Fixed the factory smoke adding up during Pause. This should fix one or two crashes.
Update #29 - 2X-X
Hi all,
The last update aimed to fix an important crash. We’ve not had any new comments in the forum, so it sounds like that did the job. Since that update we’ve had no other major issues pop up either. So the game is in a good state. Time to move forward!
In the mean time will still update, but maybe not as frequent. Today we’ve added another shortcut key. You can now press and hold X to use Fast Forward. So use X to Double Time (2X) it!
Here is the small changelist:
Press and Hold ‘X’ to use Fast Forward.
The Bird now really doesn’t fly over any windows any more.
Fixed NPC’s not buying the proper upgrades.
Fixed NPC’s digging up Diamonds without the upgrade.
Fixed a visual issue with clouds and the Special Power text overlapping.
On top of that we worked on some technical issues under the hood.
Have fun!
Update #28 - A glitch in the Vertex
Hi all,
Today we are updating the game for the second time since release. We hope that the fixes and changes will help players with the most pressing issues.
The crash that was mentioned most in the forums was the Out of Memory/Vertex Buffer problem. We have changed the way some of the in-game stuff is drawn in order to fix this. So, please try again!
If the problem persists, let us know. You can maybe prevent the issue by playing Windowed in 1920x1080. This worked as a fix in some cases.
Besides that we’ve fixed and changed a number of smaller issues. Here is the full changelist:
Fixes
Fixed the way we draw stuff in-game in order to fix the Out of Memory and Vertex Buffer crashes.
Fixed The end of game report finances not showing bank debt properly.
Fixed Daisy buying the Diamond upgrade before getting the Mole.
Fixed a glitch in the end of year report Graphs.
Fixed money stacks in the profit window showing up tiny in higher resolutions.
Fixed the bird flying in front of certain UI windows.
Changes
You can now still get offered money for diamonds if you don’t have any. But you will only have a Cancel option.
Clicking on the map will now also start the Land Auction.
Removed the erroneous tool tip ‘Upgrade all Wagons’ after upgrading all Wagons.
Increased the size of the hitbox ‘Dig!’ in town.
Fast Forward will now stop when you roll off the button with the mouse cursor.
Turmoil Update #27 - Baby Steps
Hi all,
Welcome to this first post release update! We'll keep counting on however, so it's update #27.
First of all: THANKS! It's been an amazing weekend. We were hoping for a good launch, but the launch exceeded our expectations and we're super happy about it. The only downside to having a massive amount of new players is having some new bugs and crashes pop up.
So, in an attempt to help everyone as quick as we can, on Monday, this Monday, we bring the first update. This won't fix every bug or crash. But on short notice we're helping a lot of folks out, so hopefully it works for you.
Changelist:
Fixed 'Invalid Comparison type in gml_Object_god_other_2
Fixed 'unable to find any instance for object index '29' name 'totalstats''
Fixed translations not working in the Auction screens.
NOTES:
1. Vertex
Unfortunately, the "can not create vertex buffer of size nnnnn" crash is persistent, also among other GameMaker-built games. We suspect it's related to the graphics card.
The game probably requires a dedicated graphics card for things like the ground "unveiling", the thermal effects or drawing the pipe network. We will check where we can optimize those, but this will take some time. If you are having the vertex buffer error, could you please check whether Turmoil uses a dedicated graphics card, instead of an integrated card? You can probably check this through the control panel of your graphics card. How this works is probably different per card manufacturer.
2. Out of Memory
Some of you also reported an "out of memory" error. We are still looking for a cause for this one. This will also take more time.
3. Mac
We were optimistic about the Mac build before launch, but we need to make sure that the people who have bought the game can actually play. So we will fix critical bugs and crashes first before taking a small rest and then starting on other things like Mac. We don't have a timeline at this moment.
So long, Early Access!
After almost exactly 1 year, we just hit the 'Leave early Access' button. It has been a great experience for us, and we want to thank all the players for their trust, ideas, and feedback. Turmoil would have been half as good without it.
Leaving Early Access does not mean we will stop working on the game. It does mean that we will do that in a lower frequency. This gives us time to start on a new game, which we're itching to do. Turmoil will however still get updates like Mac support, more single game options (Steam Leaderboards), more languages, extra polish, and who knows what else. We may have left Early Access, we're still open to suggestions from the community.
We'll stop rambling and let you play Turmoil again. We've noticed that your level of play is not quite up to our standards. The Oil Tycoon achievement is actually doable. :wink:
Early Access Update #26 - The Final Countdown
We're nearing a release version! Another quick update today to fix a few things that were on the list:
Changelist
Fixed a crash when going to the Stock Auction.
Brought back visual Spillage from the Rig. These were removed shortly to prevent a shader crash.
Removed a weird image popping up in the corner of the screen.