Tyrfing Cycle |Vanilla| cover
Tyrfing Cycle |Vanilla| screenshot
Genre: Adventure, Indie

Tyrfing Cycle |Vanilla|

First Patch - (April 27th 2016 @ 9:00 pm AST)


Update April 27
(Assets are being uploaded now, then will be tested via steam works, then released at approx 9pm AST (8pm EST))


Mechanical Changes, and how they effect the game




this is one of my Jotunheim runs, Im on a complete rampage lol

"Points" Meta System

Collecting Red Stones (from fallen enemies) allows you to level up at intervals during a run.
Levelling up benefits the player with greater health, and attack damage.

New to this patch is the "Points meta system"
Each level up rewards you one point which can be used to enhance your starting class on future runs.
You can use these points to alter what weapons, armour or how much HP you have at the beginning of your next run.


Levelling up earns you meta points


Maximum health increased
you might notice the hud to be slightly different, rather than holding a max of 6 green hearts and 3 stone hearts
you can now carry a maximum of 10 green hearts and 3 stone hearts.

This difference works in conjunction with the new point system, as you can now have more health at the beginning of a run
and add to it as needed.

Control Falling speed

Whether you're a user of Keyboard and Mouse, OR your'e a user of an xbox controller you can control your descent speed now.
By Pressing the Down arrow, or by pressing down on the thumb stick you can fall quicker.
Release to return to your natural descent speed.

This technically violates the laws of gravity as we know 'em, but on the other hand this is a game where you take control of a purple haired
viking girl with a 6ft sword who is on a mission to find her father sent by none other than THOR.
Im sure Neil Degrasse Tyson will cut us some slack since it tightens the gameplay.


For Controller users
Ive decided to utilize the thumbsticks analog input to add more control to moving left and right.
This is not yet perfected, but will be tweaked as I hear more player feedback.

This is the first step forward in improving the overall game feel, but it's not the final step.
The animation for the run cycle needs to be, and will be updated in future patches


For Keyboard Users - Action Key rebinding
This feature already existed in the pre early access builds but I had to temporarily disable it as I was adding Xbox controller support.
Well, it's back.

It isn't perfect, but you can Rebind the actions to any letter key aside from P (which is presently locked to the pause button)


Esc No longer exists the game
Small hinges swing big doors and I pay attention even to small complaints like this. I had ESC configured to exit the game.
Well I removed this feature. Press the X button at the top right, or press Alt+F4 to exit from here on.



Dragon heads aren't so tough…


World 1 Level Generation Bug Fixed
Im sorry about this one guys and girls. The script used for the world 1 level generator was actually older script
and it was something that needed to be fixed. So it has been fixed.

For those of you not in the know - there was a small chance a map could be generated with no end point (uh oh)
While I didn't encounter it personally for sometime, I had a few reports about it.

I changed the world 1 level generator so this issue should not occur. I did 20 full Helheim runs to be certain and the results look good.


New Store Icons -
We're trying a new Store 'capsule' (this is what appears in your library)
Something true to the nature of the game …. A close up of Hervor Looking angry - Fair enough



Full Screen Mode - ((Under Construction))
this feature is partially implemented, but not perfected. I needed to come up with an method for growing the
screen without using up too much memory - (this is a side effect of flash being utilized) This experimental method s

seems to get the job done, but needs fine tuning.






Trading Cards and Steam Achievements



Draft of Mjolnir

Short answer is *Yes* we intend to have trading cards and achievements, and we will begin integrating them over the next few weeks.

This is a TC concept for Mjolnir as it is portrayed in Cycle of Tyrfing

We intend to have 10 Trading cards, and about 20 achievements.

Keep an eye on the news reel as this develops!



Up and coming Updates


These updates will arrive in the next patch or two est (april 30 - May 7th)



Boss - Lord Prymr -
This is the Jotunheim act 3s Boss, he is a bit unconventionally, keep your eyes on our twitter to learn more!

Svartalfheim - The 3rd and final world of the main campaign (not including hidden realms)
Svartalfheim is home to an ancient race of elves called the Dokkalfar, this realm had its connection via bifrost severed.
and the ancient race is no more. As a result the place is overrun with remnants of their black magics.

The most striking feature of Svartalfheim is the near constant eclipse with only glimpses of sunlight scattering the
twilight atmosphere.

This is by far the most dangerous realm so far.

1st Patch - Wednesday April 27

Im writing this to let you guys know that the patch scheduled for today is delayed.

What happened? Unfortunately One of my core files became corrupt. I do have a back up for the file from last week, but it will take a bit of time to get things back to where they should be.

I Dont think it will actually take Too long, but I want to provide a bit of extra time.

The next patch will be made that following weekend, to bring this back up to schedule.

Thanks for your support guys and girls!


I will Answer a few things though

1 ) Will you have trading Cards
- Yes, I will post the conceptual art in the next few days and begin enabling them over the next few weeks.

2) Full screen mode ?
The game presently doesnt offer full screen mode, because the way it stretches to compensate seems to use up more memory than it should, this is because I use flash player to support the interface and animations. Im working on resolving that, so I plan on offering it soon.


3) Control Enhancements
- Ive added the ability to conrol your descent speed
and added analog support to control your movement speed better

4) - Will you add keybinding
- Keybinding is implemented in the newest patch scheduled you can bind actions to any letter key aside from P which is reserved.


5) UI changes- Guages now Shake to signify damage, The effected guages will also glow red when dealing or taking damage to enhance feedback.



Windows 10 and Windows 7, Enhanced levelling system and more


Lets work in order!

first and foremost, thank you guys very much for your time and efforts, it has been really appreciated.




First and foremost

Officially I do not support windows 7 on this build


However I do offer a work around.

This game was tested on a virtual win 7 machine, and it worked fine, however it seems that is because the virtual win 7 machine shared resources with what was on the win 8 machine, (that cpu ran win 8 natively)

This caused the game to have a few hiccups with Real pcs running windows 7.

Does the game work on Windows 7?
Yes, but officially Valve will not allow me to list it as a windows 7 application.


Windows 7 Official support will be patched in VERY SOON
but until then, please use the work around featured here:

http://steamcommunity.com/app/429430/discussions/0/392185054116410703/



Windows 10 -

So i have about 5 reports now of the game not launching on windows 10.
I want to clarify that I fully support windows 10 and my virtual machine ran it fine.

HOWEVER I will acknowledge the 5 peopple who have reported this problem. It seems it isnt a universal problem but it is a problem I will fix none the less.


When DemonSword Supports a game or OS, We support with 100% effort


We cannot guarantee universal support as cpu architectures can vary greatly but we will do our best.

Humble thanks to those who have been kind enough to report these issues




Enhanved Levelling system



So I have been asked about what levelling up does,
the most noticeable difference is your damage up and health up.

This aspect is relatively new Because I wanted levelling up to be based on collecting items, at the same time I realized that I needed to reward certain player behaviors - slaying enemies, using combos, combining items, etc.

You might notice that "Overkill" yields more red orbs for instance.
Synergizing powerups yield more red orbs as well.

what levelling up does in addition to dmg up and hp up is increase your luck and speed somewhat as well.

However another user and I had a nice discussion last night about how levelling up might effect your equipped items adding more risk and reward.

look forward to some really cool changes!