Adventurers! Steam's Autumn Sale is upon us! Giving you the unique opportunity of getting great games for discounts that go haywire with up to 90% off!
Get our roguelike dungeon crawler Ultimate ADOM, both the Standard- and the Save The World Edition for 35% off!
Ultimate ADOM is featured in Steam's Halloween Sale!
Adventurers! Steam's Halloween Sale is upon us! Giving you the unique opportunity of getting great games for discounts that go spookily haywire with up to 90% off!
Get our roguelike dungeon crawler Ultimate ADOM, both the Standard- and the Save The World Edition for 33% off!
The Save the World Edition contains Ultimate ADOM – Caverns of Chaos, the official soundtrack as well as 5 wallpapers and is a great way to show appreciation for the developers, while simultaneously supporting a good cause.
Assemble Entertainment will donate 10% of the proceeds for every sold Save the World Edition to the 'International Agency for Research on Cancer' (IARC) to stop the worlds corruption beyond Ancardia!
Join us in the battle against cancer and contribute your share to save the world!
Addtionally, you can also get our classic roguelike ADOM (Ancient Domains of Mystery) for 35% off!
Full Release Patch - New races, balancing and more!
Hear ye! Hear ye! Adventurers!
We have been focussing heavily on the feedback we have received before and after the full release. Among others, you will find more ways of customizing your character, a lot of balancing improvements and more!
New content:
Five new player races (Gray Elves, Mist Elves, Hurthlings, Gnomes and Drakelings).
We are now race-wise on par with (feature complete) with the original ADOM, meaning all the races contained in the original ADOM are now included in Ultimate ADOM.
You now have the chance to play small characters (Hurthlings and Gnomes) which cause less weapon damage than their larger brethren. Or the fragile Mist Elves who are very hard to harm with physical weapons but at the same time can’t stand the touch of iron.
Balancing adjustments:
Skill points are now slightly more scarce and force you to choose more carefully in which skills you want to improve. Also, a few skill tiers have been adjusted.
Benefit progressions for professions and factions have been changed to make the game more challeging. Specifically, playing for Andor Drakon has become a more tricky challenge in balancing power and corruption.
The more powerful metals (Adamantium, Eternium and Truesilver) now show up slightly later to better balance the progression of power. Additionally, Truesilver is now more interesting as an alternative to Eternium.
Item drops are less extensive. This means that you both no longer have to manage as many boring items as before, as well as making resources generally more scarce.
The Halls of the Dead level has become more deadly.
We now disallow to fletch arrows from quarrels (and vice versa).
Random character creation:
You can now select a random faction, gender, race and profession during the custom character creation or use a completely random one.
Traps have been improved:
Known traps now have a special marker so they can be easily avoided.
Magical traps now can be evaded by non-ground-based movement (if you are perceptive enough).
Trap locations now sport a description.
Control/UI enhancements:
You can now use the keyboard to harvest items into hit/power/experience points.
Entities in the “misc toolbar” can now be rearranged and removed (via Drag&Drop).
The skin color for Drakelings can be changed in the character customization. We plan to add more skin colors for other races.
Optimized font rendering slightly, text should look a bit sharper now.
Gamepad controls: you can now use the left stick in the radial menu to directly select an element.
During startup, the game asks if gamepad support should be activated (if a “gamepad like” device is detected).
Various important bug fixes:
Fixed a potential endless loop during the “worm tunnel” map generation.
Summoned undead now fight for the summoner much more effectively.
Auto-exploration will not enter water with a current anymore. This should make the river level a bit safer.
Fixed problem where some effects (like fire, poison) would be applied to the character again, when the inventory was opened and closed without any interaction.
Fixed problem where some opening the radial menu (“e”) would trigger applied effects again, e.g. “life draining aura” or “poisoned”.
Prevent the turn from being half-executed, when some actions are cancelled (e.g. "jump" or "cast wand").
Fixed DV of items being modified when the PC was bloated.
Fixed “ToHit” modifiers showing wrong values.
The encumbrance level was not influenced by wielding heavy armor.
Some shield prefix/suffix modifiers were ignored, which could lead to wrong DV/PV/stats being shown.
Fixed health bars sometimes not updating correctly.
The shown statistic values are now always updated at the end of the turn again to make sure the current values are shown.
The “screen resolution” in the video settings would sometimes select the first entry (1024x768) because of a slight mismatch in refresh rates reported by Unity even though a different resolution was used.
Many more bug fixes and stability improvements.
First major content Update is heading to Ultimate ADOM!
Dear community,
Currently, we are preparing for the first major content update for Ultimate ADOM: Caverns of Chaos, after having entered production roughly four weeks ago. For the upcoming release 1.1.0 we are focusing on three areas:
Completing more features that are present in the original ADOM.
For this release we will level up the racial choices for your player character: Mist Elves, Gray Elves, Gnomes, Hurthlings and Drakelings will return – each with their own unique strengths and weaknesses. Enjoy the new flavorful races and the difficulty levels they imply.
We continuously work on improving balancing.
Ultimate ADOM is a game with many moving parts and components and the added inherent randomness of roguelike games make “fun balance” an interesting challenge – especially as neither races nor professions in ADOM ever were designed to be balanced, but rather the combinations you choose are representing inherent difficulty levels. We are going to address a lot of areas, among them item drops, better balancing for skill points and adjustments to level progressions.
Quality of life enhancements.
There will be a lot of these and this probably is a never-ending story (even in ADOM after more than 25 years of development there’s always a backlog of enhancements to make controls better). New features will include traps now being visibly marked, enhanced gamepad support, random character creation options, smarter auto-exploration, more intelligent combat support from summoned monsters, extensive bug fixing and a lot more.
As we intend to work on the game for a long time to come, this also marks the pattern we are going to use for upcoming releases. As explained in https://steamcommunity.com/app/1266820/discussions/0/3050608452021165961/?snr=2_9_100003_ the production release of Ultimate ADOM: Caverns of Chaos on Steam marks our milestone defined as having provided a much more accessible roguelike dungeon crawler that works much better for a more mainstream audience than the original ADOM ever did.
Now we are at the beginning of the second leg of our journey:
Complete Ultimate ADOM: Caverns of Chaos with the many features still missing from ADOM, among others, but not just limited to: Adding detailed story lines and many more means of interacting with the denizens of the caves. Adding a religion system and so on and so forth. This will be a far longer and more extensive journey than the first part.
While the first part also was structured with predefined milestones, we intend to return to a more creative and secretive way of working on content for future releases as we had to learn that a long series of milestones at some point becomes harmful to creativity. To account for that from now on, we are going to work on whatever next feature seems to most fun to us (both to work on and to play with), based on the overwhelming amount of suggestions and comments from the community.
We’ll announce new features step by step when they arrive, instead of continuing to chase short-breathed milestones. Future releases will happen when enough interesting features and additions are done. So they might come in any kind of timing, from days to weeks to months. During these times, we’ll try to highlight upcoming developments and initiate discussions about them here, in the community hub.
Thanks for the support and feedback so far – we are looking forward to the future and continuing to work on the game.
See you with the next release soon, most likely in the second week of October. Axes high!
Thomas Biskup ADOM & Ultimate ADOM Creator & Maintainer Together with Team ADOM & Assemble Entertainment
Version 1.0.0 | Patch #2 released
Together with developer Team ADOM we've released Patch #2 for Ultimate ADOM. You can find the changelog here:
Bugfixes
Prevent monsters from staying in a "flashing" state
Prevent Skills from being dragged to the toolbar multiple times
Two-handed weapons now show their category in the tooltip
Fixed potential problem when entering next map
Fixed grafting of Stone Giant body parts
Fixed number of arrows created when using the "Fletch" skill
Fixed deciphering of fortune cookies
Fixed game blocking when two or more achievements were unlocked at the same time
Fixed problem where replacing entities in the misc toolbar could trigger effects of the replaced entity
Fixed costs of "Aura of flames" shield
Fixed "remaining turn" counter in notification tooltips
Updated input system library to the latest version
Ultimate ADOM is now fully released on Steam along with Massive Content Update!
Together with developer Team ADOM we are excited to announce that Ultimate ADOM - Caverns of Chaos — the classic-meets-modern hardcore roguelike — is available today for Windows PC, Mac, and Linux via Steam. And that’s not all! The title also today receives the “Update of the Living Dead”, which includes a brand new class — the Necromancer — along with three new magical skill trees, for a total of 68 new skills, 19 new spells, and more than 20 new monsters to slay!
Overview features of the 'Update of the Living Dead':
"You have my sword." -Adventurer "And you have my Bow" -Archer "And my Axe" -Fighter "And your (un)dead fellow fighting alongside you!" -Necromancer
The Necromancer Class: A master of death magic and grafting, the Necromancer can utilize the dark powers of Lichcraft to transform himself into a powerful undead beast.
68 new Skills, 19 new Spells: The addition of three new skill trees — Death Mastery, Summoning Evil Spirits, and Death Magic — opens up whole new approaches to combat.
20 New Monsters: New beasts to slay are now present across all levels, including the Kobold Wizards who can learn all the spells you know.
Factions Now Reward Loyalty: Each faction now provides unique starting equipment and stat boosts, and playing for the same faction repeatedly will grant powerful boons.
Custom Characters: Players can now fully customize their character’s appearance, as well as the inventory screen and how items appear on the ground.
And Much More: The new update comes with visual enhancements to spells, biomes, and wall decorations, better scaling for spells at high levels, and plenty of re-balancing, UI improvements, bug fixes and stability improvements.
Watch the Ultimate ADOM - Caverns of Chaos full release trailer here:
[previewyoutube="jxgK8I_0Kus;full"]
Ultimate ADOM Release-Livestream on Twitch!
To celebrate the full release of Ultimate ADOM, Assemble's Uwe will livestream the full release version, giving you a glimpse of what the game looks like and the new Necromancer class! Tune in starting at 2pm CEST/5am PT/8am ET on:
A sequel 25 years in the making, Ultimate ADOM takes everything players love about traditional roguelikes — procedurally generated levels, random encounters, tons of skills, and a ridiculous amount of build varieties and play styles — and adds in modern sensibilities like multiple graphics options, intuitive controls, and a slick presentation.
Since the events of the first game, the big bad known as Andor Drakon has been seemingly vanquished and Ancardia is still struggling with the cataclysmic aftermath of Andor’s defeat. Unfortunately, power abhors a vacuum, and seven factions are now scrambling to be the new top dog. While they bicker with each other, however, a new evil begins to stir below the surface. It’s up to you to head down into the aptly named Caverns of Chaos to investigate these ominous rumblings and keep things from getting out of hand. Dust off your spellbook, grab your favorite cloak, and maybe graft a new arm to your body so you can hold another weapon — you’re going to need it.
Key Features of Ultimate ADOM Include:
Every Run is Different: Thanks to a staggering variety of skills, spells, classes, and factions, players can enjoy the challenge of Ultimate ADOM with a nearly-endless selection of build combinations.
Read the Limb Loaning Agreement: Let nothing go to waste! Collect the severed body parts of your defeated foes and graft them onto your own body. As the old saying goes, two heads are better than one — especially when they’re attached to the same body!
Multiple Methods for Magic Mastery: Swords are fun, but summoning demons, flinging balls of fiery death or animating the very walls of the dungeon to crush your enemies is even better.
Keep Things Old School: Hardcore genre purists will be pleased to know that Ultimate ADOM can be played in classic ASCII format, and can even toggle between 3D mode and top-down view.
Ultimate ADOM - Caverns of Chaos is now available on Windows PC, Mac, and Linux via Steam.
The game is currently available in English, German, French, and Simplified Chinese. For more on the game and the development progress, visit the official site at https://www.ultimate-adom.com
Assemble Entertainment is also offering a “Save the World” Edition for Ultimate ADOM - Caverns of Chaos that contains bonus wallpapers and the original soundtrack! In keeping with the game’s theme of battling corruption, for every “Save the World Edition" sold, Assemble will donate 10% of the proceeds to the International Agency for Research on Cancer (IARC).
Join us in the battle against cancer and contribute your share to save the world!
‘Update of the Living Dead’ released - marking the full release of Ultimate ADOM
Together with developer Team ADOM we have today released our traditional roguelike Ultimate ADOM on Steam!
In addition to the full release and leaving the Early Access, we have launched a massive content update: The ‘Update of the Living Dead’.
But first, check out the full release trailer: [previewyoutube="jxgK8I_0Kus;full"]https://youtu.be/jxgK8I_0Kus[/previewyoutube]
Ultimate ADOM Release-Livestream on Twitch!
To celebrate the full release of Ultimate ADOM, Assemble's Uwe will livestream the full release version, giving you a glimpse of what the game looks like and the new Necromancer class! Tune in starting at 2pm CEST/5am PT/8am ET on:
The Necromancer joins the ranks of playable classes.
A master of death magic and grafting, a powerful necromancer my choose to follow the path of Lichcraft, turning themselves into a powerful undead creature.
Two new magical effects:
Life Draining will steal your enemies' life force and apply it to you.
Necrotic Damage completely bypasses armor.
Three new magical skill trees for a total of 68 new skills and 19 new spells:
Death Mastery will set you on your path to Lichdom.
Summoning Evil Spirits will grant you undead allies to slaughter your foes with.
Death Magic grants you mastery over Life Drain and Necrotic Damage spells.
The factions now reward your loyalty and progress.
Accumulate their favour by playing for the same faction repeatedly, and gain powerful boons from them when starting new characters. Each faction will provide different starting equipment or stat boosts.
More than 20 new monsters have entered the Caverns of Chaos on all levels.
Several new items and story elements have been added.
During custom character creation, you can now fully customize your looks.
Improvements, QoL, Balancing and more!
Many monsters have also dabbled in the arcane and divine magic skills.
Beware of kobold wizards and more powerful casters, for they can learn all the spells you can, and then some more!
Power points and spell costs have been completely rebalanced.
Additionally, many spells will now scale much better when cast at a higher character level.
Many buff spells can now be toggled to run indefinitely until cancelled or dispelled.
These will instead reduce your maximum power while running. E.g. no more reapplying Ice Armor every ten steps!
If you attack one and the same target multiple times in a row, your chance of hitting progressively increases, meaning you have a fighting chance even against enemies that are very hard to hit. If you interrupt your flurry of blows with any other action, this effect resets! Also beware: monsters may use this against you, too.
Elemental effects make much more sense now. Especially fish do not like if you freeze water around them.
Keyboard players rejoice! Several additional commands can now be accessed by keyboard: D - drink, E - eat, U - use, R - read, Z - zap.
You can now customize how the inventory screen (for the backpack and items on the ground) looks like with two new modes. One is a bit more elaborate, while the other is more compact.
The Tome Of Knowledge now contains more explanation texts for the UI to help new players find their way into learning what things mean even faster.
Visual combat feedback has been optimized. Hits that are dealing damage are shown in red, while hits that are not dealing any damage are now shown in orange.
We have added more help texts to the more complex screens.
Several major visual enhancements, including spell effects, new level biomes and more wall decorations to add a lot more diversity to the dungeon levels.
While slingers had an easy way of generating more bullets for their sling, archers and crossbow-users would often find themselves without ammunition. No more! Fletching arrows and quarrels now works as intended.
Items granting you special movement modes (such as flying, hovering or others) will work now.
Legacy items you were able to find but had no purpose will no longer appear in the game. Everything you find has a purpose and a function now!
Added a lot more item explanations to tell you what these functions actually are.
If you are unaffected by bad karma, you will actually be unaffected. Previously, your luck would be reduced even if you had immunity.
Bugfixes, Stability and Performance
Many more bug fixes and stability improvements, among them several severe execution problems due to multi-threading have been added and introduced to the game, too many to list. Thank you to the community, providing us with continuous support, feedback and reports to get those sorted properly and with this release version!
Assemble Unveils First Details Ahead of Gamescom 2021 Participation!
Today, we are happy to announce our presence at Gamescom 2021, the world’s largest video game industry expo. Besides many great new titles from the Assemble portfolio, Ultimate ADOM - Caverns of Chaos will be present!
As an official partner of Gamescom, we will present our current portfolio of indie titles, including two world premiere unveilings.
The entire Assemble Entertainment line-up will be available in the Gamescom Now content hub and two popular titles will participate in the Indie Arena Booth 2021.
More details will be revealed on August 25, 2021, including all official Gamescom streams, events, and panels that we will participate in.
If you are part of, or own a media, or you are an influencer/content creator and are interested in our upcoming games, please feel free reaching out to us via press@assembleteam.com
View the complete list of Assemble Entertainment’s Gamescom 2021 Line-up:
Unannounced Title (3D- Action Adventure/Zelda-like) by TinyRoar
Unannounced Title (Text-Adventure) by RobotPumpkin Studios
Endzone – World Apart: Prosperity by Gentlymad Studios
For the latest news and updates about our titles, follow us on Twitter, Instagram, “like” us on Facebook, and join our official Assemble Discord server.
Early Access Update #11 (version 0.9.1) - Performance Update
Hear ye! Hear ye! Adventurers! Today we have released update #11 (0.9.1) for thy Ultimate ADOM Early Access!
We have been focussed heavily on the outstanding performance issues reported by you for this patch.
Significant Changes and Improvements
Loading and Saving will now be much, much faster.
Large areas of water (such as Lake Gloom) will no longer significantly impact performance.
The perceived performance issues in levels below Lake Gloom should no longer be present. If you still encounter issues, please send them in including your system specifications.
Multiple enemies are now firing at you simultaneously, instead of taking turns. This should speed up combat against many enemy archers significantly.
Corruption now spreads slower than before. On every new level, you have some breathing space before it starts to spread.
Ammunition used in ranged attacks now has a trail to make it more visible.
Overall performance improvement for slower systems.
Other important Fixes
Critical hits will no longer be quite as unfair to you. Heavily armed monsters are still very dangerous to engage in melee, but will less likely result in a crippled adventurer.
Floating messages now follow the being they're referring to.
Playing with keyboard or gamepad will also show tooltips when selecting items in the inventory and other places now.
There have been various seemingly inexplicable bugs floating around, which were caused by a deep system problem hidden away from cursory eyes. We fixed something regarding this, and believe most bugs will now at least be explicable. Again, if you encounter things you believe are not the way they are meant to, please let us know!
Many, many minor bugfixes.
Too numerous and less impacting the game-experience for all, or just even few players at all.