So we have been busy working on getting the algorithm to work properly and we have finally gotten some good results. Fights can now end in submission, TKO, KO and Judges Decision.
But a pesky bug has appeared that messes upp the play by play timeline. We are currently working on this to get it sorted out.
But please test out the fights and give us feedback on the fights.
With that out of the way here is the latest update.
Submissions now work.
New fighter emails if you have the gym space.
Fight Algorithm update
Equipment details added (Work in progress)
Finish day indicator (Work in progress)
Update 13
We are making great progress with the algorithm we are close now but we think we need one more week to get it done! It's tedious work but this is a big part of the game.
Here is some other things we got done.
Fixed multiple moves in the fight algorithm.
Updated play by play lingo
Email expiration now active - if a player's mail is idle for 1 year (in game time) it will automatically be deleted
Inserted links for equipment and staff on home screen
Fixed damages and accuracy for multiple moves
Settings Icon now visible in top bar at all times
Hope everyone has had a great weekend!
Update 12 - Fight algorithm modification
We have worked some more on the fight algorithm and we are getting close and getting the fighters to act how we want them too. Right now are only getting knockouts but the fighters are taking each other to the ground and scrambling up to their feet but it's not shown in the play by play. That is something we are currently working on at the moment.
Here is the patchlogs for the latest update.
Modified fight algorithm
Implemented the "Release fighter" button
Added record and Release button in fighter list
Added Hall of Fame screen
Redesigned the home screen
That's it for this week! Hope you had a great weekend!
Update 11 - Fighter retirement
We hope to have an update on the fight algorithm for the next update! But here is this weeks update!
Fighter retirement, if your fighter grows too old, one year before his(hers) retirement you'll get an email which says that your fighter is about to retire
gaining a new fighter, if you have many players retiring, you will get new fighters after some time.
Stats of previous fights, if you've missed a fight, you can view stats of the fight by clicking on a fight in your fight schedule. (later on we'll implement a full fight preview of the fight)
Improved play by play lingo
Minor text fixes
Update 10 - Improved fight animations
Removed the fighter age (for now, next update will be fighter retirement)
fixed the win percentages
fixed all of the numbers in fight history (some of them were showing incorrect data)
Fight animation improvements
Updated moves for better performance of the fight algorithm
Play by play lingo updates
Update 9 - Fighter History
Hi there!
We are still working on getting the fights to work properly we are slowly but surely getting somewhere but there is still a problem with fighters not getting up after they have ended up on the ground. Also there is still a lot of dodges and misses when fighters try attacks and moves.
With that out of the way here is our latest update.
Fighter History is now active (Fighter stats are being counted on sparring and training fights for now as a test and so that the players can view their progress)
improved metrics after fight
improved visuals of the stats
Patch 8 - Minor Update
Correct button on default screen for mails.
In-game date shown on every screen.
Play by play first step is bold and font is resized.
Resized promotion logo during the fight.
Minor style fixes.
Patch 7 - Rounds
Rough implementation for rounds
Balanced Fight algorithm a bit
Corrected fighter height and weight for their weight class
Updated play by play lingo
Updated Game plan
Update 6 - Fight Algorithm
We have now fixed the fight algorithm and we are getting better results now. Two bugs in the algorithm was creating problems but those are now sorted and we will keep balancing it.