We've been working tyrelessly to bring multiplayer gameplay to you, and now we need your help to test it!
In Betas, if you select the DevTestBranch you can see the latest build we've been working on. This will let you connect with your friends (up to 8 players in a lobby).
Sure, there may be bugs, and maybe some framerate drops, but if you could let us know how it goes on our Discord, it would be greatly appreciated.
https://discord.gg/n3z4pvD
The more players we get giving us feedback, the more helpful it will be.
Cheers guys,
Sekrit Games
HUGE Update Coming Reaaaally Soon
Hi there guys!
We've been working tyrelessly since the last patch, and we can promise you all that the update will be worth the wait.
We're gonna post a more detailed announcement when we know approximately when we can push the update to Steam, but here's a quick list of the main features:
Rebuilt Couch Chaos (4-Player Local Multiplayer) game modes from the ground up - More optimised for a better playing experience
Wipeout now has Themes and variations to choose from
Improved conveyor belts in Drop - Industrial Theme - Less intimate Tyres
Dynamic Camera - Follows tyres, giving you a closer look at the mayhem
Pole Hog - Less Impossible
Tyres have Slam ability in Tyre Pong
Less static UI - Boost bars above the tyres
Jump or die - Lazy tyre countdown, if activated, requires a player to jump to stay alive
Visual cue when a player gets a point
Visual cue when a player dies
Visual cue when a player gets a pickup
Online Chaos - That's right! Play TYRED with peeps from a different post code!
PICKUP ABILITIES
From Blog Post - http://www.sekritgames.com/Blogs/TYRED/?p=88
In preparation for EGX Rezzed in London we've introduced some extra mechanics into TYRED.
We came up with a list of basic powerups that would make the game even more chaotic and added them into the game over the last week.
Tom spent some time creating the artwork- meshes for the powerup symbols, Random Objects and their materials, as well as the glass material on the pickup containers
Occasionally a container (Randomised between sphere, cube and diamond) will fall from the sky onto the playing area, and shuffle between abilities a player can get when picked up. The current ability is shown by the shape inside the container.
Not all pickups are supposed to give players a certain advantage or disadvantage; while some do, we wanted to add a few that make the game even more crazy.
The first pickup turns the player into a random object from a selection of 15 meshes. Some of them are shown in the video below.
https://www.youtu.be/YhZqEzxz9WY
The second pickup is a weight that crushes any player it falls on. It's contagious and can be passed onto other players. Once it is collected the players have 5 seconds before it drops. This timer may increase after more testing.
https://www.youtu.be/wElzbvZ6iQo
The next pickup is a Black Hole. Once picked up a black hole will appear and absorb any player that gets near it.
https://www.youtu.be/cvctx9JG0A8
Chains originally were a permanent skin for Spare - the standard car tyre. After a lot of testing and feedback at events we decided it may be a bit overpowered. Now only players who are lucky enough to pick up chains can experience the upper-hand on icy levels.
https://www.youtu.be/zU8L-YRIPGQ
Because we have a powerup for icy levels, we wanted to create a complete opposite. The Slick pickup takes away a lot of the grip from the tyre who collectes it.
https://www.youtu.be/iWB8jzG1PAs
The Spring Pickup makes the player bounce uncontrollably for a few seconds.
https://www.youtu.be/_mK_aJm7Dqo
The Random Speed Pickup gives the player an increase or decrease in speed. Both can be a positive or a negative in certain situations.
https://www.youtu.be/QPINPdfM4wU
The Freeze pickup covers the player with ice and they're rendered helpless and slippery for five seconds. This gives other players a chance to knock them off the podium.
https://www.youtu.be/5SG8X7vlTbs
The Feather pickup makes the player as light as a - you guessed it. The jump height is significantly increased, while the mass of the player is decreased, and renders them unable to move other players until the pickup wears off.
https://www.youtu.be/Bgmzl7vfu_I
The Enlarge and Shrink abilities make the player's tyre size physically bigger or smaller, and along with it heavier or lighter. These can be both a positive and negative depending on the scenario; being bigger does make you stronger but also makes you a bigger target for the wreckingball, whirlwind, black hole etc, and being smaller and weaker makes it harder for other players to bash you out of the way.
https://www.youtu.be/l3Fd-FjTYh4
We're likely going to add more Pickups after EGX Rezzed, but priority is getting TYRED online.
Online Multiplayer Update - Customisation
From Blog Post - http://www.sekritgames.com/Blogs/TYRED/?p=81
In the last post I spoke about starting the customisation, and since then I've created a menu for the player to interact and customise their tyre how they want.
For the name customisation I've added the random names from Singleplayer Customisation, as well as the option to have their steam name as their player name.
I've improved the Random Names by sorting them into categories. This way it's easier to find the name you're looking for. Animals with Attitude is improved somewhat compared to offline, because there are about 70 characteristics that can be put with about 70 animals, giving that category alone 4900 unique names. I'm going to add that feature into the offline customisation too, once online is further forward.
https://youtu.be/dwe6YLEsiII
Like I have mentioned before, online will only be playable as the default Tyre at first. We're doing this to give us more time to balance the playing field by releasing and modifying the tyres accordingly one by one. For this reason we're also not including the Chain skin straight away, because we feel it's a bit overpowered for now, and we're coming up with mechanics to give players temporary abilities such as chain tyres during gameplay.
A few rims need fixing, like the ones with different materials, such as the pumpkin rim and the Tyred T Rim, but other than that it's working quite well.
https://youtu.be/gQfUDV3zmu0
The Colour Customisation is another improvement of what we have for the offline version of customisation. The RGB sliders are still there, but I've included a few default colours, including the TYRED Blue, primary colours and secondary colours and a few others. After selecting the colour it can be changed with the sliders to get the specific shade.
https://youtu.be/5eMgCVOo_Yc
One of the next steps will be stopping the countdown for player death timeouts when in the lobby level.
Thanks for reading!
Matt
Plans Following Release
Hey Guys,
With release just around the corner we want to give you all an idea of what we'll be including in the first few updates.
Primarily we want to get online gameplay working, but there's a lot of work behind the scenes we'll have to do to make that possible. It's gonna take a lot of testing so we will give an update on the timescale in a future announcement.
In the meantime we're going to be doing smaller aesthetic updates. This will include: More wheel types, tyre skins, and rims. Send us your suggestions on our Facebook or Twitter @SekritGames
We're also going to be adding game modes as well as additional variations and themes for existing game modes, but these will most likely come after the online gameplay update. Feel free to send your suggestions for game modes on facebook or twitter again.