We offer another update which should further improve your gameplay experience. Here is what it includes:
*Optimization Update v1.4.0.9* - Further Battle AI optimizations. - 3D battles fps optimizations. - Auto-Design further optimizations to be faster and even more effective. - Balanced ASW to matter more in Submarine battles' autoresolve. - Improved Campaign AI in finance and research management. - Fixed possible issue of canceling AI task force movement undesirably, resulting in AI ships to not return to ports for refueling or support a region under attack. - Fixed a potential freeze issue during “Battles..” loading.
Enjoy! The Game-Labs Team
Optimization Update v1.4.0.9 Opt
Hello Admirals,
We offer another update which should further improve your gameplay experience. Here is what it includes:
*Optimization Update v1.4.0.9* - Further Battle AI optimizations. - 3D battles fps optimizations. - Auto-Design further optimizations to be faster and even more effective. - Balanced ASW to matter more in Submarine battles' autoresolve. - Improved Campaign AI in finance and research management. - Fixed possible issue of canceling AI task force movement undesirably, resulting in AI ships to not return to ports for refueling or support a region under attack. - Fixed a potential freeze issue during “Battles..” loading.
Enjoy! The Game-Labs Team
Uploaded optimized version including the following: - More 3D battles fps optimization. - Fine tuned Submarine auto-resolved battles. - Fixed "Task Force Failed to escape" mechanic which made Task Forces to not trigger all meeting battles consistently. - AI Task Force pathfinding optimizations. - Fixed double geared steam turbine engines having a double maintenance cost. - Other minor fixes. You must restart Steam to receive this update with no problems
Optimization Update v1.4.0.9 Opt x2
Hello Admirals,
We offer another update which should further improve your gameplay experience. Here is what it includes:
*Optimization Update v1.4.0.9* - Further Battle AI optimizations. - 3D battles fps optimizations. - Auto-Design further optimizations to be faster and even more effective. - Balanced ASW to matter more in Submarine battles' autoresolve. - Improved Campaign AI in finance and research management. - Fixed possible issue of canceling AI task force movement undesirably, resulting in AI ships to not return to ports for refueling or support a region under attack. - Fixed a potential freeze issue during “Battles..” loading.
Enjoy! The Game-Labs Team
Uploaded optimized version including the following: - More 3D battles fps optimization. - Fine tuned Submarine auto-resolved battles. - Fixed "Task Force Failed to escape" mechanic which made Task Forces to not trigger all meeting battles consistently. - AI Task Force pathfinding optimizations. - Fixed double geared steam turbine engines having a double maintenance cost. - Other minor fixes. You must restart Steam to receive this update with no problems
Uploaded optimized x2 version including the following: - Fixed issues that could cause inconsistent Task Force interaction. In the next turn you should always get battles between Task Forces which intersect, unless the enemy was able to retreat. - Shell Ballistics and Ship Movement mechanics optimizations. Some slight related balances for a smoother 3D battle experience were needed for compensation and were done. - Further Battle AI optimizations. The Battle AI should not approach so much at an ineffective range, as before. - Adjusted Friendly Fire mechanics so that they do not cause issues, as before, in torpedo launching. - Other minor fixes and improvements in localization and UI. You must restart Steam to receive this update with no problems
Optimization Update v1.4.0.9 Opt x4
Hello Admirals,
We offer another update which should further improve your gameplay experience. Here is what it includes:
*Optimization Update v1.4.0.9* - Further Battle AI optimizations. - 3D battles fps optimizations. - Auto-Design further optimizations to be faster and even more effective. - Balanced ASW to matter more in Submarine battles' autoresolve. - Improved Campaign AI in finance and research management. - Fixed possible issue of canceling AI task force movement undesirably, resulting in AI ships to not return to ports for refueling or support a region under attack. - Fixed a potential freeze issue during “Battles..” loading.
Enjoy! The Game-Labs Team
Uploaded optimized version including the following: - More 3D battles fps optimization. - Fine tuned Submarine auto-resolved battles. - Fixed "Task Force Failed to escape" mechanic which made Task Forces to not trigger all meeting battles consistently. - AI Task Force pathfinding optimizations. - Fixed double geared steam turbine engines having a double maintenance cost. - Other minor fixes. You must restart Steam to receive this update with no problems
Uploaded optimized x2 version including the following: - Fixed issues that could cause inconsistent Task Force interaction. In the next turn you should always get battles between Task Forces which intersect, unless the enemy was able to retreat. - Shell Ballistics and Ship Movement mechanics optimizations. Some slight related balances for a smoother 3D battle experience were needed for compensation and were done. - Further Battle AI optimizations. The Battle AI should not approach so much at an ineffective range, as before. - Adjusted Friendly Fire mechanics so that they do not cause issues, as before, in torpedo launching. - Other minor fixes and improvements in localization and UI. You must restart Steam to receive this update with no problems
Uploaded optimized x3 version including the following: - Further optimizations in auto-design and saves processes. There should be a noticeable increase in the speed of loading for everything. If you notice a very short windows process freeze when you click buttons during campaign's generation "Creating World" just ignore it. We will try to optimize further with parallel cpu threads processing. - Reduced the tension caused by enemies of ally. If diplomatic relations are good, then very small or no extra tension will be caused. - Reduced Torpedo Arm time from 3 sec to 2 sec to fix rare issues of no torpedo firing at very close distance. - Minor UI and localization issues fixed. You must restart Steam to receive this update with no problems
Uploaded optimized x4 version including the following: - Further optimizations in the Battle AI. The Battle AI should be more balanced, not overly aggressive to move so close as before in cases it should not. - Further Auto-Design optimizations. You must restart Steam to receive this update with no problems
Optimization Update v1.4.0.9 Opt x3
Hello Admirals,
We offer another update which should further improve your gameplay experience. Here is what it includes:
*Optimization Update v1.4.0.9* - Further Battle AI optimizations. - 3D battles fps optimizations. - Auto-Design further optimizations to be faster and even more effective. - Balanced ASW to matter more in Submarine battles' autoresolve. - Improved Campaign AI in finance and research management. - Fixed possible issue of canceling AI task force movement undesirably, resulting in AI ships to not return to ports for refueling or support a region under attack. - Fixed a potential freeze issue during “Battles..” loading.
Enjoy! The Game-Labs Team
Uploaded optimized version including the following: - More 3D battles fps optimization. - Fine tuned Submarine auto-resolved battles. - Fixed "Task Force Failed to escape" mechanic which made Task Forces to not trigger all meeting battles consistently. - AI Task Force pathfinding optimizations. - Fixed double geared steam turbine engines having a double maintenance cost. - Other minor fixes. You must restart Steam to receive this update with no problems
Uploaded optimized x2 version including the following: - Fixed issues that could cause inconsistent Task Force interaction. In the next turn you should always get battles between Task Forces which intersect, unless the enemy was able to retreat. - Shell Ballistics and Ship Movement mechanics optimizations. Some slight related balances for a smoother 3D battle experience were needed for compensation and were done. - Further Battle AI optimizations. The Battle AI should not approach so much at an ineffective range, as before. - Adjusted Friendly Fire mechanics so that they do not cause issues, as before, in torpedo launching. - Other minor fixes and improvements in localization and UI. You must restart Steam to receive this update with no problems
Uploaded optimized x3 version including the following: - Further optimizations in auto-design and saves processes. There should be a noticeable increase in the speed of loading for everything. If you notice a very short windows process freeze when you click buttons during campaign's generation "Creating World" just ignore it. We will try to optimize further with parallel cpu threads processing. - Reduced the tension caused by enemies of ally. If diplomatic relations are good, then very small or no extra tension will be caused. - Reduced Torpedo Arm time from 3 sec to 2 sec to fix rare issues of no torpedo firing at very close distance. - Minor UI and localization issues fixed. You must restart Steam to receive this update with no problems
Optimization Update v1.4.0.9 Opt x5
Hello Admirals,
We offer another update which should further improve your gameplay experience. Here is what it includes:
*Optimization Update v1.4.0.9* - Further Battle AI optimizations. - 3D battles fps optimizations. - Auto-Design further optimizations to be faster and even more effective. - Balanced ASW to matter more in Submarine battles' autoresolve. - Improved Campaign AI in finance and research management. - Fixed possible issue of canceling AI task force movement undesirably, resulting in AI ships to not return to ports for refueling or support a region under attack. - Fixed a potential freeze issue during “Battles..” loading.
Enjoy! The Game-Labs Team
Uploaded optimized version including the following: - More 3D battles fps optimization. - Fine tuned Submarine auto-resolved battles. - Fixed "Task Force Failed to escape" mechanic which made Task Forces to not trigger all meeting battles consistently. - AI Task Force pathfinding optimizations. - Fixed double geared steam turbine engines having a double maintenance cost. - Other minor fixes. You must restart Steam to receive this update with no problems
Uploaded optimized x2 version including the following: - Fixed issues that could cause inconsistent Task Force interaction. In the next turn you should always get battles between Task Forces which intersect, unless the enemy was able to retreat. - Shell Ballistics and Ship Movement mechanics optimizations. Some slight related balances for a smoother 3D battle experience were needed for compensation and were done. - Further Battle AI optimizations. The Battle AI should not approach so much at an ineffective range, as before. - Adjusted Friendly Fire mechanics so that they do not cause issues, as before, in torpedo launching. - Other minor fixes and improvements in localization and UI. You must restart Steam to receive this update with no problems
Uploaded optimized x3 version including the following: - Further optimizations in auto-design and saves processes. There should be a noticeable increase in the speed of loading for everything. If you notice a very short windows process freeze when you click buttons during campaign's generation "Creating World" just ignore it. We will try to optimize further with parallel cpu threads processing. - Reduced the tension caused by enemies of ally. If diplomatic relations are good, then very small or no extra tension will be caused. - Reduced Torpedo Arm time from 3 sec to 2 sec to fix rare issues of no torpedo firing at very close distance. - Minor UI and localization issues fixed. You must restart Steam to receive this update with no problems
Uploaded optimized x4 version including the following: - Further optimizations in the Battle AI. The Battle AI should be more balanced, not overly aggressive to move so close as before in cases it should not. - Further Auto-Design optimizations. You must restart Steam to receive this update with no problems
Uploaded optimized x5 version including the following: - Fixed old rare issue which could cause guns to not fire, thanks to the dedication of kind players that reported to us very useful information. At modders: please be extra careful when you edit the values "shootDelayMin" and "shootDelayMax". We made hard coded changes to lessen the chance to get a bug but still, you need to not increase too much these values. - Minor Battle UI fps optimization. You must restart Steam to receive this update with no problems
Optimization Update v1.4.0.8 Opt x3
Hello all,
We offered a small update which addresses issues and improves things based on your recent feedback.
*Optimization Update v1.4.0.8* - Fixed cases where the submarines were stuck near the coastlines of an enemy and it became impossible to destroy them because no mission was generated against them. - Optimized the way the Auto-Design processes manage "bad parts" and "empty barbettes", speeding up the fleet auto-generation procedures. - Fixed issues of the Shared Design UI, not allowing to edit a previously saved shared design (The changes would not apply). - Fixed an issue which would cause inconsistent gun caliber changes in refit design processes. - Other minor fixes and optimizations.
Enjoy! The Game-Labs Team
Uploaded optimized version including the following: - Battle AI improvements so that it is overall more effective and not desire to keep a large ineffective distance as it happened before. - Fixed potential problem which could cause AI task forces to get stuck when their ships were in "Low Fuel" state, so they would be unable to refuel. - Auto-Design further optimizations reducing the time it needs to accomplish its goals in an effective manner. This is not final. We will continue to improve this aspect to reduce further the campaign generation time and overall turn times. It is mandatory to restart Steam to get this update without possible issues. Steam may not update the game successfully for players who tend to leave their PC and Steam client open for a large amount of time
Uploaded optimized version x2 including the following: - Further optimizations on auto-design, making it faster and more effective, affecting positively campaign generation and turn times. It is mandatory to restart Steam to get this update without possible issues. Steam may not update the game successfully for players who tend to leave their PC and Steam client open for a large amount of time
Uploaded optimized version x3 including the following: - Further optimizations on auto-design, making the AI balance more effectively the firepower, protection, speed and range of its ships. - Battle AI further improvements, so that it chooses effective fire distances in most if not all cases. It is mandatory to restart Steam to get this update without possible issues. Steam may not update the game successfully for players who tend to leave their PC and Steam client open for a large amount of time
Optimization Update v1.4.0.8 Opt x2
Hello all,
We offered a small update which addresses issues and improves things based on your recent feedback.
*Optimization Update v1.4.0.8* - Fixed cases where the submarines were stuck near the coastlines of an enemy and it became impossible to destroy them because no mission was generated against them. - Optimized the way the Auto-Design processes manage "bad parts" and "empty barbettes", speeding up the fleet auto-generation procedures. - Fixed issues of the Shared Design UI, not allowing to edit a previously saved shared design (The changes would not apply). - Fixed an issue which would cause inconsistent gun caliber changes in refit design processes. - Other minor fixes and optimizations.
Enjoy! The Game-Labs Team
Uploaded optimized version including the following: - Battle AI improvements so that it is overall more effective and not desire to keep a large ineffective distance as it happened before. - Fixed potential problem which could cause AI task forces to get stuck when their ships were in "Low Fuel" state, so they would be unable to refuel. - Auto-Design further optimizations reducing the time it needs to accomplish its goals in an effective manner. This is not final. We will continue to improve this aspect to reduce further the campaign generation time and overall turn times. It is mandatory to restart Steam to get this update without possible issues. Steam may not update the game successfully for players who tend to leave their PC and Steam client open for a large amount of time
Uploaded optimized version x2 including the following: - Further optimizations on auto-design, making it faster and more effective, affecting positively campaign generation and turn times. It is mandatory to restart Steam to get this update without possible issues. Steam may not update the game successfully for players who tend to leave their PC and Steam client open for a large amount of time
Optimization Update v1.4.0.8 Opt
Hello all,
We offered a small update which addresses issues and improves things based on your recent feedback.
*Optimization Update v1.4.0.8* - Fixed cases where the submarines were stuck near the coastlines of an enemy and it became impossible to destroy them because no mission was generated against them. - Optimized the way the Auto-Design processes manage "bad parts" and "empty barbettes", speeding up the fleet auto-generation procedures. - Fixed issues of the Shared Design UI, not allowing to edit a previously saved shared design (The changes would not apply). - Fixed an issue which would cause inconsistent gun caliber changes in refit design processes. - Other minor fixes and optimizations.
Enjoy! The Game-Labs Team
Uploaded optimized version including the following: - Battle AI improvements so that it is overall more effective and not desire to keep a large ineffective distance as it happened before. - Fixed potential problem which could cause AI task forces to get stuck when their ships were in "Low Fuel" state, so they would be unable to refuel. - Auto-Design further optimizations reducing the time it needs to accomplish its goals in an effective manner. This is not final. We will continue to improve this aspect to reduce further the campaign generation time and overall turn times. It is mandatory to restart Steam to get this update without possible issues. Steam may not update the game successfully for players who tend to leave their PC and Steam client open for a large amount of time
Optimization Update v1.4.0.8
Hello all,
We offered a small update which addresses issues and improves things based on your recent feedback.
*Optimization Update v1.4.0.8* - Fixed cases where the submarines were stuck near the coastlines of an enemy and it became impossible to destroy them because no mission was generated against them. - Optimized the way the Auto-Design processes manage "bad parts" and "empty barbettes", speeding up the fleet auto-generation procedures. - Fixed issues of the Shared Design UI, not allowing to edit a previously saved shared design (The changes would not apply). - Fixed an issue which would cause inconsistent gun caliber changes in refit design processes. - Other minor fixes and optimizations.