I know we've been a little quiet - sorry!
We're still working away on things, trying to tie up a few of the last headache bugs.
The major feature we're working on at the moment is replayable boss fights. We'll be looking to release a new build once that is in place (I don't have an ETA at the moment).
After that we will begin to investigate options for text-only localization and implementation of TY costumes, crabmersible skins etc.
Cheers
Linds
TY3 Build r3654_v0.19 Released!
Hi all,
Sorry for the delay; we had a few of these bug fixes that didn't stay fixed that we needed to revisit!
Changes in this build:
ART
Updated the rangstone pickup model so it's not just a badly textures sphere.
Adding some missing textures from TY2 aquarang, which fixes the "white transparent squares" issue.
CONTROLS
Fixed race and gunyip controllers being incorrectly configured if you went into minigame select and then returned to main menu and played the normal game.
Fix for keybinding screen "Reset To Default" removing bindings for non-rebindable keys.
TY2 KB&M swimming controls ported to TY3
TY2 rang mouse aiming changes ported to TY3 Updated with fixes so that rangs don't throw into the ground when the camera is pointed at the ground (eg, normal third person gameplay).
Keybindings and gamepad settings should save on exit of the "Keyboard & Mouse" and "Gamepad" base settings screens.
Save the adjusted camera distance delta after the user finishes adjusting it. (ported from TY2).
Fix gamepad not being able to use the left stick to change options in pause menu during races/gunyip battles.
GAMEPLAY
Implementation of fast travel between towns - once you have found Boss Cass in Cassopolis
More fixes for triggering achievements for collecting collectables, and 100% the game, without having to trigger a manual save to detect the changes.
Cheats system converted to use TY actions.
Prevent multiple bites on the same prop during a single bite attempt in close combat mode - fixes the bite doing too much damange the spamming of particles and sounds.
MISC
Fixed the game icon to be the TY3 icon, not the TY2 icon.
UI
Exit Level confirmation screens now specify which Town you're returning to (New Burramudgee or Cassopolis).
Fixed various mouse cursor issues (no longer draws on loading screens that don't use mouse input, no longer loses "lock to center" when entering a level with a Briefing cutscene as the first thing that happens, no longer loses "lock to center" after returning to a level after an ingame race, after ingame races, LeaderboardsScreen is shown for races that are timed (ie, won't show for mission races that have other win conditions)).
Fix to hide the lap counter, position number and best lap time when in a race that has a timelimit and objective to win rather than winning by racing time.
For mission races with a timelimit/objective, move the objective counter to where the lap counter would normally be (just so there's no "gap" between the counter and the map).
Fix the offset of the TyExclamation model draw so that it more closely matches the position of the TY1/2 version.
Changed the no saved games message to be "PC hardware agnostic" - it no longer mentions hard disk (which some users found confusing), and now simply states "No TY 3 saved games found.".
Fix mouse cursor not being locked to centre after some pause loading screens.
Updates to Text Box box system to allow for working mouse input and controller input with stick etc (ported from TY2)
Any problems, please let us know.
Cheers
Linds
A New TY3 Build is Coming Soon
We're having a few last minute issues with a couple of things, that we're trying to resolve. Sorry!
I wonder what this is for...?
Cheers
Linds
TY3 Build r3602_v0.17 released!
Hi all,
We've pushed a new patch build of TY3 live.
Changes in this build:
ACHIEVEMENTS: Should now award properly off autosaves
ART: Shop overlays are not longer missing 1 pixel around the edges
ART: Up-res'd art for townies in Cassopolis - Lily, CY, Sneath,
Keith, Shade, Bruce, Snappy, Tiberius, Mascot Mark, Stinky
ART: Up-res'd art for townies in New Burramudgee - Sgt Bluey,
Boonie, Lenny, Ranger Ken
ART: Up-res'd art for Bri and Di in the shops
AUDIO: Fix for white noise static in crabmersible rocket attacks
CRASH: Fix for crash if an attached prop is unloaded; while it has an ice crystal on it
CRASH: Fix for a divide by 0 issue that can occasionally occur with Gunyip lasers
GAMEPLAY: Fix for issues with the trampolines in Cassopolis due to all the various changes we've made to physics, impulse, with it working in different ways at different framerates. Should now work as it did in the original console release.
MISC: Hopeful fix for parts of the world sometimes not loading / being visible (eg going back to New Burramudgee after rescuing Duke
MULTIPLAYER: Fix for being unable to exit the mini-game Vehicle Select Screen with the controller, while another player is on [Vehicle Select] or is
[Ready!]
MULTIPLAYER: Fix for Vehicle Select text always saying [single player] if mouse is used for the second player
RANGS: Added the aquarang model in to the game for when you're underwater
UI: Added popup tip on how to use the turret to defend Steve
UI: Fix for hearing odd sounds and selecting unseen options when on the callsheet UI; after you've finished the game
Any problems, please let us know!
Cheers
Linds
TY3 - next patch info
Hey all,
Just keeping you all informed - we're taking a little break at the moment for Easter and spending a bit of time with the family.
We're working on the next patch around all that, so far the changes in the next build are:
AUDIO: Fix for white noise static in crabmersible rocket attacks
GAMEPLAY: Fix for issues with the trampolines in Cassopolis due to all the various changes we've made to physics, impulse, with it working in different ways at different framerates. Should now work as it did in the original console release.
MULTIPLAYER: Fix for being unable to exit the mini-game Vehicle Select Screen with the controller, while another player is on [Vehicle Select] or is
[Ready!]
MULTIPLAYER: Fix for Vehicle Select text always saying [single player] if mouse is used for the second player
RANGS: Added the aquarang model in to the game for when you're underwater
UI: Added popup tip on how to use the turret to defend Steve
UI: Fix for hearing odd sounds and selecting unseen options when on the callsheet UI; after you've finished the game
I anticipate on looking to release the next patch around the 10th of April, depending on how things go with testing.
Thanks to everybody who is sending us through issues and offering suggestions!
Cheers
Linds
TY3 Build r3576_v0.15 released!
Hi all,
A new patch for TY3 has been released.
The bug fixes / features in this build are as per the information in the previous news post:
We've been taking a few days to go through peoples' posts on any issues in the game, and we've just got a new build in to our testing now.
Unless we hit any issues, we're looking to getting it out into your hands early next week (our Monday, hopefully).
In this next build:
ACHIEVEMENTS: Fix for a couple of achievements not properly rewarding unless you did a manual save (the calls now also go through the autosave system)
CAMERA: Fixed camera getting stuck pointing up or down; when sliding along collision
CRASH: Fix for crash when you get an opal bag for completing a minigame a second time in the one play session, and the opal bag is rewarded in a cutcene.
GAMEPLAY: fix for biting while on an elevator making you fall through the elevator
GAMEPLAY: The door in the first level where you first fight the quinkan in the shadow bunyip can now be destroyed by punching it
PERFORMANCE: Fix the lash hooks causing "launch through the air" issues at low framerate.
RACES: Updates to race hud to match the improvements made in TY2 style.
RACES: Race Hud now supports both splitscreen modes.
RACES: Count-in timer is now all graphically purty like in TY2
SETTINGS: Setting the shadows to "off" now properly reloads that setting when you restart the game.
SETTINGS: Fix for the prop detail setting being used properly on restart of the game.
UI: Fixed control text box description of bunyip controls. (swapped
punch/fire actions)
UI: Fix for visiblity of scroll arrows in the UI (so they don't appear when you can't scroll)
UI: Fix for keybinding "SPACE" exiting the screen
UI: Made the location name banner use the same texture as we updated TY2 to use.
UI: Fix for wrong action appearing on keybindings screen for cart secondary fire. We still have to fix the "fire backwards" not working correctly - if you are having this issue, a work around is to bind RMB (or their preferred key) to fire secondary weapon, or reset controls to default.
I'll post again when the build is released
Cheers!
Linds
TY3 Enters Early Access!
We are happy to announce that TY the Tasmanian Tiger 3: Night of the Quinkan, is now available for purchase through Steam in Early Access!
For this first week of Early Access, instead of adding an additional discount if you own one of the other TY games, we've just set the launch discount at 22% instead. Because you all own TY1 or TY2 anyways, right!?
We've got a fair bit to add to TY3 during Early Access - but the game is completable from start to finish, and there are already a bevvy of achievements to obtain and fun to be had! Our immediate plans are to ensure that the release is as stable as possible (if there are any issues that come up fro m the build being released to the wild!), and from there we'll then let you all know our next steps.
There are a few stickied forum posts up for you to start giving us some specific feedback - particularly in regards to ideas for achievements and controls for the new minigame elements.
We hope you enjoy playing TY3; and what we'll be adding to the game through Early Access.
Cheers
Linds
TY the Tasmanian Tiger 3: Night of the Quinkan Early Access Trailer
Hi all,
We're gearing up for the Early Access launch in just over 2 weeks time!
And now, without further adieu; here is the TY the Tasmanian Tiger 3: Night of the Quinkan Early Access Trailer; straight from the Oscars*.
https://www.youtube.com/watch?v=_FsznSM0LgQ
Cheers
Linds
*ok fine, so it's not from the Oscars at all. But it's got a bunch of BWWWAAAAAAA sounds in it just like a real movie trailer!
TY3 Teaser Vids
In case you guys aren't following us on Facebook (you really should!) here are a bunch of our teaser videos we've been posting!