Follow the link to the Youtube premiere: https://www.youtube.com/watch?v=2qfkEUV1w1I&feature=youtu.be
Tune In Tomorrow For An 'Epic' Announcement!
UEBS1 is now free for a limited time, but tomorrow at 10am pacific time we have an extremely huge and 'epic' announcement for you all. We are so excited to finally show you what we have been working on! The video will go live on our Youtube channel at 10am PT.
Hello everyone! Sorry for the delay on this, but we were finally able to fix the lighting issue with AMD 5000 graphics cards. Below I will tell the story of what we went through to give you all a perspective on what graphics programming is like.
The Story: First off, we are die hard AMD fans here, and the issues we had may not have been the fault of AMD since there are so many factors at play. As some of you may know, shortly after releasing our latest content update users with AMD 5000 GPUs immediately started reporting problems with the new lighting system, where all geometry was being rendered black. We had 2 AMD computers at the office during this time, which made this very confusing to us since we had thoroughly tested on both machines. Turns out none of those machines had 5000 series GPUs. So out of concern for this issue, we went out and bought an AMD 5500 XT.
As soon as we turned it on, to our relief the blackness bug finally showed its face. But it wasn't a simple fix. Unfortunately, the blackness bug was only present in a build EXE, and not in editor. This makes debugging far more difficult since all our debugging tools are in editor. After many hours of making tiny changes and creating builds only to see zero results, we finally made a discovery. We found out, when doing a post screen effect, that AMD cards can only write to one texture. This limiting was not written anywhere in Unity's documentation or AMD. So once we made this discovery, we got creative and made it work.
Conclusion: So there you have it! A little insight into what it takes to solve a seemingly simple problem. Please let us know if there are any other graphics issues.
Regards,
Brilliant Game Studios.
Hotfix For V1.9
Note: Is anyone playing with the RX 5500 and experiencing the black light issue? We are looking into buying a 5000 series for debugging this light issue, but would prefer not to spend too much.
Hello everyone, we have a quick hotfix for ya. We made a few changes to the lighting and we need people with the AMD 5700XT to test the latest patch. We really aren't sure if the issue has been resolved to be honest(Since we do not have any at the studio) but we made a few changes that MAY have fixed the black light issue.
Changes Made:
-Direct texture look up removed for shadow sampling and replaced with standard texture sampling. -Screen resolution added to options menu. -GPU vram usage reduced in attempt to optimize for lower end hardware.
Hope everyone had a fantastic Halloween!
More Control Over Armies & NEW Graphics - V1.9 Now Live!
BLACK LIGHTING FIX: We have posted an update with a temporary fix for the black lighting bug some AMD users are experiencing. Please go into your options in the menu and enable "Use Vanilla lighting".
Version 1.9 has arrived! Below we will list some of the changes!
What's new?
-Lighting engine completely re-written. Lighting features include: Soft shadows with penumbra, HD screenspace shadows, Global Illumination with bounce light and ambient occlusion.
-New Army path drawing in battle editor. (Double clicking the army allows you to draw a path, double clicking again on the path node adds another path node).
-2 new Halloween units added. 1. Scarecrow killer with a claw as a weapon. 2.Hallowman, a mounted skeleton knight with a pumpkin head riding an undead skeleton horse.
-New Halloween themed map added called 'Land Of The Dead'. A giant graveyard surrounded by haunted forests and mountains.
-Performance increase in large battles and overall AI efficiency and rendering.
Changes/Fixes:
-Bug fixed where camera would go into the ground sometimes when right clicking to posses a unit.
-Bug fixed where UI arrow was left by army groups in battle editor.
-Blip lags reduced caused by old lighting system.
-Bug fixed where error happens if user selects godpower higher than #2.
Update video Part1:
[previewyoutube="ZjH2AUxQnRk;leftthumb"]
Update video Part2: [previewyoutube="WCp6RxL7W7o;leftthumb"]
Version 1.9 Drops Tomorrow Afternoon Pacific Time
We are excited to announce that v1.9 drops sometime tomorrow afternoon pacific time. We just posted a video highlighting more features to expect in this coming update.
Part 2:
[previewyoutube="WCp6RxL7W7o;leftthumb"]
Update V1.9 - What We Have So Far
Hello everyone! We thought we would give you a video update on our progress on the large content update coming soon. The first part of development has been focused on a complete lighting engine re-write as well as optimization. Keep in mind gameplay is the next focus! Stay tuned!
Graphics And Lighting Video:
[previewyoutube="ZjH2AUxQnRk;leftthumb"]
Hope you all have a fantastic weekend!
The Future Of UEBS
Hello everyone! As some of you may know for the past 2 ½ years we have been working diligently on another one of our titles, The Black Masses. Our small team has accomplished a great deal in the open world genre, and we continue to plan for Ultimate Epic Battle Simulator. A part of our plan for UEBS is to shift focus for half of our team to be dedicated to update and expand Ultimate Epic Battle Simulator, and beyond. The other half of our team will continue to run with the Black Masses title, providing supports and development.
We are very excited to show you what we have been working on! At Brilliant Game Studios we continue to be grateful for your ongoing support.
Thanks again, and stay in touch.
Regards, Robert.
Brilliant Game Studios
Our New Title The Black Masses Is Released!
Our new title, the Black Masses, is now released in Early Access!