Just to let you know, Turret Sector has been updated to V1.3. This version includes the following minor changes -
- Enemy health bars toggle, automatically defaults to your last chosen setting.
Within the Menu's options you can decide whether or not you want the enemy health bar to be displayed.
- The in-game guide now shows all games controls. These controls are also displayed in a Readme.txt file, which is included within the games folder.
More updates are planned, if you wish to provide feedback or report a bug, please do so at kittikstudio@gmail.com.
Turret Sector V1.2 Released
Major changes in V1.2 include -
- An overhaul of how turrets are upgraded. Instead of checking how many kills a turret has, upgrading is determined by the amount of damage a turret has inflicted.
This allows for all turrets to have an equal chance of upgrading, instead of later turrets, which attack weakened enemies.
- Enemy health bars have been added. These can be toggled on/off by pressing 'H'.
Minor changes in V1.2 include -
- Badly damaged enemies emit black smoke, showing that they are close to being destroyed.
- Scanning Turrets have been renamed to Basic Turrets, to remove any misunderstanding about what they do.
- Environment colliders have been updated.
More updates are planned, if you wish to provide feedback or report a bug, please do so at kittikstudio@gmail.com.
Turret Sector 1.1 Released
Just to let you know, that Turret Sector has been updated to V1.1. In this latest patch the following changes include -
- Animated directional arrows now cycle from enemy spawn points
- Zooming out distance has been increased
The changes are minimal and should download in no time. Should you encounter any problems downloading the updates, I suggest you first try restarting Steam.