Hit registration should now be much better, especially against several enemies at once. Eventually got a work around and hopefully it won't be an issue anymore.
Collision detection should be more robust. Also improved many collision boxes, especially for small objects (ex: rocks in the raider stronghold)
Last palace level has a new route, hopefully removed any game breaking soft lock.
4 New achievements, for the bosses added some time ago in 1.2.0.
Thank you for reading and see you next time !
Patch 1.2.1
Hello,
Small fix about controllers,
I appreciate the bug reports and all kind of feedback!
-Fixed an issue with multiple controllers connected.
-Re-added joystick support, you should be able to use both the D-pad and/or joystick.
Thank you!
Update 1.2.0
Hello everyone!
I have been working on this update for a while, and it's now released!
Welcome to patch 1.2:
Added 4 new bosses:
-Scorpion King (which moves the Giant Spider to another level)
-Skeleton King
-Sheri and Lucy, the twin witches
-Final boss has a whole new visual too!
Added new cutscene art and 2 new portraits for the twin witches.
Added a new area, completely remade marshes.
New art for the mushroom and its attack.
Several new visual effects.
Heavier weapons have a 3rd swing.
Tweaks to block puzzles.
Reworked how doors function.
Other under the hood bug fixes.
New patch isn't compatible with older save files,
it needs to be played on a new game save.
Patch 1.1.0
Hello everyone !
First content patch :D
Added a new segment in the sewers
Added a new monster.
Added a new new boss.
Added a new range weapon, a flammable projectile.
Fixed a puzzle reset issue in the sewers.
Hopefully fixed some of the knockback bugs.
More under the hood code for possible more bosses.
Both new monster and boss are spawning in the new segment.
The boss has a chance of dropping one star weapons.
The new flammable weapon appears later in the game.
Cheers~
Patch 1.0.2
Hello everyone !
Another patch, trying to polish the game and iron out some issues !
Added some healing particle effect, will work on this one a bit more.
Added some invincibility frames for the jump attack.
Boss is a bit tougher and his spell requires a bit more dodging.
Reworked some of the enemy code, including a line of sight and an aggression value, overall it should feel a bit better.
Better hitboxes for all weapons.
Cheers~
Patch 1.0.1
Hello everyone !
Thanks for the support and the feedback!
A small but needed first patch :
Added left stick controller support.
Hopefully fixed the softlock when using bow and the throwing axes.
Made a few hitboxes tweaks for the dagger, mace and axe, so when swarmed you might be able to hit something.
I'll continue fixing the most important issues first, then I'll look into adding content and suggestions :D
Release date is March 14th!
Hello everyone !
I'm finally glad to announce Ukhar - and the sorcerer of Ka'ur, will
release March 14th of this year !
Ukhar is a sword & sorcery action-adventure game in pixel art !