Because of the conflict with the store "Otaku" we have blocked all the keys and return the old keys can not. All this week we have been thinking about the solution to the situation. Those who had their keys revoked as: Typical Nightmare, Outside and Not my day.
Please see the application form at email: EvilGamesStudios@yandex.ru.
The application form should consist of the following:
Message subject: Locked keys
In a message to paint the points:
1. What games were blocked and their number
(for example, Typical Nightmare-1 key)
2. Proof that your key is locked
(a photo or a message from steam locked games)
3. Attach a receipt for the purchase of the game
(if you do not have a check, the application will be considered longer)
To speed up the application process, please provide more information about the purchase.
Response time may take some time. Please do not flood in the comments. The application form is mandatory.
The application is accepted only by mail!
With respect ElectroStalin Entertainment!
A quick update of the game!
Dear, comrades!
We want to inform you that at the moment we are preparing a big update that will bring great changes to the game itself, which will fix all the problems you have written, including optimization.
We understand that people who bought our game expected this from the start of the game (as it is not early access), unfortunately we did not have time to prepare everything in time for the timing. In the first quarter of 2019, we are preparing a major update that will give the game a second wind, which will allow you to appreciate it.
We can't share more information yet, so wait for the news!
Sincerely, ElectroStalin Entertainment!
An Update to Change Everything
Dear players!
Two weeks have passed since we released the game. All this time our programmer did not sleep, did not eat or leave the apartment - he fixed the game. Now we are ready to introduce you to Typical Nightmare in the quality in which you should have seen it back then. We hope you will understand and support us.
The things we fixed:
- Bug with the phone (the handset went up constantly);
- Bug with the already broken bottle in the scene with the father;
- Bug with one of the choices in the game that did not affect anything;
- Now you can’t close yourself on the balcony forever (sorry, introverts);
- You can’t fall from the balcony, as well as close the already closed door;
- Now it is impossible to get stuck in anything;
- Poisonous-green logs in the forest location have acquired a normal color;
- We changed the names of the game in the in-game files;
- A small epic on the menu;
- Bug with the capture of the mouse - now you can make a choice without flying the mouse over the screen;
- Bug with heartbeats after a fight with a wolf in the elevator;
- Bug in the scenes after sleep, in the apartment: now you can’t open the main door;
- Bug with a bed: now you can’t lie down on it and restart the level with the house;
- Bug in the scene with the boss: we removed the second John;
- Loading after the neutral ending in the menu begins on time.
The things we added:
- Full gamepad support;
- Fast level loads;
- We changed the type of the download screen (interactive, with a change of quotes);
- Optimization of the first scene by 25-30%;
- The scenes after the dream are optimized by 15-20%;
- Ability to skip the first scene (we know you've been waiting for this);
- Visual changes in the scene in front of the house (steam from the mouth, it’s snowing, traces on the snow);
- New scene/location (on the level with the corridor);
- We changed the scene behind the house (in front of the basement);
- Sound design (the scene with the father);
- Sound signals in the basement, with the right choice and wrong (also when dropping the right choices);
- Boarded up elevator doors on the 2nd-3rd floor (so you understand what to do);
- Captions (a small scene in 3 minutes, before downloading the menu);
- Fountain in the toilet at its descent (the most important change, of course).
Have a nice play!
Update 1.1
Dear players!
We've fixed some more bugs in the game:
- Capacity improved (5-15%)
- Three final scenes changed (actions, animations)
- A cat in the kitchen added
- ES logo added
- Bugs with collisions removed
- Tips in every scene added
- Heroes' shaking in several scenes removed
Thanks for your feedback and support. We do our best to make Typical Nightmare better.
Update 1.0
Dear players!
We fixed several bugs that spoiled your experience with Typical Nightmare:
- Subtitles fixed (they doubled and changes size)
- Jam in textures fixed
- Tips for players added
- Saving bug removed
- Sounds fixed
- Optimization partly completed
- Game weight 60% reduced
- Loading time reduced
- Several visual bugs removed
- Lift bugs fixed
Currently, we're working hard to optimize the rest of the game. We appreciate your words of support in comments and thank you for your feedback and warm response. We do our best to fix the game and improve your experience with Typical Nightmare.
We apologize for any inconveniences.
Issues Fixing
Dear players!
There are several bugs in the game that some users have. We currently work hard to fix them and hope that in several hours the most of the bugs will be removed. We'll publish the update news and patchnotes as soon as everything is alright.
Thank you for your patience. We apologize for any inconveniences.
Typical Nightmare Release!
Dear players!
Typical Nightmare will be available on Steam approximately on 15:00 GMT. During some time after the installment there can be slight bugs however we do our best to fix them before the release time. If you have any questions for the developers, feel free to write us: typicalnightmare.pr@gmail.com.
Enjoy the game!
UPD: Typical Nightmare will be released at 17:00 GMT. We apologize for any inconveniences.
What frightens you the most? Darkness, height, the unknown - or, maybe, your own dark secrets and wishes? All of this is in the new Typical Nightmare trailer! But will you dare to face your fears?
Typical Nightmare will be available on Steam on August 21, 2018. ADD US TO YOUR WISHLIST NOW.
Psychoanalysis in the game narrative
Typical Nightmare is a psychological horror game that frightens you not with fake blood rivers but with its realism. We wanted to make this game scary – and what can be scarier than real nightmares?
To make the story truly deep, we decided to find out how our dreams were connected to the reality. We used Sigmund Freud’s works about dreams and their interpretation. Moreover, we talked to professional psychologists who told us about typical nightmares people had and how they affected an ordinary person’s life.
These stories are the basis of the Typical Nightmare’s plot. In addition, the unique combination of creepy locations and suspenseful music together with the intriguing story create an intense atmosphere that will make you scared of your own shadow and will keep you in suspense till the end of the game.
As a rule, nightmares are signals about the problems that we can’t bear anymore. But we are too afraid to admit we have them, so we hide these problems deep inside instead of facing our fears and fighting them.
The game will push the protagonist face to face with his nightmares but only you can decide whether he will be able to defeat them or not. Dare to start a really frightening adventure deep
inside the human unconscious. Who knows, maybe, you’ll find there something that keeps YOU from sleeping every night?