Ultrawings cover
Ultrawings screenshot
Genre: Simulator, Adventure

Ultrawings

5/21/18 Patch Notes!

Hey all,

We just rolled out an update that should now resolve the last control issues.

All players should now be on the same build. There is no need to be on separate branches.

5/16/18 Patch Notes...

We just pushed out a small update that fixes the Oculus Touch detecting as HOTAS4 issue.

Sorry about that!

5/15/18 Patch Notes...

Today's update has something for almost everyone.

- For WindowsMR users we completely redid the control scheme to take advantage of the motion controllers! The game will detect them properly now on the Press a Button screen. You can control rudders and the flight stick using the analog sticks and grab is now on the grip button. We've even updated the controls instruction card located in each office too.

- Steam Achievements should now work when playing with a Rift.

- We've added a new race for the Gee Racer (it's the third race in the satellite airport off Wayward Island).

- Misc bug fixes.

5/6/18 Patch Notes!

This small update includes a much requested change for gamepad and joystick users.

We removed the little icon that always floated in front of your face and instead just trigger one when you are looking at an interactive object.

5/4/18 Patch Notes...

-- Fixed instructional cards for certain joysticks.
-- Tweaked dead zone of all major supported devices.

If you want to adjust the deadzone for your supported stick or gamepad open up the aileron and elevator schemas and change the inputThreshold value (range is 0 - 1).

5/2/18 Patch Notes!

Hey all,

We just pushed out some QoL improvements and added some more jobs for the Racer.

-- If you have an X52, T16000M, HOTAS4, or HOTASX you will see unique images for them in the control detection screen and the instructional card in the office.

-- More jobs for the Gee Racer.

-- Various bug fixes.

For WMR users we are planning on creating custom controls to take advantage of their input layout.

If you run into any issues please drop us an email at support@bitplanetgames.com.

4/24/18 Patch Notes...

Just pushed out another patch that fixes some audio and joystick issues.

-- Audio mix is much improved on Vive platforms now.

-- Added support for X56 Rhino sticks and throttle

-- Warthog should now be working properly.

However, we discovered an issue with pedals and standalone throttles that we're investigating. If you use a throttle that is connected to your stick (HOTAS4, X52, HOTASX) you should be fine.

4/22/18 Patch Notes...

- Attempted fix for Vive Control desync issue.

We can't reproduce this on our end but we updated to the latest SteamVR plugins so, hopefully, that fixed it. If you are one of the few that still sees it we are going to need you to contact us so we can get more info.

- Misc. audio tweaks.

- HOTAS Warthog sticks are now detected properly but there are still problems with their mapping (specficially, the throttle) that will be fixed in a future patch.

- Better shadows!

As always if you run into any issues email us at support@bitplanetgames.com!

Thanks!

4/19/18 Patch Notes...

Hey all,

We just pushed a patch that includes the following:

-- Support for Thrustmaster TWCS Standalone throttle! Use with the T16000M for a fantastic HOTAS experience!

-- Fixed Sport Plane flight physics issue.

-- Fixed Glider flaps lever issue.

-- Adjusted audio spatialization.

-- More misc. bug fixes.

If you run into any issues don't hesitate to drop us a note at support@bitplanetgames.com or post in our Steam forums!

4/11/18 Patch Notes!

- Added CH Rudder Pedal and Saitek Rudder Pedal Support! You should be able to use these pedals with the currently supported flight sticks (Thrustmaster HOTASX, HOTAS4, T16000M, Saitek X52)

NOTE: There is a problem with HOTASX sticks showing up as HOTAS4. We're not clear why this is going on and are investigating.

Next update or the one directly after that should include support for standalone throttles.

We are also working on expanding the Joystick Detection Tool so that you can actually use any stick, any throttle, and any pedals and configure them to your liking. We'll have more details as we get closer to completion.