Umbraseal cover
Umbraseal screenshot
Genre: Indie

Umbraseal

《Umbraseal》Feature Friday - 2019.10.11

We finally finish the game flow update. Because of budget issue, further features development will be postponed indefinitely. We gain a lots of feedback and experience from making this game. Hope we can bring these experience to to near in the future. Thanks for everyone support 《Umbraseal》.

Feature



  • add stage progress ui
  • auto adjusting generation map size
  • ui add tooltips


Bugfix



  • fix shop item for selling limit

Feature Friday - 2019.10.4

This week, we apply new game flow with only one level but 100 stages inside. In the near future, we will only update for UI and finish this game.

Feature



  • apply new game flow
  • remove enter level ui effect
  • remove player life an ui
  • store scene add logo


Bugfix



  1. fix mine generate error
  2. prevent minimap display in store scene
  3. fix auto save stage

Feature Friday - 2019.9.27

This week, we add new store UI and remove special bullet. In the next weeks, we will update for the new game flow. Currently consider to remove story related feature from roadmap, because of budget.




Features



  • enable drop gold
  • update battle UI
  • add shop scene for healkit / hp max powerup / atk powerup
  • disable drop powerup item
  • remove special bullet
  • update quest ui

Feature Friday - 2019.9.20 (early announcement)

Because new store UI and game flow still working in progress. We have to skip weekly update in order to ensure new features can bring more complete game experience.

Feature Friday - 2019.9.13

The scenario system almost ready. But before we add story, we still want to adjust difficulty and game flow. We tend to make Umbraseal more friendly for beginner. So we divide difficulty to four level. The enemy in easier difficulty will shoot less bullets or be spawned in smaller group. In addition, we may replace level selection by more linear game flow to decrease play time in each stage.

Feature



  • adjust enemy hp by difficulty.
  • adjust seal number by difficulty.
  • adjust map size by difficulty.
  • adjust minion bullet pattern by difficulty.
  • reduce boss stage phase by difficulty.
  • adjust boss bullet pattern by difficulty.
  • town and library normal level add middle stage.
  • adjust enemy pack size by difficulty.
  • make all level available.

Feature Friday - 2019.9.6

We start to work on story and scenario system this week. Although it is not totally ready for players, we think some components of this system can still improve gameplay. So we add obstacle objects for some area theme as minor update. Hope scenario system can be finished in the next week.





Feature



  • area theme add more deploy
  • update town and library boss i18n


Bugfix



  • fix obstacle sprite height
  • fix reused sprite renderer color

Feature Friday - 2019.8.30

This week we add area boss for town theme. The bullet patterns of this boss are more complex than previous ones. In addition, we make this boss interact with player by constantly moving. Hope it can improve game play. wwwww





Feature




  • add town boss stage


Bugfix




  • prevent cursor delayed render on black screen border
  • prevent return ui text wrapping after changing screen size
  • fix time step for shot related systems
  • make delay laser twinkle for visibility

Feature Friday - 2019.8.23

This week we add area boss for library theme. Although it may be easy to beat by shadow ability, but its bullet patterns is very fancy and looks interesting. :P





Feature




  • auto adjust resolution for pixel perfect
  • library theme use wood floor tile
  • add straight laser
  • add library boss stage


Bugfix




  • remove unused resolution option
  • fix fullscreen option state when starting game
  • fix boss stage lighting
  • prevent town and library level ui be blocked by base bar ui

Feature Friday - 2019.8.16

This week we are trying to add town and library area theme. The visual design of those areas may be changed, so we use mid-stage to show the concept first. Further adjustment and boss stage is coming soon.

Feature



  • add town mid-stage
  • add library mid-stage


Bugfix



  • prevent switches ui disappear after exiting to map



Feature Friday - 2019.8.9

According to players feedback, running Umbraseal cause a lots of CPU usage. So we deal with this problem in first week. If there is no more issue, we will focus on new area theme in the next few weeks. And thanks for your feedback, your feedback make Umbraseal became better game !

The following list is all issue we handled in this weekly release:

  • merge components into shot move pattern
  • refactor loose laser as extended bullet
  • refactor bullet and laser physic
  • bullet and laser apply transparent when delay
  • debug shape drawing apply body transform
  • update unity to 2019.2
  • reduce anime system cpu time (25% -> 1%) by only changing shader instead of material
  • prevent ui new sprite at runtime
  • condition and action functor prevent virtual function overhead
  • enemy brain use less fps
  • prevent runtime generic cast
  • behavior tree prevent virtual function overhead
  • enable incremental GC
  • unity sprite drawer reuse game object
  • physic prevent prevent virtual function overhead
  • physic use less runtime memory
  • enable vsync
  • remove SCC_Ver1_10a pattern and asset
  • remove straight laser
  • remove unused skill system
  • remove unused fire entity
  • remove unused delayed render system
  • remove unused development option
  • remove unused attack combo time