Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Ultimate General: Civil War
Patch v0.80 finalizing the game
Generals,
The campaign has reached its final stage and provides the opportunity to achieve total victory either as a Confederate or Union commander. If you fight for the Rebels, you are going to witness the zenith of challenge in Washington. If you belong to the Union, you will advance to the immensely fortified Richmond in an attempt to take it.
But beware! The AI has been improved again, and so your tactical steps must be careful. The good news is that there have been various fixes and improvements thanks to your continuous reports and so your armies will have better support and more chances to succeed.
Preparing to attack Washington!
Furthermore, you can test your skills in the new custom battles and if you are French, German, Chinese, Spanish or Russian you will be happy to enjoy the full translation of the game to your language. Before you proceed to battle, it is advised to read the list of changes and improvements. Carry on Generals!
Ultimate General: Civil War v0.80 rev19527
Multi-Language Support [List]
<*>Full translation to 5 more languages. The supported languages are: English, French, German, Chinese, Spanish, Russian.
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New Content [List]
<*>"Battle of Fort Stevens" that finishes Cold Harbor phase for the Union campaign.
<*>Final campaign phase for the Union, including the epic Battle of Richmond and two smaller battles.
<*>Final campaign phase for the Confederates, featuring the epic Battle of Washington and two smaller battles.
<*>New custom battle "Marye's Heights" featuring the most important phase of the Battle of Fredericksburg with expanded map and more tactical challenges.
<*>New custom battle "Battle of Philippi" enhancing the fist small battle of the Union campaign and allowing to play it for both sides.
<*>New custom battle "Potomac Fort" altering the fist small battle of the Confederate campaign into a larger and more difficult tactical experience.
[/List]
Conflict at Fort DeRussy, a Union fortification near Washington.
AI [List]
<*>AI has been further enhanced to pressure more on the objectives and cover all ground offensively or defensively where needed.
<*>AI has been improved in its territorial awareness and protection of flanks.
<*>AI uses artillery more effectively to attack or defend.
[/List]
Fixes/Balances [List]
<*>Fortification fire arc fixes, addressing several targeting problems.
<*>Several text fixes in preparation for the fully localized content in many languages.
<*>Fixed bug in historical battles that gave to the AI inferior weapons in average instead of using historical settings.
<*>Fixed timer issues in Battle of Gettysburg 2nd Day that could help player to steal victory, snapping objectives at the end of time.
<*>Fixed an issue that could cause Confederate infantry to inflict slightly less damage.
<*>Balanced Overland Campaign battle rewards to give incentive for player to fight the smaller battles and attempt to grow his army.
<*>Increased slightly 24pdr Howitzer ammo cost (as compensation of Howitzer's large lethality).
<*>Increased slightly 20pdr Parrots accuracy.
<*>Increased Corps max supply cost from 25000 to 35000 (it was a wide request).
<*>Fixed an issue that caused AI campaign opponent strength to be either underpowered in some early battles or overpowered in many late battles.
<*>Increased the availability of low cost musket rifles in late campaign for both sides, so player can have enough weapons for his army.
<*>Artillery above 12 pieces will inflict about +12.5% more damage than before, making large batteries even more useful.
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Assaulting Richmond's forts!
Graphical Improvements [List]
<*>Fixed some letters in the campaign map that were not showing up correctly.
<*>Improved visualization of map edges, that now show more clearly the ground elevation.
<*>Fixed some graphical distortions in map of Antietam.
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Special Thanks
We want to thank again the dedicated volunteer testers who helped us to shape up the quality of the new patch.
[List]
<*>Koro
<*>Col_Kelly
<*>CSA Watkins
<*>Wright29
<*>The Soldier
<*>Andre Bolkonsky
<*>JonnyH13
<*>Mr. Mercanto
[/List]
Generals, you know the drill already! We will be happy to receive your feedback that will assist us to bring the game to perfection before the full release.
Patch v0.78 presents the Battle of Cold Harbor (+0.79 Hotfix)
The game is now enriched with the Overland Campaign which includes the epic Battle of Cold Harbor and several other smaller engagements. Gradually the civil war battles are fought around complex trench networks that make assaults extremely costly.
On Day 2 of Battle of Cold Harbor, the Union army approaches the Confederates by digging trenches close to their defensive lines.
The Confederate General will have to manage the progressively less resources and defend vs an increasingly stronger enemy, that is now commanded by the aggressive General Grant. The Union General must find a weakness to the impenetrable defenses of General Lee and maintain an army strong enough to continue the war.
The challenge increases with the expanded campaign and thanks to your feedback we have improved a lot the gameplay & AI. Read below the summary of changes:
Patch v0.78 rev19029
New [List]
<*>The historical Battle of Cold Harbor for both sides.
<*>Campaign expanded to Battle of Cold Harbor with 5 extra smaller battles.
[/List]
The battle of Cold Harbor endures three full days, for day and night, increasing the toll of casualties.
AI [List]
<*>AI protects its own flanks better and attacks flanks more efficiently by making wider attacking lines.
<*>Charging decisions of AI should be working less aggressively and more effectively.
<*>AI presses on holding its ground and objectives much more, becoming an even harder opponent.
[/List]
Balances [List]
<*>20 Pdr Parrots' long range damage is increased further.
<*>Decreased ranged damage penalty for Cover Level above 70%. It was too high before and could also make the AI to have worse decisions.
<*>Increased cover of some very wide fortifications that were too weak. Feel free to report about issues of specific fortifications to improve more if needed.
<*>Due to some game mechanics adjustments, melee and retreat should work much better than before, overall.
[/List]
The Confederates must make a bold attack upon the Union right flank near Magnolia Swamp in order to secure their own left flank.
Fixes [List]
<*>Fix for campaign that resulted in weak AI armies in Legendary difficulty mode.
<*>Fix of timer issues in saved games.
<*>Fix of potential timer issues in Battles of Gettysburg, Chancellorsville, Stones River, 2nd Manassas and other battles.
<*>Fix of some bugs that could cause game instability.
[/List]
Text [List]
<*>Most in-game text (except the manual) has been refined for the English language. We now prepare for the translation to several other languages.
[/List]
We thank deeply the following testers who voluntarily helped us to improve this patch:
[List]
<*>Koro
<*>Col_Kelly
<*>CSA_Watkins
<*>Andre Bolkonsky
<*>Wright29
<*>Mr.Mercanto
[/List]
In this image we see part of the Confederate entrenchments at Cold Harbor.
We hope with this patch we will please you with the content and game improvements. Let us know by writing in our forums:
EDIT:
Urgent hotfix uploaded that made visible the 3rd small battle (Battle of Mansfield) for CSA. Please restart Steam to get it.
EDIT2:
04/04/2017
Hotfix 0.79 rev19050 Uploaded - Fixed issues in Battle of Cold Harbor for North that could make battle rather easy for player in the first two stages.
- Fixed an issue with delayed timer in Cold Harbor 1st day CSA side.
- Fixed some reported text errors.
- AI improved further, enhancing its territorial awareness and improving charge decisions, flanks protection.
Patch 0.77 rev18615
Hello Generals,
We have just deployed a quick patch that addresses issues you have reported and improves overall the gameplay. A new campaign mode on Easy Level allows you to play vs AI armies of fixed size, making your victories more decisive and your gameplay less demanding, if you wish so.
New [List]
<*>Added new option for Campaign Easy Difficulty Level called "Fixed Enemy Strength". When you enable this mode you will confront AI armies of fixed size so your victories will matter more, as many have requested.
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AI [List]
<*>AI has better territorial perception and should respond and fight even better.
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Balances [List]
<*>Flank/Rear ranged damage is reduced because it was overpowered but morale impact has been enhanced accordingly. Damage will be better manageable and units will not break and rout so easily as before.
<*>Melee penalty for cavalry in woods and harsh terrain has been fine tuned so cavalry is now more useful as requested.
[/List]
Fixes [List]
<*>Fixed & balanced overpowered infantry veteran perks (Marksman, Firearms course, Elite, Sharpshooters) that were giving opposite reload bonus/penalty or were giving too much boost. This will fine tune veteran units which could be overpowered for both AI and player.
<*>Fixed hold button issue that made it impossible to cancel hold state.
<*>Fixed continuous soldier re-arrangement in fortifications.
<*>Fixed objective timers that could wrongly continue battle (instead of stopping) because of time/fps desync.
[/List]
We wish this patch improves further your gameplay experience. We are eager to read your feedback!
Note: Players who have enrolled to try the temporary open beta must switch to normal game mode via this process:
- Right click "Ultimate General: Civil War" in steam library and select "Properties"
- Go to Tab "Betas"
- Go to "Select the beta you would like to opt into" and select NONE
Enjoy!
The Game-Labs Team
Patch 0.76 with the Battle of Chickamauga! (+Hotfix)
Greeting Generals,
We offer another update, expanding the campaign to late 1863 in the Western Theater. Through the thick forested areas of Chickamauga Creek you will fight your next grand battle and relive the tactical challenges of Rosecrans and Bragg.
The game has received several fixes and improvements based on your recent very helpful feedback. The AI became more effective and charge logic bugs have been fixed. Bugs regarding cavalry cover penalties, retreat and other factors of battle gameplay, have been addressed. Finally, it has been fixed a bug that could cause very large AI armies in campaign, especially in the smaller engagements. Read below the list of the most important changes:
New [List]
<*>Battle of Chickamauga added to the Historical Battles list.
<*>Campaign is expanded to next phase that includes the Battle of Chickamauga and one smaller battle for each side.
[/List]
Balances [List]
<*>Increased further the long range damage of 20Pdr Cannons.
<*>Gettysburg battle improvements/fixes made it more challenging for both sides.
<*>Chancellorsville time to capture is longer so player cannot "steal" victory as before.
<*>Shiloh historical battle improved for North side (Union reinforcements arrived too early before, spoiling the true nature of the battle which was a Confederate ambush).
[/List]
Attempting to break the CSA right flank
Fixes [List]
<*>Fixed bug that made Cavalry melee penalty in forests and fortifications to not work. Now cavalry will have a more realistic role in the battlefield without being overpowered.
<*>Fixed problem in campaign AI strength scaling. Previously the AI armies could be extremely overpowered depending on Corps nbr of player, especially in small battles.
<*>Some bug fixes that could result in battle freezes.
<*>Fixed retreat path issues. Now retreat directions should be much better.
<*>Fixed save bug that re-initiliazed the objectives conditions, corrupting the battle results to inconsistent states.
[/List]
AI
Patch 0.75 rev18295 Hotfix
Greetings Generals,
We've deployed a hotfix based on your quick reports.
Patch 0.75 rev18295 Hotfix
Fixes [List]
<*>Fixed 2nd Day in Battle of Gettysburg (South) that could not continue if you did not capture Little Round Top or Cemetery Ridge.
<*>Fixed Chancellorsville battle that could not be ended in 1st day, even though you captured the farm.
<*>Various hotfixes in timers for Battle of Gettysburg and Chancellorsville.
<*>Fixed wrong portrait of Colonel Chamberlain (custom portrait added with more resemblance to actual face).
<*>Corrected Corps names for Historical Battle of Shiloh.
<*>Various text fixes.
[/List]
Balances [List]
<*>Increased the CSA army size in Battle of Gettysburg (Campaign version) so the battle can get intensive for all days.
<*>Removed 5 brigades for CSA player army in 1st day engagement of <*>Gettysburg because it was possible to receive huge army that can overwhelm the Union and end the battle. It is also more realistic because historically the brigades of the first attacking CSA Corps arrived fully at the end of the day.
[/List]
AI [List]
<*>Improved AI firing distances so now it should be more effective because it will stand and shoot in good range without hesitations.
<*>Improved AI charging decisions. It should attack more decisively weak points with more units.
[/List]
Thank you for your amazing feedback!
The Game-Labs Team
EDIT: The negative command points that you get after battle of Chancellorsville is the impact of older game version's bug. The bug is fixed but saves are not updated with the fix. We are sorry for the inconvenience but you will have to either replay the battle or restart your campaign to fully repair this issue.
Unleashing the Battle of Gettysburg!
Generals,
We are happy to announce the new game update which expands the campaign to the battle of Gettysburg and offers several new battles, fixes and improvements.
The battle of Gettysburg can last up to four days, depending on the situation, and its outcome will play crucial role in the campaign, when the next stages will be complete.
The armies meet on July 1st 1863
The Gettysburg campaign includes one smaller engagement for each side, "Battle of 2nd Winchester" for the Union and "Battle of Brandy Station" for the Confederates.
In order to enjoy one of the most decisive moments of the famous Battle of Gettysburg we've also added the new custom battle "Pickett's charge", that includes many thousands of soldiers to please your needs for epic charges!
In addition to the new game content we have addressed several issues that you have reported to us and improved the game in various aspects, including the AI, with aim to enhance further the battle experience and challenge.
Confederates attack at Culp's Hill
Have a look at the summary of changes in our official blog or below:
Patch 0.75 rev18265
New Features [List]
<*>The Historical battle of Gettysburg.
<*>Campaign expanded to Gettysburg phase and includes 2 additional smaller engagements + the special campaign version of the battle of Gettysburg.
<*>New custom battle: "Pickett's charge".
<*>Supply wagon can be set to supply All/Small Arms/Artillery. By default it will work as previously by supplying all units within its radius. (Tooltips are temporarily missing)
<*>Skirmishers functionality improved. Skirmishers will stand on Hold mode and will evade more efficiently by keeping a safe distance and shoot constantly.
<*>Fortifications major fix overhaul. Now fortifications will not cause previous targeting problems (no firing) and according to their type they will be more vulnerable from flanks/rear. So fortifications, especially in Fredericksburg will be able to break sooner if one side is overwhelmed by flank fire. Also fortifications have now proper distribution of soldiers and no gaps that could cause melee issues.
[/List]
AI [List]
<*>Fixed major bug that made AI to stall in a defensive formation and not actively attack or defend elsewhere.
<*>AI balanced to be more effective and active overall.
<*>Fixed AI bugged state that interrupted its actions resulting in doing less damage in shooting and melee.
[/List]
Balances [List]
<*>Melee is balanced so that frontal charges are less effective while flank/rear attacks will continue to be powerful but for a limited time, so melee attacks have to be better organized to be successful.
<*>Reduced Shock cavalry melee strength as it was overpowered.
<*>Further 20 Pdr cannon rifle enhance.
<*>Balanced better the previously overpowered skirmishers
<*>Reduced the melee rating of Springfield 1861/1863 and Fayatteville because they were overpowered.
<*>Fortifications receive more morale impact by firing at them, especially at flanks.
[/List]
Pickett's charge battle event
Fixes [List]
<*>Fixed issue that prevented the possibility to win the Battle of Chancellorsville as Confederate on the 1st day and also improved AI and timing of missions.
<*>Various minor fixes in some battles.
<*>Fixed some major issues in damage system that could overpower units, especially those belonging to player.
<*>Fixed bugged Kill ratio condition in multiday battles (It counted only last played day or session).
<*>Fixed pathfinding errors that could make reinforcement units to move on the sides of the map instead of forwards.
<*>Fixed player formation inconsistencies.
[/List]
Controls [List]
<*>Improved selection/drag arrow responsiveness/sensitivity.
[/List]
At this point we want to sincerely thank again the guys who have helped us enormously with their volunteered testing to finalize the new game update:
[List]
<*>Koro
<*>Col_Kelly
<*>GeneralPITA
<*>CSA Watkins
<*>Mr. Mercanto
[/List]
It was our duty to inform you. Now you can advance to battle and if you have anything to report, please do so in our forums:
We just deployed a new hotfix which includes the following:
Fixes
Major fix in retreat. All the reported issues or most of them, should be now solved. Units should not retreat toward enemy or sideways. Please let us know if the retreat problems are gone.
Fixed JEB Stuart not appearing in Battle of Fredericksburg.
William Lee and Fitzhugh Lee have more distinguishable names (They are not identical units).
Fixed AI units not occupying trenches at start up of Fredericksburg battle campaign version.
Fixed very high cover bonus that could make units almost indestructible in some locations.
Fixed wrong AI weapons supply. For example Richmond rifles could be supplied wrongly to Union AI infantry in campaign.
Optional beta For those who still experience random freezes, we updated the Open Beta so you can test out experimental performance changes that will possible address the problem. To access the beta please follow the below procedure:
- Right click "Ultimate General: Civil War" in steam library and select "Properties"
- Go to Tab "Betas"
- Copy/Paste this code "ugcwPublicBeta" to the empty space and press "Check Code" button
- Your code should be confirmed and then you can switch to the beta mode from the list "Select the beta you would like to opt into".
Note At any time you can switch back to the normal version of the game by selecting "NONE - Opt out of all beta programs" in the list.
Please continue to provide your feedback, as we acknowledge everything to improve further the game.
The Game-Labs Team
EDIT:
Hotfix rev17914 uploaded - Fixed wrong bridge pathfinding (Units could move on impassable areas)
- AI should make wider lines, not merge infantry brigades as before
0.74 Hotfix
Hello Generals!
We prepared a hotfix based on your reports.
- Fixed issue with cover.
- Fixed possibility of neverending phase in Battle of Chancellorsville South version. It could happen if the South was able to take Chancellorsville in 1st day
- AI troops training increased for Battle of Chancellorsville South version (it could be too low and the battle too easy for Union player)
- AI troops training increased for Stones River South Campaign version (Historically the Confederates were veterans and has to be reflected to make the battle more challenging for the Union player and more possible to trigger 2nd day)
- Blackwater River battle has improved win/draw conditions to give more incentive to play this hard battle
- Siege of Suffolk has now also a draw condition (It was missing)
We are working to fix issues related to routing.
Please restart Steam client to get the latest version of the game.
We are always happy to read your feedback that helps us to understand your needs and improve the game more!
Enjoy!
The Game-Labs Team
Bonus v0.74 Update gives Mac Support!
Generals,
The game is now available on Mac!
Existing owners If you already bought the game and want to play it in your Mac, just install Steam and download the game.
Min Specs OS: 10.7
Processor: 2.0 Ghz Dual Core CPU or faster
Memory: 4 GB RAM
Graphics: GeForce or AMD gpu equivalent with Intel 4000 or higher
Storage: 2 GB available space
Enjoy!
The Game-Labs Team
Patch v0.74 offers 10 more battles
Hello Generals!
We are very glad to announce our next game content update. The new patch adds two new historical battles, the "Battle of Stones River" and "Battle of Chancellorsville" and expands the campaign up to May 1863. In total, we offer 10 new battles in the campaign. Furthermore, we improved the game regarding AI and fixed several issues that you reported. You can take a look of the changes in our blog: http://www.ultimategeneral.com/blog/patch-v074-offers-10-more-battles
or in the below list:
Version 0.74 rev17880
New features [List]
<*>New historical "Battle of Stones River".
<*>New historical "Battle of Chancellorsville".
<*>Campaign expanded up to "Battle of Chancellorsville" phase. The campaign expansion includes 10 different battles: 4 small engagements for each side and the special campaign versions of "Battle of Stones River" and "Battle of Chancellorsville".
<*>New campaign difficulty "Legendary mode", suitable only for the players who strive for extreme challenge.
[/List]
AI improvements [List]
<*>Fixed some bugs in AI decisions and now AI should more properly reinforce and attack areas, strongly and decisively when needed.
<*>Improved AI artillery efficiency. AI cannons should support better and at closer distance the infantry.
[/List]
Battle of Chancellorsville
Balances [List]
<*>Fixed very low damage in high cover places, such as dense forest areas. The previous low damage could make flanking maneuvers obsolete, confuse AI and prolong fire fights too much.
<*>Fixed very low damage of 20Pdr Parrots.
<*>2nd Manassas Battle has more Confederate Veterans opponents in campaign version (battle should be more difficult for the Union).
<*>Campaign AI opponent scaling is better balanced.
<*>Battle of Fredericksburg "remastered". It includes one more phase making it more challenging for both sides.
[/List]
Battle of Stones River
Bug fixes [List]
<*>Fixed bug that made reload rate to decrease and not to increase according to firepower rating. This affects damage and AI decisions positively.
<*>Improved some retreat direction issues.
<*>Fixed some bugs that could cause Freezes.
[/List]
Other [List]
<*>Several text improvements/fixes based on your reports.
[/List]
New difficulty mode only for the bravest!
We are always happy to read your feedback that helps us to understand your needs and improve the game more!