Been crunching hard the past couple days to get through all of the bugs. I have changed many things based on player feedback as well. Some of the main issues still involved major bugs but many players were having a hard time finding enough of certain resources etc. I have made a few tweaks to balance and object spawn rates.
Players have also been having a hard time understanding mechanics due to me not providing enough information, to help with this I have added more bits of info here and there within the tutorial and HUB info screens. Another major addition is the color changes to temp text in the UI. The text will now change color based on the temp in sanctuary, this should better help the player visually understand safe and stable temp levels.
We have gotten through most of the major bugs and Uagi is now pretty stable. I can really start to concentrate on more player feedback and new content. I cannot guarantee it but the next patch should be on a different branch, so the player can choose whether or not to update.
I know balancing is not yet perfect, that will take a while to tweak. I will continue to make patches and things should get smoother. I hope these changes will make your Uagi experience a bit more enjoyable. UG
-Fixed problem where build buttons would not play a click sound when destroying with left mouse.
-Stone piles now give larger amounts of stone when harvested.
-Fixed problem where one of the tutorial boxes at the tutorials start was being skipped. The one covering harvesting resources (stone, mushrooms etc.).
-Junk piles now have a chance to give out multiple resources, including more stone.
-Adult mystics now generate 5 essence instead of 10, baby mystics now generate 2 essence instead of 5.
-Water pools now generate less water per cycle.
-Fixed problem where player could drag camera while HUB menu screen was open.
-Changed the spawn position of the HUB screen tutorial box, also fixed problem where player could not close it by clicking the "x" close button.
-Fixed problem where intro crystal text would still show if player opened the HUB screen.
-Added click sounds when player uses mouse wheel up/down when in the controls sections or options section of the in game menu.
-Completely re-worked the in game main menu screens. Fixed all of the bugs involving closing menus, switching screens etc. and no more overlapping click sounds.
-The player can now close the in game main menu screens using mouse wheel up/down, middle mouse, the movement keys and the right mouse button.
-The temp text in the upper right HUD will now change color based on the temp in sanctuary.
Blue "Cold" Green "Stable" Orange "Hot" Red "Very Hot". This should make it easier visually for the player.
-Title screen music now fades in properly.
-The Main Menu screen can now be opened AND closed using the menu button bottom right.
-Can now close the HUB menu with RIGHT MOUSE.
-Can now close lore book text boxes with right mouse.
-There were problems with many buttons/objects not destroying correctly while using AZERTY mode. Fixed most of the issues involving this.
-When using mouse wheel to zoom in mouse now stays centered to location zoomed in on.
-The lore cost of the ASDS module upgrade has been increased from 100 to 250.
-Cleaned up the title screen a bit.
-Added new background sound effects.
-Fixed problem where player could open recycle button if right clicking out of the main menu.
Patch Notes 1.0.2.1
Greetings, Past few days have been a bit crazy, all of the feedback and bug reports have been wonderful. Uagi is already on the path to becoming a more solid game. Many problems have been fixed with this patch including the major problem with save games not registering . I know the patching has been a bit heavy but soon patches should become less frequent. Sorry for any Inconvenience.
Regarding Furnaces And temp
Lately it seems players have been having a hard time keeping their temp in sanctuary balanced. Let me go over a few things. Each room in sanctuary will generate a small amount of "cold". The more rooms you have in sanctuary the more cold your temps will stay. Having furnaces in your sanctuary will help raise your temps. Each furnace has three heat levels. Level 1 (10 and under) Level 2 ( above ten below 20) Level 3 (above 20). The higher the level the more heat produced. To add fuel to a furnace press LEFT MOUSE, to remove fuel RIGHT MOUSE. The temp of sanctuary will stay around it's default temp of 34 degrees F if sanctuary has no heat. A healthy temp range is 65-94 degrees F. I have also made some slight changes to heat output for furnaces, this should help a bit too. Keeping your temps balanced can take some practice. Keep and eye on your temp and adjuest heat levels accordingly, if your current furnaces can't keep up build a couple more. Hope this helps.
Remember, the "lore and other info" section of the HUB screen (computer) is your friend, most everything Uagi can be found here.
Patch Notes 1.0.2.1
-fixed spelling errors in story screens.
-Fixed problem where HUB screen would open and camera would keep moving if player pressed hub open button (bottom right) while moving the camera.
-Fixed problem where options menu would open and camera would keep moving if player pressed options open button (bottom right) while moving the camera.
-For some reason I had the forges which are used to make alloy cost alloy to build. This made it impossible to build them. Changed the cost to 100 energy and 25 scrap, removed the alloy cost.
-Fixed problem where destroyed furnaces would leave behind their recycle control object. Causing recycle buttons to appear later if right clicked.
-Re-did egg health boxes, they are a bit darker now so text inside is easier to read. I have also added custom green and red used buy the text to show high and low health.
-Fixed issue where if player pressed the "P" key while entering a mystics name game would pause.
-Had a problem where sometimes saves would not save, this should be fixed.
-Dig site boxes now have a chance to give ore.
-Fixed problem where dig site boxes would harvest automatically even if "junk runners" was not yet unlocked.
-Fixed problem where dig site boxes were crashing the game if "junk runners" was unlocked.
-Fixed issue where in game menu would appear if player pressed the escape key to exit out of the HUB screen.
-Fixed problem with overlapping click sounds opening and closing menus and build buttons.
-Fixed problem where pressing the options menu button with room build buttons and floor build buttons still open wouldn't destroy them properly.
Fixed problem where player could click on a room renovation button while HUB menu was open.
-Player can now hold shift while using wasd to move camera to move it around faster than normal speed. This can also be done using drag camera.
-Much harder to get wild mystic rooms now.
-Added small note about the mystic word list in the wrong command response for the mystic HUD
-Fixed problem where offspring egg would crash if original parents were dead, this had to do with the generation variable not being passed on correctly through the womb.
-The backspace key will now cancel a breed if gene packets are visible and player decides to not go through with breed.
-Fixed problem where the exit button for the in game menu would stop working after clicking out of "options" or "controls"
-Slightly changed heat output for furnace levels.
After Release Hot Fix
Was hoping I would'n thave to patch so soon but some game crashing bugs came to light today. Would rather get them fixed up sooner than later.
-Fixed problem where using middle mouse to move cam would not destroy interact objects in the mystic HUD, later causing a possible crash.
-Fixed problem where renovating a room into a dig site with a furnace in it would destroy all other furnaces.
-Tutorial boxes now stick around a bit longer before disappearing.
-Fixed a crash that would happen with the loot box at dig sites if player had the "junk runners" upgrade.
-Temp will no longer go above 300.
Due to the nature of these changes, settings and saves have been reset. I am very sorry for any inconvenience this may cause. This will be the last "forced" patch. Any future patches will be set to branches and player can choose to update when they would like to.
Again, thanks to everyone for a lovely launch.
See you in sanctuary
UG
Uagi Update, We Have Released
Greetings, UG Here
First, thanks a bunch to everyone for your support releasing Uagi-Saba into Early Access. For the most part it was a smooth release but Uagi is still far from being finished. I already have had a lot of new feedback since and new changes are already being implemented.
A head sup, when new patches go up there is a chance certain part of save files become lost or changed. I will have multiple branches so players can choose to update to a new build when they are ready to do so.
Being in Early Access these kinds of things are expected and I know losing game saves can be frustrating. I will do my best to make patches as smooth as possible and as developement progresses small patches will come less often.
I have made a list of things I and other players have already found that I will be fixing for the next patch. List below.
A Few Changes Made Before Release
-Added new artwork for eggs, eggs now also have skins.
-Fixed issue with intro music not looping.
-Added sound effects for clicking on lanterns and crystals.
-Both QWERTY and AZERTY controls and settings should work properly now.
Problems Already Noted
-Game Crash involving interact objects, found that they were not being properly destroyed when moving the camera with the middle mouse button. Resulting an invisible clickable object that will crash the game. This has been fixed and will be in the next hotfix patch. To avoid this refrain from using middle mouse to move camera until patch is made.
-Tutorial boxes dissapear way too quickly, player does not get enough time to read full way through.
-Odd to have exit button on left side in HUB screen, may move this to the right side.
-Wild mystic rooms are too easy to find, I will be changing this.
-Egg health text can be hard to read, will be changing this and adding new custom colors.
-The mini map icons honestly are a complete mess, I really need to figure out a new way of doing these as glowing balls of different colors could cause problems with people who have color blindness etc. They are confusing and hard to understand, I will be working on changing this soon. Any suggestions are welcome.
-There are still things in Uagi that need to be better explained, good temp range, where water pumps can be built etc. Want to remove these confusing moments for the player.
The Future Of Uagi In Early Access
Now that we have released into EA I can breathe a little again and start getting back to making Uagi even better. The main focus in EA will be adding an end game and a mystic skill system that will lead to that very moment. Besides that I want to build on what I already have, I have some great new ideas that are in the works thanks to player feedback.
The Next Month Or So
-New room types, backgrounds, borders and biomes.
-Mystic Traits, a chance that some mystics may be born with special traits, changing their eating habits, boosting stats and causing mutations.
-New body parts, parts that include fur and feathurs. Mutations based off the enviroment and local temps.
-Skill system, teach mystics skills the same way you would words. Use these skills to repair, translate and smash bigger rocks. The repair skill is implemented but currently turned off until I get broken computers working.
-New stats, Strength,Wisdom and the already implemented Intelligence stat.
Stats will effect what skills a mystic can learn.
-Broken Computers
-Gene Pool Screen, in-game but not selectable yet. Player will be able to look through all available genes for mystic body parts. This will be unlocked through an achievement.
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-Achievements Screen, in-game but not selectable yet. In game achiements that reward the player with new egg skins, body parts and resourse boosts.
-First couple of achievements will be in the next patch.
Uagi-Saba Patch Notes (1.0.1.8)
Next Patch, Hot Fix Patch 1.0.1.8 7/19/2018
-Starting energy has been changed to 500 from 300
-Starting scrap has been set to 100 from 50
-Room charge speed has been sped up slightly
-Added light sources to all resource icons and they stay visible for longer.
-Added a new section in the "Lore And Other Info" section of the HUB explaining furnaces, smog vents and keeping sanctuary warm.
-Fixed problem where loading a game would set mystic body parts back to defaults and put them in a glitched animation loop.
-Added color mutations and a variable in the gen table that tells player if one happens during breeding.
-Rearranged gen table stats.
-Fixed problem with breeding pair egg not animating fast enough or picking from multiple skins.
-Added pause screen and click sounds for pressing "P" or build menu button.
-Fixed problem with some junk piles having a light source.
-Added button link for steam forums on the title page.
-Build buttons now close when player presses middle mouse.
-Lore book res icons now appear above lore book text box.
-Fixed problem where ferm tank, stone oven and forge would still draw cost boxes if running.
-Higher chance for dig sites to find scrap.
-Fixed problem where number of lore keepers would not effect the artifact draw rate at dig sites.
-GD rating now increases when giving mystics elixir or essence cakes.
-Fixed problem with ferm tank modules not creating smoke at the correct spot.
-Fixed problem with Forge cost box not displaying proper cost.
-Room build buttons now destroy properly when pressing middle mouse.
-Fixed problem where gen table button would not destroy when pressing middle mouse.
-Fixed problem with cannot breed text not aligning properly.
-Having temps above 95 now decreases mystic health.
-Increased the chance player gets floor build node draws.
-Re-worked crystal spawns.
-Added chips when rocks and ore are destroyed.
Uagi-Saba Patch Notes/Dev Log (0.0.1.3)
UG here with another blog entry/patch notes post! It is indeed an exciting time, we have a month left till we release onto Steam. Uagi-Saba the newest in creature breeding and genetics officially releases into Early Access August 1st 2018.
(Edit 7/3/2018) New hot fix lists have been added at the bottom, a total of four hot fix patches have been made since the 1.0.1.3 build went live. We are now officially on build 1.0.1.7 and pretty stable. Thanks to all of the beta testers for your help.
<*>This is a big patch with a bunch of new content and fixes, some areas have had some big improvements. I will go over some of the bigger changes and the rest can be found in the patch list at the bottom.
<*>Three new room types and two new modules have been added to the game. The Gen Room (brings in large amounts of energy) and the Mushroom Farm (large scale mushroom grow operation). The Shrine module (generates lore) and the A.S.D.S. (automatically feeds and waters your mystics).
<*>The Wild Mystic Room is a new room that has a chance to appear after you have charged enough empty rooms. When it appears it will automatically spawn a special egg, if you are able to hatch it you will spawn a wild mystic!
<*>The speech system has been drastically improved, a variety of new phrases and words have been added. 40 plus words, and many phrases related to hunger, thirst, loneliness etc.
<*>The camera can now be moved by clicking the edges of the screen, this is still a little buggy.
Some rooms, entities and modules now have a new Synergy mechanic. Some examples... Placing essence generators close to each or will bring bonuses to energy harvest. Lore keepers close to a study will bring in extra lore. This is still a new mechanic and I plan to add other bonuses soon.
<*>I have completely re-designed most of the mystic lower arms, they have a new "naked" look which I think will leave the door open to some interesting new skin patterns and colors in the future.
<*>Wild mystics have access to very rare genes, genes that are only available to them. Breed a wild mystic with one of your own to bring these rare genes into your pool.
<*>The mutation system has been completely re-worked with the new Wild Mystic Room in mind. Default mystics will have access to most of the basic body part genes. More genes will become available through mutations based on how many generations the mystic has gone through.
Things I know of that have yet to be added...
-A pause function.
-Smooth zoom.
-Alarms for dig sites.
-Lore books are now out of date and need to be revised.
-The gene pool and achievements buttons in the HUB screen cannot be pressed, these will be implemented soon.
The rough patch note list is below, some things already covered above are also on the list.
Patch Note List 1.0.1.3
-Added synergy mechanic for the essence gen and essence extractor, the closer they are to similar modules or rooms the more resources they will generate.
-Added synergy for lore keepers, lore keepers close to studies will generate slightly more lore.
-Bond must now be high enough to interact.
-Added a variety of colorful crystal props.
-Intelligence needs to be high enough to interact.
-Added intro story screen with story, player can click through text to skip.
-Added two new modules, the ASDS and the small shrine.
-Added two new room types, the mushroom farm and the generator room.
-Added new words for mystics to learn, total of 40 words.
-Added new creature speech responses.
-Added new Mystic body parts.
-Fixed bug where player could not charge nearby rooms after new rooms were built or charged.
-Fixed problem with water pump building anywhere regardless of water source being close enough.
-Fixed problem where bond meter would increase after pressing the interact button, now it only increases if the mystic successfully learns the word.
-Fixed problems with build button "locked" text and "not enough resources" text not appearing or causing crash.
-The gen table now includes a color mutations stat and a body mutations stat. If your mystic has a mutation through breeding it will show up here as an increase.
Hot Fixes 1 From Patch 1.0.1.3 7/3/2018
-Added middle mouse cam drag, this is just a test. Still very sensitive and is based on mouse sensitivity . (Edit) This has been fixed, with help from a few of our UG fams we now have a very smooth cam drag. Removed old cam movement buttons from screen edges.
-Fixed bug where giant arrow button would appear when a ferm tank would be recycled.
-Player will now be refunded half of what they paid for modules when a room Is renovated.
-Fixed problem where certain objects would give the player guardian rating points if they were destroyed during room renovations.
-Fixed problem with mushroom spore visibility.
-Fixed problem with the disappearing furnace.
-Added an object that controls the deactivation of certain objects outside of the view, hopefully this helps with some of the frame rate issues.
-Fixed problem where crystals, the a.s.d.s module and shrine module wouldn't disappear when a room was renovated.
Hot Fixes 2 From Patch 1.0.1.3 7/5/2018
-Fixed bug where giant arrow button would appear when a ferm tank would be recycled.
-Player will now be refunded half of what they paid for modules when a room Is renovated.
-Fixed problem where certain objects would give the player guardian rating points if they were destroyed during room renovations.
-Fixed problem with mushroom spore visibility.
-Fixed problem with the disappearing furnace.
-Added an object that controls the deactivation of certain objects outside of the view, hopefully this helps with some of the frame rate issues.
Hot Fixes 3 1.0.1.6 7/8/2018
-Fixed problem with mushroom gardens creating two mushrooms.
-Fixed problem where recycling a furnace would leave it’s button behind.
-Fixed problem where player would have to click gen table twice to get it to register. Fixed problems with player being stuck on gen table screen and not being able to move cam.
-Fixed problem where on of the furnace spites was causing extreme lag.
-Fixed problem where player clicking the mystic name card would create multiple mystic text object.
-Fixed problem with player being able to drag camera while in the mystic/inhab hud screens.
-Fixed problem with tut button not disappearing when pressing escape in the HUB screen.
-Drag speed for camera is now faster when fully zoomed out in mini map mode.
-Fixed typos in tut start.
-Fixed problem where “cannot breed” text would appear if right clicking near baby mystic.
-Completely re-worked the ini file system. Options like windowed mode and sound volume will now save correctly and when player loads back in later they will be the same as the player left them on exit.
-Fixed problem with game crashing when player tried to load a game if save file does not exist.
-Fixed problem with sound volume being much loader when a game was loaded.
-Pressing the escape key during the story screen skips to the title screen.
Hot Fixes 4 1.0.1.7 7/10/2018
-There were still problems with sound volume loading incorrectly, fixed this.
-Added windowed/fullscreen buttons to the in-game options screen.
-Fixed problem with smog vent cost text drawing at the incorrect position while in 1600 resolution.
-Fixed problem where player could click on charge button while in mini map view.
-Fixed problem where player could click on inhab with mini map open.
-All in game menu screens now destroy accordingly using middle mouse, movement keys or mouse wheel.
-Fixed problem where player could still click on build nodes while in the main in-game menu.
Now that we are through that here is some more useful info/social media etc.
The beta testers will be receiving their keys today fore the next round of testing. Keys for streamers, youtubers and other media coverage will be given out July 20th. If interested please get in contact with me.
Cogs Spin, Machines Hum, Sanctuary Comes To Life...
Greetings!
First I would like to say how amazing it is to finally be here, thanks to all of the UG fans for your love and support. Could not have done it without you!
To those of you who don't know me I am UG, the developer and artist of Uagi-Saba.
I stream Uagi development daily on Twitch.
https://www.twitch.tv/undergroundies
We also have a Discord, I post Twitch alerts, Uagi updates, Artwork and other goodies. We have built a great community over the past couple of years. Come on by the stream for your invite!
The Uagi-Saba Steam page is now officially live, you can check out the new trailer here. https://www.youtube.com/watch?v=kZz4Ujl2JLs