Tyrant's Blessing is part of Freedom Games Publisher Sale!
Hi everyone - if you were thinking about getting the game, now is a great time to do so.
The game will be 60% off from April 15th through the 22nd!
Make sure to check out Freedom Games Publisher Sale page to pick up some awesome indie games at great prices. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on!
Tyrant's Blessing is part of the Steam Winter Sale!
Hi everyone! If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Winter Sale through our publisher Freedom Games!
From December 21st until January 8th, the game will be on sale for 60% off!
Make sure to check out Freedom Games' Winter Sale 2023 page to pick up some great games to play over the holiday season. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on!
Hey everyone! We're back again with another patch! As always, if you experience any issues, please report them in our Discord through our ticketing system. Also, please consider leaving us a review if you haven't already as it really helps us out.
Fixes
Fix Moonlight not taking damage from traps.
Fix game loading incorrectly when previously exit from test run mode.
Fix Shade respawn incorrectly after undo move in some cases.
Fix unable to change hotkey to spacebar.
Fix player options sometimes not saving in the main menu.
Fix Tyberia Memory navigation with keyboard shortcut.
Fix dialogue errors (Aster/Darius).
Other minor fixes.
Patch Notes v1.0.617
Hey everyone! We're back again with another patch for you all! We've been listening to the feedback that you all have been providing and making changes accordingly. As always, if you experience any issues, please report them in our Discord through our ticketing system. Also, please consider leaving us a review if you haven't already as it really helps us out
v1.0.617
Changes
Map becomes less linear and allows players to play a shorter adventure.
Controller support is improved .
Players can continue to play when there are up to 3 units down in an encounter, and these units will be back in the next encounter. The game is over if all the 4 units are down in an encounter.
Guardians will purge all Shades of a unit once activated.
Hero upgrades can be reset throughout the adventure.
Darby is invisible only when every party member is in full health.
Mobezi’s passive produces smoke in the adjacent tile opposite to her baby-launch direction.
Enemy resurrection shield in Hard mode is removed. Enemy shield option is still available in Nightmare mode.
Steam cloud saves are now enabled
QoL
Enabled abandon adventure in the camp.
Added Hex/Cripple effect info on the tooltip of the items and enemies.
Bug Fixes:
Fixed Cursed Dagger description.
Fixed Kalar’s Sword Control causes a non-attacking enemy to attack.
Fixed hotkeys get reset in the next encounter.
Other fixes.
Patch Notes v1.0.601
Hey everyone! We have our first larger patch for you all. We've addressed a bunch of the bugs that you all of been experiencing and reporting. We hope that this improves your experience with the game. As always, if you are still experiencing issues, please report them in our Discord through our ticketing system. Also, please consider leaving us a review if you haven't already as it really helps us out!
Changes
Enemies no longer avoid stepping on landmines.
Bug Fix
Fixed cursor not registering skill damage preview when cursor is already focused on target and hotkeys were used to select skill.
Fixed achievements not syncing with Steam. Open the achievement panel will re-sync all achievements.
Fixed Jeff moving to an enemy’s attack area when he tries to target player’s unit.
Fixed level preview missing sprites of bosses
Fixed multiple dynamites being spawned on the same tile.
Fixed multiple Minions being spawned on the same tile.
Fixed Lava not canceling enemy attacks.
Fixed Lava dealing damage to Lynette (Flying Unit)
Fixed Cryo Rain not attacking an enemy in Bush
Fixed when Butter/Mocha/Berry die and leave a Shade on the field.
Fixed Wand of Energy not healing target.
Fixed bosses attacking more than once when player changes their attack direction with certain skills.
Patch Notes v1.0.596
Hey everyone! Starting this week with another patch for you all! Mainly just more bug fixes addressing bugs yall are finding. Please keep reporting any bugs you may find to our Discord ticketing system. Also, if you haven't left a review yet, please consider doing so.
Changes
The merchant visit is now a fixed period (4 days)
Bug Fix
Shield doesn’t get reset if Kagami moves to a switch and trigger her shield.
Fixed passives of Treagar/Colt/Shadow adding damage to Tactical Bomb
Fixed full screen mode to display correctly on certain screen resolutions
Fixed traps and undead dragon sound effects not being effected by SFX settings.
Fixed meteorite damage being recorded incorrectly in adventure summary.
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Patch Notes v1.0.592
Hey everyone! As we go into the weekend, we have another patch for you all addressing some more of the bug reports as well as making some changes to improve the game. If any of you run into any more bugs, please report them in our Discord through the ticketing system. And as always, please consider leaving us a review here on Steam. It really helps us out, plus we love getting to read through everyone's feedback!
Changes
Dynamite Specter now spawns less dynamite.
Enemy Hp and Damage now scales up at a slower pace.
We've made the decision to remove the random recruiting mechanic. Players can now recruit any hero or pet when redeeming stars.
Aspect ratio is now set to 16:9 when exiting full screen mode.
Bug Fix
The victory achievement should now appropriately appear when defeating the Tyrant/
Fixed an ununsed Unity Service that generates Unity Analytics folder. Please note that we never attempt to collect any user data and are removing this to make that more clear!
Patch Notes v1.0.589
Hey everyone, Thank you all for an incredible launch! We've been working hard on getting bug fixes for the bugs that have been reported so far, as well as potentially implementing some of things yall have given feedback on. Please keep the feedback coming. If you do encounter a bug, please report it in our Discord through the ticketing system where the dev and mod team can help you out with it and make sure it gets fixed. If you haven't already, please leave us a review here on Steam. We'd love to hear your thoughts, plus it really helps us out! Now onto the fixes:
Notes
Fixed multiple typos
Fixed Marksman leader losing leader passive when resetting the turn.
Fixed Dash triggering Mobezi’s and Hyde’s passive
Fixed Assault Rifle dealings no damage after upgrade. (Kickstarter only)
You can get it for 20% off through Aug 15th!
Hey everyone! We have some very exciting news for you all today!
Destroy the Tyrant’s Undying army today - Tyrant’s Blessing is now live on PC! 🥳
Thank you all for your support throughout development! We couldn’t have made it this far without you all. You all in our community mean so much to us and we can’t be more excited for you to discover the world of
Be sure to let us know what you think! You can leave us a review, tell us about a bug you’ve found, or just to give some feedback in our Discord - we’d love to hear from you! You can also follow us on Twitter for more news.
July Update: Development Update: Difficulty Options and UX Improvements
Hi everyone, Welcome to the July development update of Tyrant’s Blessing. We’ve been working on a lot of new features and we’re very excited to introduce them to you now!
Preview enemy and object info during deployment
This feature has been requested by many people playing the demo to assist in deciding where to deploy their units. Now when you find unfamiliar objects or traps, you can check out the details during deployment.
More Difficulty Options
We added more difficulty options for the player to choose from at the beginning of each run, and even more customization is available in Nightmare mode.
Test Run
In Test Run mode, you can try out your heroes’ skills with a random sparring companion. Units in training mode have unlimited action and move points, so it’s a good way to learn their skill in a no-pressure environment.
More events at the Refuge
Another piece of feedback we’ve been receiving is that character dialogues appear too often, so we’ve implemented some new events between battles.
The Allmother’s Gift
A random unit that wants to enlist with the Uprising
Tyberian Memories
This is a play record of every run with details including playtime, damage taken, objectives completed and more.
Thank you all for your support throughout development! Please make sure to wishlist the game while you're here on the Steam page. If you want to join the community, feel free to join our Discord or follow us on Twitter.