TUS cover
TUS screenshot
Genre: Strategy, Indie

TUS

TUS Is getting ready for Closed & Open beta!

Hello! The base game of TUS is almost done! There are still many things to add, but most of the bugs are gone, and it's a playable game!

When the closed-Beta is out (Date TBA), 3 People will be chosen for game testing in our discord server, So join our discord for a chance to play TUS!

More and more people will be able to play the game the more it grows, of course, But for now, we're keeping the beta-tester list small.

That's everything!
-Kjøb.

TUS V4

Fixed animations & lighting on weapons

TUS F6 Reveal

Hello everyone!
TUS F6 Is finally done...'ish.. That is to say that the base model is done. There are still many small details and codes to add, But For now, I'm going to show you the current state of the map!

(For laziness reasons, I'm just going to take pics of the viewport in unity)

The Middle...s






The Middle... Or middles, I haven't decided yet, is the part that connects the map & is also the most unfinished part of the map so far.

The middle connects 2 Hallways that I'll get into later, And that's about it for now.


The Hallways







The Hallways are two small hallways that lead back to the middle. Also, if you haven't noticed yet, This map is entirely symmetrical. So there are no imperfections, But other than that, there's not much to talk about right now, considering that the only details that are implemented at the moment are the cool Norwegian & Russian lights (This was unintentional btw...)

The Bunker





The bunker isn't much to talk about either... But Lemme give you the gist of it.

The bunker may be scrapped in the future, but for now, the current idea is:
When the facility self-destructs, and you're in the shelter, You 1. Will not die & 2. You'll get extra points
And that's the current idea right now.

Anyways, That's about it for the reveal. There's not much yet, but when it's actually out, it will look way better. Goodbye -Kjøb