When destroying a creator with orbiting drones, the drones will now gain free will and start to move on their own (Hobo)
Removed debug keys for transition testing (Hobo)
Set possible start energy for player levels to 50
Fixed several elements overlapping transitions
Fixed being able to turn squares during transitions in endless mode (Hobo)
Fixed movement of drones circling around creators in player levels
Fixed bodybuard, empire survivor and greed working after the game has already ended (i.e. by dying) (Hobo)
Fixed game locking up when collecting a crystal with greed and dying at the same time (Hobo)
Fixed chain reactions continuing during level transitions (Hobo)
Fixed money display overlapping with player level menu (Hobo)
Fixed issue with being able to keep clicking after clicking "retry" in endless mode (Hobo)
Fixed indestructable drones being blocked by turned squares
Thanks to Hobo for all the feedback!
Performance and Bug Fixes
It's been a pretty busy two weeks again, here's what happened:
Changes:
Added achievements (unlockable in full game)
Added energy display in lower left corner
Added money display in upper left corner when winning a mission
Added sound to chainreaction that keeps getting higher (Auri)
Added highlight around seekers at the beginning of a level (Khimitsu)
Adjusted level 22, especially the ending (thanks Khimitsu)
Increased crystal collider
Saved about 40MB ram usage by making sure some big textures are using width/height of multiple of 4, so that it can use DXT5/BC3 format.
Removed "Cancel" from controls overview as it doesn't really do anything (Khimitsu)
Moved ability to deselect a seeker from right-click to mousewheel-down to avoid accidentally right-clicking and deselecting during hectic sequences.
Bug fixes:
Possibly fixed an issue when trying to pause the game during patrol selection (Hobo)
FIxed UI navigation with d-pad/arrow keys by simply checking the nearest button the player wants to reach.
Fixed being able to win level 24 without using the ghost repair seeker (sorry Khimitsu)
Fixed incorrect music playing in campaigns (thanks Veven)
Further improve performance of creators (deactivate SpriteRenderers and Animators when not in use)
Made buttons in pause/options 2 tiles wider to be able to display more text without issues
Fixed Halfquake mode still affecting the background when chaos wasn't active (Khimitsu)
Fixed the issue of being able to win while at the same time another seeker collides with an enemy and dies (gamespeed now stops immediately) (Khimitsu, Hobo)
Fixed seeker eye not moving after the cursor because the Z value was 30 instead of 0.
Fixed "really quit" popup in full game (hide wishlist button & wishlist text)
Fixed static noise (still) being too loud in cutscenes 13-15 (Hobo)
Fixed a route in level 25 that shouldn't be possible (the old version was the same) (Hobo)
Fixed sound continuing to play when leaving a cutscene
Several performance improvements for transitions
Join the discord and share your feedback: https://discord.gg/TYRyHgk
And as always, make sure to add the game to your wishlist, thank you!
New feedback and bugs have already come in, here are the latest changes:
Added music to level editor and player levels (thanks Veven)
Added "Select Mission" to splash screen, like in the original version (thanks Khimitsu)
Added info message in unlockables scene about their main use for endless mode (thanks Khimitsu)
Right-clicking on seeker deselects it now (thanks Khimitsu)
You only get money when you finish a mission now (except for Endless Mode) (thanks Khimitsu)
White indestructible projectiles don't die from shields anymore (like in original version) (thanks Khimitsu)
Fixed a bug with overlapping font in level editor settings (thanks Veven)
Fixed Options on splash screen returning to pause screen (thanks Khimitsu)
Fixed a bug in UI that didn't let you reach certain buttons using d-pad
Fixed "return to title" not working in "select mission" screen (thanks Khimitsu)
Fixed typo in credits (thanks Khimitsu)
To be continued!
Performance Update (and more)
Since the last update, I've mainly worked on new music, unlockables, performance improvements, as well as several bug fixes and smaller changes. Here's the full list:
Changes:
Added 6 new songs (not available in demo)
Added 15 unlockables (including 10 gameplay changing abilities) (not available in demo)
Replaced font in the whole game with a better one (thanks SaimizZ)
Added subtle visualizer at the bottom of the screen which reacts to sounds and music
Updated shader for turned squares
Improved text in several cutscenes
Added credits (not available in demo)
Added a subtle level border to splash screen
Added Unlockables button to splash screen
Added Options to splash screen
Split up splash screen menu into two columns
When playing player levels, "restart" now restarts the level, and "select level" returns to level selection (thanks Hobo)
Changed sound when commanding seeker to move
Level editor: If you select a patrol target, movement type will be automatically set to patrol now (thanks Auri)
Level editor: Added info popup when hovering over editor tools (thanks Auri)
Level editor: Added a settings icon for level settings (so it's more clear that there are settings available)
Bug fixes:
Fixed noise in cutscenes 13-15, it now plays longer and feels better overall.
Fixed bug where a seeker the square behind a seeker would turn when selecting it (thanks Hobo).
Fixed bug that caused a line of squares to be turned when selecting Menu > Continue.
Fixed a bunch of UI bugs concerning the super secret tips. Also added the new message popup sound for it and made sure it pauses the game.
Fixed cross-shaped turning of squares that was possible when the game was paused.
Fixed not being able to draw objects in editor with fast mouse movements.
Fixed bug that didn't reset background rotation speed when exiting a level via pause menu on the mission success/failure screen.
Fixed bug with two music tracks playing at the same time when exiting level editor and going into level 2.
Fixed an issue where players names with different language (other than english) wasn't displayed correctly in player levels.
Fixed issue where list of player levels was empty after pressing "more". (thanks Hobo)
Fixed bug where pressing ESC on splash screen would cause the pause screen to appear but not be active.
Fixed bug where the mission success/failed popup wouldn't react anymore after right-clicking.
Fixed issue where it was possible to call the start menu between a seeker dying and the mission end popup appearing, causing a layer overlap. (thanks Hobo)
In the months until February, I'll add a few more music tracks, challenge mode, and achievements, among other changes. The demo will probably receive all updates (especially bug fixes), but no additional content.
Join the discord and share your feedback: https://discord.gg/TYRyHgk
And make sure to add the game to your wishlist, thank you!
Hotfix for the demo is now live, thanks to Hobo, SaimizZ, and Auri:
Clear button now asks for confirmation (Hobo)
Pressing cancel while choosing patrol target now closes the dialog (Auri, Hobo)
Fixed bug where after choosing patrol target the button was still active, and clicking anywhere with the mouse would re-activate it (Hobo)
Fixed cloud saves not working in demo (Hobo)
Numbers in object settings in editor now don't go below 0 (Hobo)
Max concurrent projectiles now has a default of 1 (Auri)
Winning conditions are set to collecting all crystals by default now (SaimizZ, Hobo, Auri)
Fixed bug where the Menu button wasn't clickable in certain scenes (SaimizZ, Hobo, Auri)
Level editor now available in free demo
You can now create your own levels and share them with others!
Check out the latest update of the free demo to gain access to the new content.
A lot of other changes have been made, including new sounds and performance improvements.
For more information, check out the full devlog entry here: https://www.patreon.com/posts/73609516
Looking forward to playing your levels!
Control Scheme Update
The demo has been updated! It includes a significant change regarding the control scheme, which is based on numerous feedback submissions. It should now be more intuitive and require less switching around when you want to flip tiles while having a unit selected.
Full changelog:
Changed control scheme: Left click: Select seeker, turn grid squares on/off. Right click: Send selected seeker to target destination.
Added sound and particle effect to last remaining crystal on the grid
Endless Mode: Add random music every ten levels (this is temporary until it gets its own dedicated track)
Endless Mode: Changed transition sprites to only show "inside" the board borders
Endless Mode: Add new creator variant with rotating projectiles every 10 levels
Creators now show when and where they will shoot next (they start glowing in the direction they're going to shoot at, and animate one full circle)
Broken seekers (those walking around randomly) now think for 1-2 seconds every 2 steps, this should make them easier to catch
Fixed bug where if you have seeker #1 selected and repair seeker #2 dies, you weren't able to command seeker #1 around anymore
Thanks for playing!
Endless Mode
Endless Mode is now available in the demo! There are a lot of features planned for this mode, but you can already check it out. Progress and statistics will carry over to the full game.
Here's the full changelog:
Fully playable random generator (selectable on start screen)
Random Generator: Seekers, creators, crystals, projectiles, broken squares
Random Generator: Based on System.Random for Seeding, every seed results in the same string of levels
Random Generator: Level progression + starting point safe guards
Random Generator: Add minimum/maximum amount of crystals the higher your current level
Random Generator: Make sure to not spawn projectiles inside "walls"
Random Generator: Add new transition that focuses on the seeker
Random Generator: Save last played random seed in settings
Random Generator: Let user select seed (+ randomize button)
Random Generator: Added new mode for creator (rotating projectiles)
Random Generator: Remember high scores for each seed number
Fixed music option not being applied correctly at the start of the game
Fixed issue with video option arrows not always reacting to mouse hover (finally)
Fixed issue where you could walk into the lower left corner of the field
We have also reached over 500 players for the demo, which means there will be a level editor!
Thanks for playing Turnament!
Updated Demo Build - Super Secret Tips
New demo build is live!
* Added level tips * Dialogue improvement * Fixed logo on splashscreen being behind the grid * Fixed building with SPACE while moving with mouse * Shortcuts 1-9 can now be used to de-select as well * Drastically improved hit detection when projectiles collide with turned squares