Local and Network Multiplayer
=============================
* Made network retransmission vastly less agressive
* Netspeed no longer necessary and has been removed
* Reduced memory footprint of delta tables
User Interface
==============
* Added Crouch Toggle option
Misc
==============
* Generic fixes and changes from the Xbox One updates
* Fix for crash when deleting corrupted saves
As an extra treat, the MacOS and GNU/Linux versions are coming out of BETA and are today, available to everyone! Thanks once again to Icculus for making this happen!
We hope you enjoy the update. Let us know of any issues in the forums!
-Daniel
Nightdive Studios
1.5.9 Beta, and Mac and GNU/Linux versions are now available in the Beta Branch
Hello Dinosaur Hunters!
We've been giving Turok 1 a lot of love lately, bringing out updates for it, and Mac and GNU/Linux versions to boot!
so it was time to give Turok 2 the same love. We have been working on a update now for quite some time, and now we are ready to share it with you all in BETA form!
Simply open your steam client, Select Turok 2, right click and go to Properties, in the Beta tab, choose the 'beta' branch to opt-in to the new Beta.
In addition to this new update, we also have Mac and GNU/Linux versions available! Also through this BETA Branch. We want to make sure it runs AOK before we make this available to the masses.
Many thanks to Icculus again for his hard work on these versions, we've been working very closely together to make sure this version is great! Icculus' Patreon is here > https://www.patreon.com/icculus
Let us know of any issues you find in the Steam Forums!
Local and Network Multiplayer
=============================
* Made network retransmission vastly less agressive
* Netspeed no longer necessary and has been removed
* Reduced memory footprint of delta tables
User Interface
==============
* Added Crouch Toggle option
Misc
==============
* Linux and MacOSX support
* Generic fixes and changes from the Xbox One updates
Happy Hunting!
Daniel
Nightdive Studios
Update #5 - N64 music has been rebalanced!
Hello Dinosaur Hunters!
Just a quick announcement to fill you all in on the 166MB update that recently went out.
We listened to your responses, and decided to go back and re-visit the N64 music recordings that were made for the original release. They have been rebalanced and are now much louder!
We hope you enjoy them.
Daniel,
Turok 2 Producer,
Night Dive Studios.
Update #4 is available now!
Hello Dinosaur Hunters!
We have a new update out today, the main feature being Dedicated Server support, as well as DirectX improvements and a few new multiplayer game modes!
Here are the Patch Notes for Patch 1.5.5 (Update #4)
1.5.5 Patch Notes
===========
Renderer / Graphics
====================
Instanced rendering for particles (Direct X optimization)
Shadow map optimizations (batched actor shadow casters)
Uniform buffer optimizations (Direct X)
Fixed cloaking effect not rendering
Fixed explosions changing color when making contact with 'alien flesh' surface types
Particles and trails can now be occluded by geometry (optimizations)
Single-Player Gameplay
======================
Destructibles now flash red when shot
Fix turrets in River of Souls not firing at player
Some components of the AI is now multi-threaded (optimizations)
Local and Network Multiplayer
=============================
Dedicated server support (self hosted with included binary, server list browser built in)
New InstaRok ("Instagib") game mode
New Raptor-Fest (survival co-op/competitive) game mode
Improved handling of large amounts of object synchronization
Restored 3 N64 maps; Escheria, Endangered species and Moonlit Mayhem
Stability updates
Added 'playername' cvar to act as the local player name incase no social service (Steam/GOG Galaxy) is avalible
User Interface
==============
New quick weapon select feature
Misc
==============
Optimized collision detection with static meshes
Fixed floating blood splats from shotgun bullets
Update
A minor patch for Turok 2 has been released, bringing the game up to 1.5.6. It fixes some miscellaneous bugs and improves the German sounds and voices.
Dedicated Servers will need to update.
We hope you enjoy the update! Let us know what you think on the Turok 2 forums!
Daniel
Turok 2 Producer
Nightdive Studios
Update #3 is available now!
Hello Dinosaur Hunters,
We are still working hard behind the scenes on keeping Turok 2 supported. Today, we are happy to issue our third update for the game, which provides DirectX support (and makes it the default API over OpenGL for new users), sets uniform buffers for OpenGL off by default (and new users), fixes single-player issues and improves multiplayer. Check out the full list of changes below for Update #3 (KEX Engine 1.5.4)
1.5.4 Patch Notes
===========
Renderer / Graphics
====================
Fix darkcity and rainbow cheat crash,
Improved render resource management,
Fix random DX11 crash on application startup,
Fixed viewport/scissor issues for UI elements,
Uniform buffers for OpenGL is now disabled by default for new users,
DirectX is now the default graphics API for new users,
Tranclucent surfaces in superrok mode are no longer affected.
Single-Player Gameplay
======================
Cerebral Bore sound now loops properly,
Correct music is now played for the first Oblivion cinematic,
All cinema camera models are now hidden,
Failsafe check for final stage for Blind Boss,
Turning while riding is now faster/responsive,
PFM death animations now works,
Can no longer mantle into water regions.
Local and Network Multiplayer
=============================
Any tracking cerebral bores are destroyed when the targeted player respawns.
1.5.3 Patch Notes
===========
Renderer / Graphics
====================
DirectX support (can be set in graphics option menu),
Animating models can now have vertex color buffers: this fixes the lighting on the queen pods in the queen boss level,
Deferred lighting and decals now display correctly in splitscreen,
New option to set anisotropic filtering quality,
Reworked how the credits screen is rendered. This should resolve rendering artefacts for some users.
Local and Network Multiplayer
=============================
Players on the same team as the local player have their name highlighted green,
Players on the same team can no longer trigger each others PFMs,
Players on the same team can now spawn next to each other,
Crossbow should now damage in water,
Balance tweaks to Firestorm Cannon: minor damage reduction and increased ammo consumption.
As always, thanks for your continued support. We're always open for feedback on how we're doing.
Enjoy!
Daniel,
Turok 2 Producer,
Night Dive Studios.
Update #2 is available now!
Hello Dinosaur Hunters,
We have gone ahead and released our second big update for Turok 2, bringing the game to version 1.5.2. There are a lot of under-the-hood changes in this patch that we hope will improve performance and gameplay for everyone.
Here are the patch notes for the update:
1.5.2 Patch Notes
===========
Single-Player Gameplay
Show both ammo types in the HUD for weapons with alternate ammo types
Bug fixes for particle splash damage (non-explosive) setting off event link triggers
All generators that should spawn random ammo now work
Minor collision fixes in first Death Marsh level
Fixed situation where player could become trapped in the spider-health trap chamber in River of Souls
Fixed a crash when switching levels while enemies are being triggered by an event
Charge dart now consumes 2 to 3 ammo based on charge level
Wasp enemies are now more aggressive and will become responsive after being spawned
Added fog effects to graveyard levels
Tweaked razor wind to be more effective against enemies with metallic parts
Trap doors in the crystal rooms in Lair of the Bline Ones now closes instantly, preventing sequence breaks
Turrets will now cease firing if the target is obstructed
Renderer / Graphics
Major performance gain in the main world deferred shader
Addressed the 'checkerboard pattern' rendering glitch by avoiding depth buffer blitting,
Non-deferred blood decals now adopt the proper red or green coloration depending on their source,
Local and Network Multiplayer
Improved situations where protocol commands would become over-throttled when sending to latent nodes.
Multithreaded packet transmission (which is on by default)
New multiplayer chat message system
Fixed issue with connecting to lobbies from startup
Rebalanced damage curve of charge-dart against players
Added mod and version filters to the multiplayer server lists
Added support for changing the network transmission speed of the client/server (lower speeds reduces bandwidth requirements)
Added support for custom map rotations
Fixed an issue where team-games wouldn't clear their scores properly on map change
Improved the reliability of sending information such as the scoreboard when a player connects to a game
Numerous weapon balance and tweaks
Three N64 multiplayer maps added (Bullseye, Crazy Eight, Experimentata)
Audio
Voice volume setting is now independent of sound effect volume
Support added for German localized voices
User Interface
Ability to delete save games
Misc
Fixed collision detection issue when shooting at an object that is up against a wall
Better detection for avoiding pickups behind walls and other obstructions
Please let us know how you get on with the patch in the forums. Your feedback is important to us.
Enjoy! ːsteamhappyː
Daniel,
Turok 2 Producer,
Night Dive Studios.
Update #1 is available now!
Hello everyone,
We have released our first update for Turok 2, bringing the game to 1.5.1. We hope that this patch will address some of the more immediate problems users have been experiencing with Turok 2.
Here are the Patch Notes for the update:
1.5.1 Patch Notes
===========
Single-Player Gameplay
======================
Actors scheduled to trigger when a level ends will be immediately triggered,
No more crash or multiple teleports when entering Adon's checkpoints,
A clipping error was repaired in River of Souls,
The Tek Bow can now snipe with normal arrows after loading a saved game,
Improved player clipping near bridges,
Sunfire Pods can now set fire to and kill Blind Ones,
Improved behavior when unlocking levels, may fix game-breaking glitch with missing keys,
The Primagen can no longer become stuck in mid-air between phases 2 and 3 of his battle,
An infrequent crash during the Primagen boss fight has been fixed,
Player skin sounds no longer carry over from multiplayer games,
Quicksave slot can now be loaded from the Load Game menu, including from the titlescreen,
Blind One and Queen boss warp cheats are no longer reversed,
It is no longer possible to save the game when dead or when at the game over screen,
Shredder is now treated with higher selection priority than the shotgun,
A crash when re-entering a specific area of Lair of the Blind Ones has been fixed,
Queen Boss mite spawning rate has been limited,
Improved AI leashing behavior - enemies will not return to their idle locations if they can currently see the player or their target,
Hidden enemy appearance particle effect will occur less often with partially hidden enemies,
It should no longer be possible to become stuck in the Death Marshes due to missing ammo bunker door locks,
Changing weapons is no longer possible while riding the Styracosaur,
Death animation now fully stops instead of looping. This addresses a bad looping behavior in one of the flesh eater models.
Local and Network Multiplayer
=============================
Stability improvements,
Bandwidth usage improvements,
Local player setup will always be fully completed for splitscreen,
Private lobbies now function properly,
Player radius is properly restored when becoming or ceasing to be the Monkey in Frag Tag,
The nuke weapon will appear more rarely in Rok Mix mode,
Local players in splitscreen can now independently change their ammo types,
A point where the player could get stuck in the Port of Adia MP map has been repaired.
==Audio==
Volume of ambient lava sounds reduced,
Adon now announces the finding of Primagen keys,
Tek arrow wind-up sound is no longer global, and is more consistent,
Unique Raptoid sound effects from the N64 version have been imported,
Turok now has unique pain sounds when taking damage from low oxygen while swimming,
Shredder and shotgun firing sound effects improved,
High-pitched noise eliminated from sound samples.
Renderer / Graphics
====================
Shader language version 4.00 is now properly accepted,
Bloom: Opacity and intensity can now be set by the user,
Optimizations for masked texture rendering and deferred shadow maps,
AMD-specific fix for flashlight, deferred decals, and SAO,
Pipeline synchronization is now an end-user option and is no longer enabled by default,
Actor outlining effects now cooperate properly with resolution scaling.
User Interface
==============
Video resolution setting will be saved without having to exit the game,
Font size increased on Bindings menu,
Clearer distinction between Exit to Title and Quit in English and French languages,
Support for AMD GPU memory queries on the graphics option menu,
Technical graphics options menu added,
Users with ISO European keyboards can now access the console, and can bind two additional language-specific keys on the keyboard to actions,
Options added to control all forms of player head bobbing and tilting,
Step values have been tweaked for all slider-type options,
Mouse smoothing is now available from the menus, and no longer crashes the game if set to zero.
Misc
====
"Operation completed successfully" is no longer reported as an error if GL context creation fails,
Lag reduced when messages are added to the console,
Crash in math routine repaired.
For advanced users, new cvars have been added:
jobs_concurrentThreads - Sets the number of concurrent threads to use. If set to 0 then no multithreading will be used
jobs_prioritize - Setting to 0 marks all threaded jobs as low priority
jobs_useTasks - Enables/disables job tasks
"What's New" menu has been added to display Changelog information.
The Queen and Mother bosses have received a health buff and now receive -50% explosion damage
We hope you enjoy the update! Please let us know how the update is working for you in the Turok 2 Steam forums!