
Welcome Commanders!
This is the first of many dev updates in which we will show the progress of the development of the Uboat Commander. We want to assure everyone that the game is in production and we are more than happy to show you our approach to this fascinating subject: U-boats fighting the convoys during WWII.

First of all, Uboat Commander is not going to be another super complicated simulator. In our game players won’t need to read a manual just to start diesel engines. We want our Commanders to learn how to perfectly control their wolfpacks and send as many merchants to the bottom as they can. That being said, we also want to assure everyone that all historical and technical aspects will be implemented in UC and it’s not going to be a casual game.

In Uboat Commander we want to focus on tactical aspects of attacking the convoys, which will be played in real time. We want our players to take visibility advantage of U-boats, according to a different time of day, weather conditions, chosen doctrine, chosen weapons, equipment (offensive and defensive), and... much more. Avoiding attacks from escorts won’t be an easy task as well - as we all know from history, they will be getting much stronger every year during the War.

After each mission, a player will become the Commander from a strategic point of view. From expanding a U-boat base, and ordering research (for example on different types of torpedoes, sonar decoys, or even a doctrine), to ordering production of equipment. There will be a lot on your plate and who knows, maybe even you will manage to change the course of history!

Stay tuned and follow our social medias to stay in the loop!
Have a good one!
Degenerals

