Turok: Escape from Lost Valley will soon not be available to buy.
Survival Update
If you played before the update, your old save file will not work. You will have to play from the beginning.
Added Survival Mode - New challenge after beating the main game. One life. Fight through waves of enemies and bosses. Collect bones to power up Turok.
Gameplay Changes - Rebuilt combat system. Merged quick attack and hardcore. Turok is faster. Turok is stronger. Assisted aiming. Items resupply when resting at camp.
Other things - More changes. Added shadows to backgrounds. Added charge effects. Changed some sounds.
Game Update Announcement
Game will be updated on July 22.
Features:
New animations
Updated graphics
New game mode
Rebuilt combat system
Updated sounds
Rebalanced entire game
The updated game will use a new save file. So your old save file will not work. If you are planning on playing the game, you might want to wait for the update.
GAME SHUTDOWN NOTICE
We hope you have enjoyed playing Turok: Escape From Lost Valley! As of December 18, 2019 we are discontinuing support for this version of the game, there will be no further content or functionality updates.
Turok: Escape From Lost Valley is expected to be re-launched with a new publisher soon. In the meantime, NBCUniversal would like to thank you for the support and enthusiasm you’ve shown so far for Turok: Escape From Lost Valley!
https://www.nbc.com/general/pages/terms
New Game Mode, Bug-Fixes and Balancing
The First Patch for Turok: Escape from Lost Valley has arrived!
We’ve added a new game mode called “Quick Attack”, and renamed the original mode “Hardcore”.
New Mode “Quick Attack”: • Faster movement speed • No charging knife attacks • No charging bow attacks • No movement when using knife attack • Only uses level 2 knife attack • All enemies and bosses have less health • Can dodge out of a knife attack without hitting an enemy • Increased starting and max arrow count • Knife and bow attacks are faster • Shorter recovery time after getting hit • Faster jumping • Lizard and Bone armor don't increase knife attack damage
Additional Bug fixes • Adjusted volume on some sound effects • Edited some of the animations • Removed collisions on steam holes so Andar doesn't get stuck after Deathless Honker fight • Death animation will always play after being killed by flying honkers • Increased chunk culling bounds on some tiles • Adjusted position of some HUD elements
Balancing • Adjusted starting health of some bosses: • Long Neck Water Honker • Moon Lizard • Vanishing Crawling Honkers • These enemies now are hit backward: • Monkey Men • Spider Men • Boomerang Men • Mist Hidden Men