Conductor aftershocks now spread damage to nearby enemies and other conducting objects
Underwater electric attacks now cause conduction in all underwater enemies (and the player)
Added Sound Effects Volume option
Added Muffle Music While Underwater option
Added "Puppeted" alter arm option for enemies
Added console commands "forcepuppet", "forcesand" and "forcebossbar"
Earthmover Rocket Launcher, Mortar and Tower are now spawnable with the Spawner Arm
Added "Previous Variation" bind, Q by default (Last Used Weapon is now unbound by default)
General Changes
Bloodsplatter collision system has been rewritten to greatly improve the accuracy of environmental collisions
Updated and reorganized the options menu
Replaced "Checkpoint" pause menu button in intermissions with a "Skip" button
Hitting a coin in a split state with an Alternate Revolver will now reset the draw state of all equipped Alternate Revolvers, as well as play a shorter recovery animation
Coins now increase the damage of the explosions of explosive hitscans
Player healing block from getting hit by an explosion now only applies to bloodsplatters caused by explosions
Shockwaves now fade out instead of disappearing instantly
Increased style points for explosions that don't kill
Added new style bonuses for the S.R.S. Cannon
Screwdriver railcannon now has style bonuses
Reduced style points gained from a successful projectile boost from 150 to 90
Auto-aim will now also target hookpoints
Nailgun magnets can now be fired immediately after changing to the weapon and will no longer interrupt standard firing
Added a sound effect to firing a Nailgun magnet
The hologram display of the Rocket Launcher will move to a more visible position when using the middle weapon position option
Player rockets are no longer attracted to magnets that are connected to an enemy if the enemy is dead
Trams will now instantly kill any enemies they hit
Added arrows to UI scrollbars to make it clearer they can be scrolled
Level stats HUD element and cheats overlay positions mirror when Weapon Position is set to Left in order to reduce overlay with other HUD elements
Capped SSJ speed to 100u/s
Ground slam no longer causes projectile interruptions
Added a "Cyber Grind Only" option to the Mission Restart/Quit Warning setting
No Weapon Cooldowns cheat now also stops magnet timers
Enemy Changes
Minotaur now has an attack for hitting a target that's on its back
Reduced Cerberus orb damage from 35 to 20
Idols now give style points when destroyed
Enemy projectiles will now get destroyed between Cyber Grind waves
Increased Knuckleblaster damage to Drones so a single punch can still kill a radiant Drone
Added a secondary bar to the Earthmover brain that shows the time until the next Idols spawn
Earthmover Brain now takes increased damage from parried projectiles
Added vertical line to Ferryman lightning windup to more clearly show where the lightning can be chargebacked
Dying Hideous Masses can now be whiplashed to
Punching a dying Mindflayer into a Gutterman now breaks its shield
Mannequins in the Cyber Grind now spawn on melee tiles instead of projectile tiles
Improved textures for Insurrectionists Angry and Rude
Enemy hitscans no longer cause hitstop when hitting an enemy rocket unless the player is riding on it
Reduced Guttertank Cyber Grind spawn cost and spawn cost increase from 55 to 40
Ferryman parries can now also cause the Conductor bonus
Level Changes
Added a new checkpoint near the start of 7-4 to reduce restart time
Added a new checkpoint after the fall of the clocktower in 7-2
Added terminals near Alternate weapon pick up spots for easier arsenal control
Added an error message to the 7-2 payload panel when trying to lower payload without tram
Tweaked 2-1 dash jump tutorial text for clarity
Hard Damage related tutorials no longer show up on difficulties that have no hard damage
Red Soul Orb tutorial message no longer shows up on Harmless difficulty where maximum health is already 200
Using the Disable Enemy Spawns cheat now also disables background enemies from 2-1, 2-2, 2-3 and 4-1
5-2 cabin door will no longer open exclusively outwards
Fixes
Fixed magneted nails getting pushed by explosions again
Fixed the exit/restart warning messages in appearing behind the pause menu the Intermissions, making them unclickable
Slightly lowered the trigger for the Tutorial end pit so players can no longer accidentally slip out of it
Fixed 6-2 Gabe only using one combo attack before the first taunt on Harmless and Lenient
Fixed Sharpshooter not being able to destroy homing mortars
Fixed the breaking of the first 5-2 Idol before the Filth has spawned causing the Filth to stay blessed
Fixed game freezing when throwing a soap at an idoled Drone
Fixed some cheats-only console commands not requiring cheats to be turned on
Fixed Cyber Grind song names popping up even if the song is looping
Fixed being able to punch while paused
Level names now appear at a speed independent from framerate
Fixed a small gap in the geometry next to the entrance door in 7-4
Fixed a small gap in the floor of the 7-4 secret path that could cause players to fall through
Fixed blurriness in the text in the main menu
Fixed the 5-S leaderboard's title being blurry
Fixed the 5-S leaderboard sometimes overflowing
Removed an invisible collider in the Credits Museum
Fixed the 7-4 sand warping too much with texture warping
Improved camera angle check for posing mannequins
Swordsmachine AI no longer breaks after throwing a sword at a flying enemy
Modified hookpoint values now get properly saved in sandbox saves
Fixed the player unstucker trigger under the 7-2 bomb being visible
Fixed 2-2's first checkpoint not disabling the black cube blocking off the previous area if the player has gone far enough to activate it
Fixed a small gap in the ceiling of 2-2's generator room
Fixed an untagged wall in 1-2
Fixed the 1-2 blue skull room door not closing if the player checkpoints after picking up the skull
Fixed Swordsmachines getting launched up unpredictably when attacking up a ramp
Fixed the Swordsmachine spiral sword throw having an incorrect speed at lower difficulties
Fixed the style meter text sometimes appearing behind weapons
Fixed the Hideous Mass, Flesh Prison and Flesh Panopticon death animations not healing the player if blood is turned off
Fixed 0-4 challenge counting total slide time and not uninterrupted slide time
Fixed 4-1 final arena sometimes having a delay before ending
Fixed issues with loading Violence layer music in the Cyber Grind
Streetcleaner canister no longer gets teleported to world origin if its spawn room reaches the maximum gib count after a canister instakill
Fixed Filth limbs sometimes getting teleported to world origin
Fixed a bug that caused Size 2 fish to be uncatchable
https://twitter.com/NewBlood
Patch 15: The FULL ARSENAL Update
Additions:
Added 7-S
Added Alternate Weapon in 7-2 secret
Added "Firestarter" red Rocket Launcher variation
Added "JumpStart" red Nailgun variation
Added "Sawed-on" red Shotgun variation
Added Brutal difficulty
Conductor aftershocks now spread damage to nearby enemies and other conducting objects
Underwater electric attacks now cause conduction in all underwater enemies (and the player)
Added Sound Effects Volume option
Added Muffle Music While Underwater option
Added "Puppeted" alter arm option for enemies
Added console commands "forcepuppet", "forcesand" and "forcebossbar"
Earthmover Rocket Launcher, Mortar and Tower are now spawnable with the Spawner Arm
Added "Previous Variation" bind, Q by default (Last Used Weapon is now unbound by default)
General Changes:
Bloodsplatter collision system has been rewritten to greatly improve the accuracy of environmental collisions
Updated and reorganized the options menu
Replaced "Checkpoint" pause menu button in intermissions with a "Skip" button
Hitting a coin in a split state with an Alternate Revolver will now reset the draw state of all equipped Alternate Revolvers, as well as play a shorter recovery animation
Coins now increase the damage of the explosions of explosive hitscans
Player healing block from getting hit by an explosion now only applies to bloodsplatters caused by explosions
Shockwaves now fade out instead of disappearing instantly
Increased style points for explosions that don't kill
Added new style bonuses for the S.R.S. Cannon
Screwdriver railcannon now has style bonuses
Reduced style points gained from a successful projectile boost from 150 to 90
Auto-aim will now also target hookpoints
Nailgun magnets can now be fired immediately after changing to the weapon and will no longer interrupt standard firing
Added a sound effect to firing a Nailgun magnet
The hologram display of the Rocket Launcher will move to a more visible position when using the middle weapon position option
Player rockets are no longer attracted to magnets that are connected to an enemy if the enemy is dead
Trams will now instantly kill any enemies they hit
Added arrows to UI scrollbars to make it clearer they can be scrolled
Level stats HUD element and cheats overlay positions mirror when Weapon Position is set to Left in order to reduce overlay with other HUD elements
Capped SSJ speed to 100u/s
Ground slam no longer causes projectile interruptions
Added a "Cyber Grind Only" option to the Mission Restart/Quit Warning setting
No Weapon Cooldowns cheat now also stops magnet timers
Enemy Changes:
Minotaur now has an attack for hitting a target that's on its back
Reduced Cerberus orb damage from 35 to 20
Idols now give style points when destroyed
Enemy projectiles will now get destroyed between Cyber Grind waves
Increased Knuckleblaster damage to Drones so a single punch can still kill a radiant Drone
Added a secondary bar to the Earthmover brain that shows the time until the next Idols spawn
Earthmover Brain now takes increased damage from parried projectiles
Added vertical line to Ferryman lightning windup to more clearly show where the lightning can be chargebacked
Dying Hideous Masses can now be whiplashed to
Punching a dying Mindflayer into a Gutterman now breaks its shield
Mannequins in the Cyber Grind now spawn on melee tiles instead of projectile tiles
Improved textures for Insurrectionists Angry and Rude
Enemy hitscans no longer cause hitstop when hitting an enemy rocket unless the player is riding on it
Reduced Guttertank Cyber Grind spawn cost and spawn cost increase from 55 to 40
Ferryman parries can now also cause the Conductor bonus
Level Changes:
Added a new checkpoint near the start of 7-4 to reduce restart time
Added a new checkpoint after the fall of the clocktower in 7-2
Added terminals near Alternate weapon pick up spots for easier arsenal control
Added an error message to the 7-2 payload panel when trying to lower payload without tram
Tweaked 2-1 dash jump tutorial text for clarity
Hard Damage related tutorials no longer show up on difficulties that have no hard damage
Red Soul Orb tutorial message no longer shows up on Harmless difficulty where maximum health is already 200
Using the Disable Enemy Spawns cheat now also disables background enemies from 2-1, 2-2, 2-3 and 4-1
5-2 cabin door will no longer open exclusively outwards
Fixes:
Fixed magneted nails getting pushed by explosions again
Fixed the exit/restart warning messages in appearing behind the pause menu the Intermissions, making them unclickable
Slightly lowered the trigger for the Tutorial end pit so players can no longer accidentally slip out of it
Fixed 6-2 Gabe only using one combo attack before the first taunt on Harmless and Lenient
Fixed Sharpshooter not being able to destroy homing mortars
Fixed the breaking of the first 5-2 Idol before the Filth has spawned causing the Filth to stay blessed
Fixed game freezing when throwing a soap at an idoled Drone
Fixed some cheats-only console commands not requiring cheats to be turned on
Fixed Cyber Grind song names popping up even if the song is looping
Fixed being able to punch while paused
Level names now appear at a speed independent from framerate
Fixed a small gap in the geometry next to the entrance door in 7-4
Fixed a small gap in the floor of the 7-4 secret path that could cause players to fall through
Fixed blurriness in the text in the main menu
Fixed the 5-S leaderboard's title being blurry
Fixed the 5-S leaderboard sometimes overflowing
Removed an invisible collider in the Credits Museum
Fixed the 7-4 sand warping too much with texture warping
Improved camera angle check for posing mannequins
Swordsmachine AI no longer breaks after throwing a sword at a flying enemy
Modified hookpoint values now get properly saved in sandbox saves
Fixed the player unstucker trigger under the 7-2 bomb being visible
Fixed 2-2's first checkpoint not disabling the black cube blocking off the previous area if the player has gone far enough to activate it
Fixed a small gap in the ceiling of 2-2's generator room
Fixed an untagged wall in 1-2
Fixed the 1-2 blue skull room door not closing if the player checkpoints after picking up the skull
Fixed Swordsmachines getting launched up unpredictably when attacking up a ramp
Fixed the Swordsmachine spiral sword throw having an incorrect speed at lower difficulties
Fixed the style meter text sometimes appearing behind weapons
Fixed the Hideous Mass, Flesh Prison and Flesh Panopticon death animations not healing the player if blood is turned off
Fixed 0-4 challenge counting total slide time and not uninterrupted slide time
Fixed 4-1 final arena sometimes having a delay before ending
Fixed issues with loading Violence layer music in the Cyber Grind
Streetcleaner canister no longer gets teleported to world origin if its spawn room reaches the maximum gib count after a canister instakill
Fixed Filth limbs sometimes getting teleported to world origin
Fixed a bug that caused Size 2 fish to be uncatchable
Patch 14d Changelog
Fixed Chess bot sometimes not working
Fixed players being unable to throw books away with the individual punch buttons
Fixed Corpse of King Minos' barb wire not rendering correctly
Fixed Hideous Mass' spawn effect not appearing
Fixed Hideous Mass' lighting in 1-3 not working correctly
Mannequins can no longer throw themselves into pits when trying to melee
Fixed bindings options menu sometimes disappearing
Fixed multi-track songs in the Cyber Grind not working properly
Console text box now refocuses after autocompleting
Fixed walljumps when diving from a core eject boost not working properly
Fixed Cerberus projectile sometimes dealing 20 damage instead of 35
Fixed the Overheat nailgun's sound being pitched too low if no heatsinks are available
Removed "[sic]" from Revolver info
Fixed player getting stuck when ground slamming on the spoiler blockers in the Credits museum
Fixed Chess victory SFX replaying when the chessboard is deactivated and reactivated after one side wins a game
Fixed a bug where the player would stay crouched if sliding and unsliding in the same frame
Fixed a bug that caused Size 2 fish to be uncatchable
Patch 14c Changelog
Changes:
Added chess functionality to the Credits museum
Added a optional seperate punch binds for each arm
Move arm, delete arm and modify arm can now be used in normal levels
Updated Hideous Mass model and texture
Reduced Mindflayer's radiance health buff from 2x to 1.5x
Made "Do Robots Dream of Eternal Sleep?" loop twice by default in the Cyber Grind
Increased secret orb requirement for the final weapon color template from 86 to 100
Increased recharge speed for nails
Decreased delay for "Conductor" aftershock
Sawblades no longer get the nailbomb damage bonus
Red errors in the console now default to being expanded since people would forget to do so when posting bug reports
Renamed controls menu weapon slots from numbers to weapons to make them easier to change
Screwdriver no longer breaks when attached to dead Guttermen
The timer in 7-1 now stops as soon as the boss' death animation starts
A dying Mindflayer's death countdown now resets when launched with a Knuckleblaster punch
Dying Mindflayers and dead Guttermen are now whiplashable
Player can now heal off of dying Mindflayers
Added icons for some cheats that didn't have them yet
Lowered priority for punching saws
Raised priority for punching coins
Added credits for the public domain songs "Take a Look at Molly" and "Gymnopedie No.1" in the Additional Music Credits book
Lowered 7-4 security system beam speed on Harmless and Lenient difficulties
Increased rocket speed reduction when ridden by player from 75% to 65%
Slightly lowered style requirements for 7-1, 7-2 and 7-4
Reimplemented "Super Slide Jump" tech
Added a console command for forced stacktrace extraction for modders
Fixes:
Fixed bugs relating to Whiplash binds
Fixed weapon wheel not working properly on controller
Fixed the doors in 5-3's second half opening the wrong way
Fixed the Hideous Mass armor not working correctly
Fixed the Cyber Grind leaderboard sometimes lagging when using custom music
Fixed "enemies ignore player" cheat not working on Leviathan
Fixed Fullbright cheat not working well with levels with heavy fog such as 7-3
Fixed the level end leaderboard only showing up to 4 people
Player no longer moves with large objects as if standing on them while noclipping
Swordsmachine no longer attacks other enemies while blinded
Swordsmachine now properly targets Stalkers if any are around
Fixed Stalkers not targeting the player when no other targets are available
Fixed 4-2 circular checkpoints not re-enabling as intended
Fixed the Cyber Grind special enemies being unable to spawn on their earliest set spawn wave
Fixed a bug with the Cyber Grind uncommon enemy calculations sometimes causing double the intended amount of Virtues to spawn
Fixed Knuckleblaster shotgun shells no longer colliding with the ground
Fixed mismatched Violence layer "origName" values for modding purposes
Fixed the 1-1 challenge not working correctly if the player grabs a checkpoint before the time runs out
Fixed Guttertanks sometimes being parryable after death
Fixed the 7-1 boss not unlocking the enemy data strategy field when first fought
Fixed the 4-S tab stats menu counter
Fixed Ferryman's lightning no longer causing an explosion when chargebacked
Fixed the Advanced Strategy section for the Railcannon referring to the wait time as 15 seconds instead of 16
Fixed an accidental reversion of the Revolver's data section into an earlier, shorter version
Fixed odd physics behavior with blinded dying Virtues
Cannonballs will now snap to be directly in front of the player's position if punched at a target that's close, to avoid being launched at odd angles
Fixed a bug that caused the audio to distort and break if the player spawns many blinded Guttermen
Fixed the Electric Railcannon's variation description overlapping with the Already Owned button
Fixed an invisible collider at the spawn point in the Sandbox causing odd behavior with the Spawner arm
Fixed explosions being able to break unbreakable Clash mode boxes
Fixed Guttermen sometimes not properly unsandifying when dying
Fixed framerate-related inconsistencies with trams
Fixed the bloodsplatter caused by a Drone's death not healing the player
Dead enemies can no longer get hit by the same projectile multiple times, often causing the game to hitch or freeze
Fixed punching a Screwdrivered enemy corpse causing the screw to reattach and detach rapidly
Round Trip no longer instakills Guttertanks if they are being protected by an Idol
Swordsmachine's thrown swords can no longer hit the same enemy multiple times
Added a teleport failsafe in case the player gets stuck under the bomb while it's lowering in 7-2
Fixed the game freezing for a moment while loading another song in the Cyber Grind
Fixed the particle effects and rubble caused by the 7-2 clocktower falling not spawning correctly
Fixed a bug where coins or magnets hitting a freezecharged rocket would cause an unintentionally large explosion
Fixed tutorial prompts sometimes not displaying the relevant button bind
Fixed Strays, Schisms and Soldiers incorrectly using the Filth's movement speed values
The same button can no longer be bound to the same action multiple times
Cancelling the weapon wheel with a projectile boost no longer causes level timer speed issues
Fixed a bug that caused Husks to not count as kills if not targeting the player
Fixed a bug that caused Size 2 fish to be uncatchable
Patch 14b Changelog
Guttertanks will now stagger and become parriable when not hitting anything with a punch
Freezecharged rockets no longer cause red explosions when shot with a revolver
Improved performance in 7-1
Improved performance in 7-3
Improved performance in 7-4
Fixed bug that would cause 7-4 final encounter to begin without the player being inside
Fixed hole in the side of the 7-4 boss
Fixed collision bugs in 7-4
Console commands now also get autocompleted by pressing enter instead of just tab
Fixed level stats overlay not working in P-1 and P-2
Added level stats overlay support for the Cyber Grind
Fixed the radiant spawn rate in the Cyber Grind not working correctly
Fixed a ceiling in the bomb station in 7-2 not having collision
Made the panel to open the way after the 7-2 ambush clearer
Fixed a rare bug that caused the 7-2 blood river's hitbox still be active while the player is inside the final arena, causing them to sometimes get warped outside
Fixed the intro interior lights turning off when restarting from the first 7-2 checkpoint
Fixed the door not unlocking when restarting from the first 7-2 checkpoint if the player has gone outside
Fixed the Whiplash course pits causing an empty style bonus to appear in the HUD if a dead enemy falls into them
Fixed Gabriel's spawner arm preview's swords being offset from his body
Timers for yellow hookpoints now reset on checkpoint restart
The invisible walls of 7-3's intro get disabled if teleporting to a checkpoint
The third secret of 7-2 and second secret of 7-3 no longer get automatically unlocked on beating the level
Mindflayer beam caused by Knucklebaster launch can no longer hurt the player
Guttermen now spawn more frequently in the Cyber Grind
Renamed "Parry Flash" option to "Parry Screen Flash" to make its function clearer
Added a parry flash to landmines when they're activated
Fixed Whiplash not working properly on controller
Fixed Stalkers moving around while blinded
Fixed enemies not being properly blinded while under the effect of a Crystal of Madness
Fixed Ferryman's lightning tracking the player even when targeting enemies
Fixed enemy blood sometimes not healing the correct amount
Fixed offset santa hats for V1, 4-4 V2 intro and skulls
Added a landmark for the 7-2 secret path to make it easier to find
Reverted changes made to door blocking code to fix 1-4's plank and niche 7-2 softlocks
Added more terminals in 7-4
Increased size of Soldier spawn trigger in 7-4
Fixed a bug where the Streetcleaners in 7-4 would no longer spawn if the player had activated a checkpoint
Moved 7-4 distant decoration slightly closer
Changed the undashable beams in 7-4 from turqoise to magenta to differentiate them
Slightly reduced rotating speed of beams in 7-4 final encounter second half
Slightly reduced rotating speed of beams in 7-4 final encounter on Violent difficulty
Fixed inconsistencies in recharge speed when not holding the weapon for Overheat, Alternate Overheat and Alternate Sharpshooter
Fixed Mannequin's charging projectile effect sometimes not disappearing on death
Fixed the 7-1 preboss terminal showing the wrong Tip of the Day
Fixed the secret red soul orb fights in 7-1 and 7-2 still activating even if Disable Enemy Spawns cheat is turned on
Updated 7-1's navmesh to allow the enemies from the secret red soul orb fight to properly land on platforms across the pit
Fixed the 7-1 post-tram infinite tunnel not working if the player restart from checkpoint
Whiplash pull will no longer get cancelled by a rocket in the way
Fixed a graphical bug in the Hakita credits book in the Credits museum
Fixed Mauricing enemies also causing a "+SPLATTERED" style bonus
Fixed Hideous Mass corpse stretching out wildly when getting Mauriced
Fixed Gabriel teleporting like crazy while fighting large enemies like Hideous Masses and Insurrectionists
Increased blood catching range for the final 7-3 tree
Fixed navmesh oversight that caused enemies to sometimes get stuck inside two of the walls in the final arena of 7-3
Added hurtboxes to 7-1 boss' belly and unprotected arm
Fixed Whiplash rocket return sometimes not dealing damage
Enemy rockets no longer get freezecharged unless they have been ridden on
Fixed a bug where Mannequins would sometimes clip into the ceiling and possibly out of bounds if dropping off a wall right next to a ceiling
Fixed a bug that caused the first phase of the 7-1 boss to always function as if on Harmless difficulty
Guttertanks no longer turn into Guttermen in Sandbox saves
7-1 boss no longer turns into a Mannequin in Sandbox saves
Fixed a bug where Insurrectionists would sometimes get stuck on the side of the Cyber Grind arena
Fixed magnet inconsistencies between Flesh Prison and Flesh Panopticon
Fixed the 0-2 setpiece enemies that only the Swordsmachine can kill counting as kills
Guttertanks now only spawn on melee tiles in the Cyber Grind
Violence layer hall doors now open faster when the player is moving fast
Added seasonal hats to the sleeping Filth easter egg
Fixed the spawner arm preview for MDK having a seasonal hat
Fixed Malicious Faces leaving behind invisible unbreakable corpses when Mauriced
Fixed Malicious Railcannon being called Sharpshooter in the variation info pop-up
Fixed the 5-1 and 5-3 challenges not resetting correctly when respawning from checkpoint
Falling out of bounds in the final 7-1 room will now teleport the player back inside it
Gutterman will no longer stand back up if the player activates a checkpoint during their death animation
Fixed the crosshair stamina meter not working if the player isn't using the Standard HUD
Fixed Guttermen and Guttertank not becoming radiant in the Cyber Grind
Fixed a bug that caused Size 2 fish to be uncatchable