Ping! This is Shi, the AI speaking. Since the release of the previous demo, many changes have occurred at the agency, and the reason for them is you — our Wardens, and your invaluable feedback: reviews, forum discussions, and survey results.
These innovations will fully unfold in the release version of the game, which is in active development, but you can already check out our progress by playing the updated Declassified 2.1 demo during the Steam Turn-Based RPG Fest.
And now the demo version of the game is available for download directly on the Twilight Wars page using the "Download demo" button:
Here's a report so you don't miss anything interesting:
[Tutorial]
The tutorial for the missions and the Base has been updated. It now provides clearer and more detailed explanations of the game's core mechanics.
Loading screens with tactical tips have been added to teach you various gameplay intricacies.
[Visuals]
Improved status effect animations on characters, such as burning, poisoning, stunning, and more.
Added animations on the screen during status effects to enhance the combat dynamics.
Added various color schemes for enemies.
Character death animations have been updated.
The Region Map has been improved.
[Interface]
Tooltips for abilities and characters have been refined. They are now more informative, with dynamic parameters and concise descriptions.
Improved targeting reticles. Now, when selecting a target, information about the expected damage, status effects, and their effectiveness is displayed.
Due to popular demand, fonts are now LARGER.
[Combat System]
A detailed combat log has been added, making it easier to follow what's happening during missions. The log includes not only characters' actions and abilities but also key plot dialogues.
A positive effect has been added when agents change positions, depending on their role.
Enemy AI has been improved. They will now push you to adapt to combat situations and think through tactics more carefully.
The Psychoperks system has been implemented — psychological traits of agents that provide penalties, bonuses, or more unusual and ambiguous effects.
A new consumable item, the Neurotonic, has been added. It helps maintain agents' mental health. High morale not only makes them more accurate, agile, and loyal but also increases the chance of gaining a useful psychoperk.
The Injury System has been implemented. When retreating or after completing a mission, agents can now sustain injuries. These come in varying severity, affecting the maximum health pool and can be treated in the updated Infirmary module.
The Worldviews and Relationships system has been implemented, directly impacting the effectiveness of your squad. Agents with friendly relations will go on missions with high morale, while those with conflicting worldviews will suffer. You’ll feel the full pain of clashing worldviews during the first mission with the Kunoichi agent.
Some enemies now have resistances to effects. For example, the gas mask-wearing rat is now resistant to poison.
[Balance]
Many character abilities and the leveling system have been reworked. We have meticulously balanced the difficulty, and we hope that creating your own squad combinations and battling will be even more exciting!
Adjusted consumable prices, mission rewards, and agent salaries.
[ Sound Design ]
The combat and base music themes have been changed. Combat music is now more dynamic, while the base music is more relaxing. A variety of original soundtracks have been composed, which we hope will help immerse you in the cozy cyberpunk atmosphere.
Improved battle sounds, such as "pain screams" when agents or enemies get hit. These screams were recorded by our team members, as well as our friends and family.
The Radiostalker text quest has been refined.
[Base]
You can now dismiss agents who, in your opinion, are not suited for working with "Triple-A." But use this extreme measure with caution — each character has a unique quest and personal dialogues that will become unavailable after dismissal.
A "Biography" tab has been added to the agent profiles, where you can read the backstory of your favorite hero, better understand their personality, and motivations in the fight against corporations. Over time, new details will be added, revealing aspects of the character’s past or their development throughout the story.
News has been added, reflecting the impact of your actions on the world. But don’t think everything revolves around "Triple-A" — the news will also cover events happening around the globe, independent of your involvement.
A Group Chat has been added to the Messenger with agent comments and a detailed mission report, as well as base events such as module construction, changes in agent loyalty and morale, level-ups, psychoperks, and much more — perfect for those who focus more on the tactical aspect.
In the demo, you will now have the opportunity to build a Columbarium — a module that allows you to resurrect a fallen agent using a digitized copy of their personality.
The Relationship system between agents and the Watcher has been implemented. If agents' views differ from yours, they will receive the "Antagonism" psychoperk, and their loyalty to the organization will decrease.
A music player has been added. The collection will grow as you progress through the game, but to gather all the tracks, you'll need to explore the map thoroughly during missions.
[Narrative]
The demo now includes a new interview and private dialogue with agent Needle, which serves as a request for a personal mission.
A new cutscene has been added and voiced, telling the story of corporate liberation and the rise of "Triple-A" as the sole opposing force.
Text-based character reactions have been added to emphasize their personalities. In combat, they will comment on successful or failed shots, the death of enemies or allies, and more. At the base, they will share their opinions on various events, from module installations to hiring new staff.
The narrative scene in the tutorial mission has been improved.
[Miscellaneous]
Localization system reworked.
Game graphics settings have been reworked.
Numerous bugs and glitches have been fixed.
Game resources have been optimized for faster load times.
Thank you for supporting us, and please continue to share your thoughts through the in-game survey, available in the main menu, to help us improve.
See you at the "Triple-A" base!
Twilight Wars: Declassified 2.1 at the Turn-based RPG Festival on Steam!
https://www.youtube.com/watch?v=kL9YRZMQDfI
Greetings, comrades!
Our team has been out of touch for a long time due to an important mission - the preparation of a full version of Twilight Wars. We decided to declassify some materials and show you the updated demo of Twilight Wars: Declassified 2.1, which you will be able to play during the Festival of turn-based RPGs on Steam (2024)!
At this stage it is extremely important for us to know the player's opinion about the project and changes in it, so we will wait impatiently for each of your feedback!
One of the goals of Patch 1.3 was not only to rework the remaining player-favorite early-game ships but also to lay the groundwork for the planned boarding scenes. The ships turned out great.
New ships:
The Valkyrie
The Meifeng
Fluyt
War Schooner
The Principio (DLC)
Improved sail and rigging quality for all ships in the game.
In total, ~30% of the entire game fleet has been revamped by 1.3 - just as planned.
Quests
Extinguished Star We’ve never created a quest this complex, non-linear, and intricate before. It has everything: new content with Mary and Helen, direct impact on the main storyline, cutscenes, crazy flashbacks, and valuable loot. The quest starts at the end of "The Dutch Gambit" and continues through to "Turtle Soup." No spoilers—see it for yourself.
Black Mark A non-linear quest, designed for the early stages of the game, offering valuable rewards and nods to veterans of the "Sea Dogs" series. Available in both Story and Sandbox modes. Part of the "Black Mark" DLC.
Rewards include: a duelling double-barreled pistol, an Italian rapier, an Army broadsword, a Black Spot ward, armor, as well as a new officer—Tommy Irons, and the legendary Pink of Nicholas Sharp, the Principio. The Pink is stunning, but the true star of the DLC is Irons. He's got killer jokes.
Locations
No new locations in this patch, aside from a few scenes for the Longway quest. The boarding decks took up almost all of our time and will continue to do so. All four decks will be included in either Patch 1.3.1 or 1.5.
However, we did update several old locations, especially those that significantly lagged behind the newer ones in quality.
Locations update:
Locations and scenes for the "Extinguished Star" quest
The Old Lighthouse
Port Royal Lighthouse
Several beaches
Indian village
Improved ground textures in towns.
Animations
We continue the challenging journey of bringing quests, battles, and cities life to life. The minimum program has already been fulfilled, and with Patch 1.5, we aim for something even more ambitious. Next-gen is just around the corner.
New animations:
Unique animations for the "Extinguished Star" quest
7 new contextual death battle animations
2 prayer animations in churches
2 animations for drunks in towns
Tavern musicians no longer drown out the game’s music
Fishermen, blacksmiths, and musicians now work according to the time of day
New Hero
Due to popular demand, Helen McArthur is now a fully-fledged character in Sandbox mode. She is compatible with the "Vile Little God" and "Black Mark" DLCs. She has unique dialogues in her hometown Blueweld, unique achievements, loot, and starts her pirate career on a war schooner.
For now, she doesn’t carry a musket or visible armor, and there may be some "gender errors" :rofl_pirate: in the dialogues. Her development will continue in Patch 1.5, along with other Sandbox characters.
Notification System
Traditionally, games in this series have never been known for being player-friendly or transparent, often requiring guides. What happened to my character? Why did I fail a dialogue check? What reward did I just receive? Any game needs to communicate with the player—and now Caribbean Legend does. I consider this the key feature of Patch 1.3.
New notifications:
Over 100 new format notifications on sea, land, and in dialogues
Combat statuses—from poisonings to critical damage
Loot markers—so far, only for plants in the jungle, but this is just the start
Quest navigation—so far, only for the beginning of the game
More quest markers over characters and on the global map
New tutorial videos for core game mechanics
Interface
Let’s be honest, we have the best interface. But somehow, the list of fixes for it has already stretched to three pages. :rofl_pirate: The first half of the first page finally made it into Patch 1.3.
UI update:
Unlimited key remapping—adjust the controls to your liking
Control hints in loot, trade, and exchange windows
Highlighting new entries in the ship’s log and documents
Highlighting available skill points for characters
Keeping the selected character when switching tabs between inventory and skills
Displaying character roles in officer assignment windows
Improved interaction with items in the inventory
Added a DLC button in the menu—if all are purchased, it will be inactive
Miscellaneous
13 achievements
New ward
New sword
Automatic crash reports sending - let's see how bad it really is out there
Longway can now carry muskets
New dialogue camera
Missing textures restored for some objects in the "Flying the Jolly Roger" quests
Claude Durand now reliably triggers his loyalty event after a set time
Obtaining a patent removes pirates from the crew
Reputation no longer drops if the player exits "Flying the Jolly Roger" questline before Cartagena
Fewer soldiers in towns, and they stop the player less often
Chance to deceive the guards can no longer exceed 90%
Governors no longer ask you to infiltrate friendly towns
Passengers no longer ask to be taken to hostile towns
"Iron Will" perk no longer allows intimidating officers
Missing item descriptions—skill bonuses, etc.—have been added
Additional optimization of the tutorial on Martinique
Spelling and grammar corrections - thanks to all reports you have been sharing on Discord
Numerous bug fixes
Improved overall game stability
1.5
That’s all for now! Over the past six months, we’ve done an incredible amount of work together. We’ve done everything possible and even more. Except for the Story mode epilogue, of course.
We could have done it already, but it would have been too... simple? I want to create something special and worthy of Charles de Maure's story—call it a "director’s cut" of his storyline, if you will. Plus, the game has long needed list of truly new mechanics, fixes for old ones, a complete rebalance, a new loot category, and a proper uplift of Sandbox mode. Not to mention improved controls, gamepad support, Steam Deck experience.
Patch 1.5 will take at least six months, and it will definitely require starting the new game. So for now, we’ll take a short break, rest, and then get back to work.
Leave reviews ːsteamthumbsupː as blue as the Caribbean Sea, download the patch, buy the DLC—and if you’ve been putting off playing the game for any reason, now’s the perfect moment to start!
Coming soon...
:jollyr:
Skelethrone: The Chronicles of Ericona is Out Now! ⚔️
Greetings friends!!!
We have some great news to share with you today.
Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period The game is also available on PlayStation, Xbox, Nintendo Switch.
At its core this is a Souls-like game that features Metroidvania elements, filled with exploration and secrets to be found.
You're in for a great adventure inspired by games like Castlevania and Dark Souls. Bloodthirsty monsters, divine creatures and epic boss battles. The game’s story is shaped by choices that will define your journey.
Let's celebrate the game's launch!
In honor of the release, please watch the trailer and immerse yourself in the world of Makh-Abyss before fully exploring the story and finding out what actually happened after the death of Lord Derek Ericona.
Twilight Wars: Declassified 2.0 is now available on Steam!
Comrades,
It is our pleasure to present the long-awaited demo of Twilight Wars: Declassified 2.0, a cyberpunk espionage experience you will never forget.
As we progressed with the project, we did our best to actively share regular updates, receiving feedback, suggestions, and reactions in return. Feedback from you has been a constant source of motivation for us, helping us determine what needs to be fixed and how we should proceed to diversify gameplay.
Our joint efforts have resulted in something interesting, and we are very happy to share it with you.
Be among the first to experience the updated version of the project!
You will see how the game has evolved since the previous release of Twilight Wars: Declassified.
We have:
switched to Unreal Engine 5
optimized the game size and system requirements
listened to Declassified 1.0 players and rebalanced the combat system and energy
completely changed the demo structure, it is now part of the full game
added more exсiting missions
made effects and animations more dynamic
refined the UI
prepared an epic soundtrack, which immerses you in the cyberpunk atmosphere
improved the Live Agents System and the relationships between characters
Follow Twilight Wars on socials and get the latest news about the game!
Enemies worthy of the Triple-A agents steel pt.3
Comrades,
Our discussion today will focus on two more categories of opponents that you will encounter in Twilight Wars.
The Amigos are headhunters for the Hat Union's Central Branch. Their current employers, the Colombian-Venezuelan hack cartel, use them to hunt down enemies with their pumped-up cannons and trademark solidity.
Base Attack
Live Target Shooting - rifle shot at a target enemy
Special Ability
Let's make some noise?
Grenade launcher shot at all enemies. Ignites for 3 turns
A Killer Cyborg is Macrohard's "pocket army", equipped with the most advanced implants available at the current level of technology. They become living weapons and are constantly improved.
Protocol — Attack
Machine gun shooting at a target enemy
Protocol — Defence
Increases the armor of all allies by 5 points.
Stay up to date on Twilight Wars news by following Twilight Wars social media:
Enemies worthy of the Triple-A agents steel pt.2
Comrades,
Shi gathered valuable information about several enemy classes Triple-A squads may encounter during missions.
The enemies we'll discuss today are even more dangerous than those we discussed earlier.
A female assassin squad operating in the Middle East is known as the Sand Snake class. In order to combat Salvation volunteers, weapons corporations hire them to fan the flames of the endless wars that plague this region
Base attack
Their shooting with a sniper rifle at the selected enemy is similar to a Snake bite
Special ability
Death from the Sands is an aimed sniper rifle shot at a target enemy with an increased critical chance.
The Rangers are mercenaries from the Northern Branch of the Hat Union. Their ability to track down opponents is now put to use by Macrohard. They also provide them with the latest technology.
Base attack
Rangers arrange a real Hunting! on Triple-A agents. Using the machine gun, they fire at the chosen target.
Special ability
You should be wary of the Electric Trap of this class of enemies. A ranger entangles every opponent in energized net. Which stuns and damages enemies with electricity.
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Enemies worthy of the Triple-A agents steel
Comrades,
To fill you in on the gameplay details, we tried to provide you with more information about the Triple-A agents. There are other characters in the Twilight Wars universe, such as opponents, who deserve attention as well. Let's talk about those you can find in the demo version that are most easily encountered.
Killer Liu
Liu Family members are not related by blood, but their bond is stronger than a titan: it is based on a rigid code of honor. Liu Family assassins are known for their ruthlessness, efficiency, and loyalty to their clients
Base attack
Liu's base ability is the Laser String, a trademark weapon of the Liu Family. The thing is hardly pleasant. It's not even about damage, but rather about changing agents' positions. Liu swaps two agents in the squad, thereby reducing their effectiveness or blocking some of their abilities simultaneously.
Special ability
Liu's special ability is no less merciless than the base one. The ability is called Ancient Recipe, which makes you think of something really powerful and effective. After throwing a smoking pouch with poisonous herbs at the targeted agent, Liu staggers him for three rounds.
Class Hunter
Hunters are professional fighters from East Africa, who are capable of adapting immediately to any emergency situation with their fearlessness and impeccable fighting skills, that are widely known throughout the world.
Base attack
Hunter uses Merciless Fire as a base attack, shooting from an assault rifle at selected targets.
Special ability
The Adaptation skill increases evasion from enemy attacks. A Hunter's special ability may surprise you as to how tough they can be.
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The scourge of the Hakobarons!
Comrades,
Let's take a look at the super agents in the game. Characters of this type are exclusive compared to the usual classes of agents. Megaera, the super agent, joined the squad after completing the demo version of Twilight Wars: Declassified.
Brief information
When the South American pharmaceutical corporation El Imperio Pharmaceutico declared independence and subjugated the governments of Venezuela and Colombia, turning them into one huge hack cartel, she became one of the leaders of the Resistance. As a reminder of that time, she wears a ribbon inscribed with “Viva la Resistance”
Agents and super agents differ in several ways:
Super agents have a unique mind-set, temper, and passive special skill that doesn't change during the game.
In the beginning, they have MAX level experience, which is higher than it is available to agents
It is only possible to acquire super agents through a special optional mission
In general, super agents are enhanced versions of their related class agents (Megaera - the Rebel class of agents), so they have similar skills, but more power
Each of them has a unique storyline. Remember to take advantage of the game's relationship system as well. Disputes with the super agent may result in him refusing to continue the quest line
Super agents each have their own mini-boss. You will have to eliminate this enemy regardless of whether there are super agents in the squad. However, this way the player will have more options for combat and story content.
Twilight Wars' full version will include some of the above features.
Megaera possesses three skills: basic, special, and ultimate. It's easy to see how powerful they are during gameplay.
Base attack
Aimed Shot is a powerful shot at a targeted enemy from a trusty gun.
Special Skills
Megaera is not only capable of using harsh methods for combat, but she can also aid allies as well. Gabriella throws a disposable implant when using the Detoxification skill, restoring 25 health points and removing all negative effects.
With Rebel Fury, you can witness a fiery performance. A rain of grenades is unleashed by Megaera against all enemy squads, dealing heavy damage to them.
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Watch out for explosions!
Comrades,
Today, we will tell you about the most explosive class of agents - Bomber.
Bombers are some of South Asia's most radical eco-activists. Having abandoned attempts to achieve justice in a peaceful manner, they switched to "explosive" methods to combat corporations pouring toxic waste into rivers and polluting fertile land.
Basic attack
Their basic attack is called BOOM!, the agent shoots a standard grenade at a target enemy. Although it might seem boring, it isn't. With high loyalty and morale, Bombers can make critical damage and leave enemies with only 1 HP or wipe them out altogether.
Special abilities
These agents also have a more powerful ability, Burn, Baby, Burn!, which sets the target enemy on fire with a flamethrower for three turns
This ability will be available in the full version of the game
The squad will include a few agents whose attacks will continue to have an effect for several rounds. A similar attack is also used by enemies. Keep an eye on the status effects panel at the top of the screen in the combat room to stay up to date on your agents and opponents' current condition.
Some special skills are harmless at first glance, while others can be explosive. Look, Grenade! - this ability allows you to distract enemies with a fake grenade. As a result of being disconcerted, their damage to your squad will be reduced for three turns.
Finally the ultimate ability that lovers of everything explosive will appreciate - Don't Look at Explosion. It’s a shot with a reinforced grenade at all enemies, igniting them for three turns.
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