Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Ultimate General: Civil War
Play Ultimate General: American Revolution Now!
We are thrilled to announce that Ultimate General: American Revolution is now available on Steam Early Access! This epic 4X strategy game lets you immerse yourself in the pivotal moments of the American Revolution. Build, expand, explore, and engage in strategic warfare to lead your nation to victory.
Join us in shaping the future of Ultimate General: American Revolution by providing your valuable feedback during this early access phase. Your input will help us refine and perfect the game, making it the ultimate historical strategy experience.
Wishlist Now: Ultimate General American Revolution
Get Ready to Lead!
Ultimate General: American Revolution is arriving on Steam in June! Command your troops, build your fleet, and rewrite history in this exciting 4X strategy game. Want to be the first to play?
Add it to your Steam wishlist today!
Steam Autumn Sale!
Generals
Ultimate General Civil War is now on Steam Autumn Sale
ps. Cover image is a battle screenshot from UG: 1775
Get up to 20% off Ultimate Admiral: Age of Sail – Loyalty Discount
Hello, fellow generals!
Ultimate Admiral: Age of Sail is released, so we have something special for you. You can save 10% on Ultimate Admiral: Age of Sail thanks to our loyalty discount! To check if you’re able to get the loyalty discount:
• Check your Steam Library to see if you own Ultimate General: Civil War • If you do, you get 10% off Ultimate Admiral: Age of Sail • However, be quick; the offer lasts between April 7 – April 15
The discount will be available on the Ultimate Admiral: Age of Sail store page. Don’t forget that it stacks with the 10% release discount, so you can get the game at 20% off!
Ultimate Admiral: Age of Sail offers a new experience in a crucial time period for the United States - the American War of Independence, continuing the famous series of Ultimate General Strategy games.
Ultimate Admiral: Age of Sail is a hardcore tactical fleet and amphibious operations simulator. The main focus is on realistic naval combat which utilizes realistic sailing physics, a detailed damage model, and historically correct ships.
Since the tasks of the fleet included not only naval engagements but also army supplying and the capturing of coastal territories, there are also amphibious and ground battles in the game.
Ground battles are not as massive as in Ultimate General: Civil War, but create the necessary immersion of being part of a real combat situation. The battles feature a realistic Line of Sight system, realistic ballistics, multiple unit types, and unique mechanics that make battles especially engaging and challenging.
https://youtu.be/aHP6v0cVPhw
All the important weapons of the historical period and a vast technology upgrade system are featured in the game, offering a historically accurate and complete customization for all ships.
Your discount will be available on the Ultimate Admiral: Age of Sail store page:
Thanks to your reports we found two more glitches that we quickly fixed which are the following:
Ultimate General: Civil War v1.11 rev.22986
[List]
<*>Steam Achievements fixed. Previous patch caused a temporary issue which we addressed and now achievements should be working.
<*>Battle of Shiloh Confederate version - timer issue fix. In very rare circumstances, depending on speed of time, the battle would follow to the next day, even though you captured Pittsburg Landing. Please note that you have to secure the objective fully (Green tick will appear) or else the objective will not be considered captured.
We would like to inform you that a small update became available, addressing mainly a small bug related with a supply perk. We fixed it thanks to your feedback and added a few more improvements. Take a look what is included in our official blog or below:
Ultimate General: Civil War v1.10 rev.17781
Fixed the Generals' "Strategy" perk. Previously it was applying only inside the General's radius and not "Passively" as indicated.
Fixed a small fortification bug in Battle of Chancellorsville.
Fixed issue in strength balance in Battle of 1st Manassas. Previously the local forces of player and AI were maximized (could reach 2,950 strength) and player forces played insignificant role in the battle.
Fixed a timer issue in Battle of Shiloh South Player version. The timer expired but battle did not end until the end of day.
Player reinforcements in Battle "Stay Alert" delay more to make the battle more challenging.
AI will keep more effective distance from player, thus it will protect its flanks better and attempt to flank more often.
AI will concentrate more effectively its forces against player's weak points.
Your continuous feedback always helps. Share it in our forums:
Patch v1.09 finalizes game content and optimizes AI
Generals, we need your attention!
The game has just received a new update which makes it complete. The language translation of the newest custom battles text has been added and AI has received various improvements to become an even more challenging opponent, who will relentlessly attack your weak points and will create symmetrical and realistic fire lines around your flanks.
[List]
<*>Further AI improvement (Flanking behaviour, Defense readiness, Territorial awareness, Line making).
<*>Significant improvement of AI pressure to keep its placeholders/objectives.
<*>Reduce of about 20% morale staying power of skirmishers. They will still be useful for delaying or hit and run tactics but not so exploitable from player. Popping up skirmishers everywhere to defeat the AI should not be a win option for player. Additionally AI pushing back easily player's infantry with skirmishers should not happen to an annoying level as before.
<*>Added the last text translations for newest custom battles.
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We would like to remind that Ultimate General: Civil War has received 9 small or big patches after its full release on 14/7/2017. With this latest patch we consider the game finalized in its main content and we move forwards in full speed for new projects of Ultimate General series. However, we will continuously monitor your feedback shared in our forums and will support the game for as long as needed:
Generals, another hotfix patch has been launched. Please deploy your forces to check it out. The content is the following:
Ultimate General: Civil War v1.08 rev. 20726
[List]
<*>AI generic improvements so that it provides even more challenge and chases its goals more persistently.
<*>Fixed timer in the Battle of Stones river (Confederates) that did not allow the battle to end properly.
<*>Fixed a minor bug in Battle of Chancellorsville that created issues in fortifications of last day.
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Your feedback and suggestions can be shared in our forums:
A small but important hotfix has just become available. It includes the following:
Ultimate General: Civil War v1.07 rev. 20646
[List]
<*>Repairs on Chancellorsville Battle Timers that could make impossible to end the battle in some cases.
<*>AI Territorial Awareness enhance. The AI will act more cautiously, expanding its forces widely and countering flanking threats more effectively.
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Please continue to share your very helpful feedback at the below links:
Patch v1.06 adds four new custom battles plus Japanese & Korean Language support
Hello again Generals,
We are happy that you enjoy the game and wish that our new update is going to increase your gameplay satisfaction. First of all, we have added four new custom battles based on the historical battles of Chickamauga, Spotsylvania Court House, Cold Harbor and Shiloh. Among several balances, fixes and improvements we have included language support for the Japanese and Korean players. Let's read what the new patch has to offer in more detail.
Ultimate General: Civil War v1.06 rev. 20596
New Battles
Added 4 custom battles raising the number of custom battles to 16. The new battles are:
[List]
<*>"Chickamauga, Day 1": What if General Bragg attacked more aggressively on September 18th at the Battle of Chickamauga? Could Rosecrans defend more actively and prevent the Confederates from passing the river passages?
<*>"Laurel Hill": During the Battle of Spotsylvania Courthouse, the Union attempts to storm the lightly defended Confederate trenches at Laurel Hill. General Ewell rushes to reinforce the Rebel lines before they are overrun.
<*>"Cold Harbor - CSA Right Flank": It is June 3, 1864, the third day of the Battle of Cold Harbor. Grant prepares to launch an all-out attack upon Lee's right flank. The Confederates are heavily outnumbered but possess strong ground and have built the strongest fortifications ever seen in the war.
<*>"Hornet's Nest": The element of surprise is lost for the Confederates at Shiloh, yet there is still chance to attack and destroy the Union army. Grant is using the temporary delay to organize a stronger defense at Hornet's Nest.
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In the new custom battle "Cold Harbor, CSA Right Flank" you fight on the wide area of Confederate right flank with maximum forces for both sides
AI [List]
<*>AI slight balances that will make big positive differences to all aspects of AI behaviour. The AI should be in its best state ever.
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Balances/Fixes [List]
<*>12Pdr Whitworth is enhanced at long range fire so it will make significant impact when firing from distance.
<*>Laurel Hill's campaign battle objectives are now less strict. Player will have to keep not all objectives as before but at least two important.
<*>Enhanced possible Union AI strength ratio for the Battle of 1st Manassas. Union forces could be very few compared to player's making AI hesitant to attack.
<*>Enhance of possible AI strength ratio to keep interest high at mid campaign (based on feedback) and not have boring battles vs crippled AI armies. Battles affected are:
<*>Antietam for Confederate AI , Fredericksburg for both AI sides, Chancellorsville for Confederate AI, Gettysburg for both AI sides.
<*>AI will be affected the same from previous defeats but will allocate more troops to counter your army, if there are available.
<*>Fixed timer issues in Battle of Stones River. Battle could be interrupted wrongly sometimes, cancelling player's capturing of critical objectives.
<*>Fixed timer issues in Battle of Chancellorsville. Battle could be interrupted wrongly sometimes, cancelling player's capturing of critical objectives.
<*>Fixed timer issues in Battle of Shiloh and prolonged battle end time allowing player to employ more careful tactics.
<*>Replaced wrong portrait of General Grant with a face more look-alike.
<*>Fixed wrong display of Victory Text Message after a defeat in Washington.
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The new custom battle "Chickamauga, Day 1" finds a small Union force defending a large territory vs superior Confederate forces. Bragg could end the battle on this day if he attacked boldly... can you?
Languages [List]
<*>Added support for the Korean and Japanese languages. Please note that the new battles will have some missing translations that will be added as soon as possible.
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We are always grateful for your feedback and suggestions that you can share in our forums: