Tzakol in Exile cover
Tzakol in Exile screenshot
Genre: Indie

Tzakol in Exile

0.16 major demo update

Added a new blitz mode (20-40 minutes depending on difficulty level).

Also added:

  • New Achievements
  • Some of the Achievements give bonuses for the normal adventure mode
  • New spell - "Fire Storm"
  • New spell - "Toxic Cloud".
  • New specializations of strength and dexterity.


0.15 demo update

Added:


  • Tutorial level
  • Blacksmith in the village (can improve equipment for gold)
  • New artifacts
  • New melee weapons
  • Restoration and improvement of destroyed huts, road building
  • New specializations (can be purchased in rebuilt healer and shaman huts)
  • Permanent base upgrades for the blacksmith and construction
  • Achievements
  • New markers on the map, option to hide markers


Minor bug fixes.

Update 0.14.2

Increased the chance of an altar appearing in a dungeon room.
Additional magic workbench on each floor after the level with the mini-boss.
Improved dungeon procedural generation algorithm.
Some balance fixes.

Update 0.14.1

Fixed a few minor bugs with weapon improvements.

Demo version major update 0.14

Added:


  • Nine new weapons specializations
  • New wizard specializations: focus, master of magic, stay away
  • New intellect specializations: pyromancer 4, full mental panic
  • New strength specializations: berserker 4, tirelessness
  • New ranged weapon: slime bomb
  • New melee weapons: katar, wide katar, triple katar, slime staff
  • More usefull trader interface
  • Ability to improve weapons on a magic workbench


Increased the shooting area of crossbows
Reduced cost of weapons

Update 0.13.2

Fixed some minor bugs.
Increased by 20% chance (local) to drop food from enemies (if the enemy had a drop chance of 5%, now it's 120% of 5 = 6%)
Added:
Two new specializations for the shieldbearer - "Master Shieldbearer" (Completely removes the penalty to a critical attack) and "Protection from Magic"
New sets for artifacts:

  1. "Fast Attack" (reduces the chance of enemy dodge)
  2. "Energy Conservation" (chance of free use of magic and skills)
  3. "Resilience" (chance of avoiding a negative condition (poisoning, bleeding, etc.))
  4. "Hunter" (increases hunter's mark chance)
  5. "Dodger" (increases dodge chance)

Demo version major update 0.13

Added:

  • New clumsy character with 28 unique perks
  • Five new artifacts
  • New melee weapons
  • New shields


Demo version major update 0.12

Added:

  • New rooms (crypt and treasury)
  • New interactive object - sarcophagus
  • New artifacts
  • Sets for some artifacts
  • New floor and wall tiles
  • Several additional specializations (Healer 4, Adrenaline Regeneration v2, v3)
  • Seven new mobs






Minor fix for demo 0.11.1

Fixed:
Some Maj Mun's specializations that didn't bring attribute boosts.

Demo version major update 0.11

Added:

  • New character Cheng Ran.
  • New specialization tree "wizard"
  • New common adventure (island + dungeon floor + mini-boss)
  • 4 new artifacts - energy saving amulets
  • 4 new potions.
  • Alternative appearance for Maymun - Sun Wukong
  • New weapons - heavy staff (10 levels), spider staff (6 levels), heavy mace (6 levels), alchemist's mace (6 levels), light axe (6 levels), stiletto (6 levels), sharp shield (6 levels)