We finally finish the game flow update. Because of budget issue, further features development will be postponed indefinitely. We gain a lots of feedback and experience from making this game. Hope we can bring these experience to to near in the future. Thanks for everyone support 《Umbraseal》.
Feature
add stage progress ui
auto adjusting generation map size
ui add tooltips
Bugfix
fix shop item for selling limit
Feature Friday - 2019.10.4
This week, we apply new game flow with only one level but 100 stages inside. In the near future, we will only update for UI and finish this game.
Feature
apply new game flow
remove enter level ui effect
remove player life an ui
store scene add logo
Bugfix
fix mine generate error
prevent minimap display in store scene
fix auto save stage
Feature Friday - 2019.9.27
This week, we add new store UI and remove special bullet. In the next weeks, we will update for the new game flow. Currently consider to remove story related feature from roadmap, because of budget.
Features
enable drop gold
update battle UI
add shop scene for healkit / hp max powerup / atk powerup
disable drop powerup item
remove special bullet
update quest ui
Feature Friday - 2019.9.20 (early announcement)
Because new store UI and game flow still working in progress. We have to skip weekly update in order to ensure new features can bring more complete game experience.
Feature Friday - 2019.9.13
The scenario system almost ready. But before we add story, we still want to adjust difficulty and game flow. We tend to make Umbraseal more friendly for beginner. So we divide difficulty to four level. The enemy in easier difficulty will shoot less bullets or be spawned in smaller group. In addition, we may replace level selection by more linear game flow to decrease play time in each stage.
Feature
adjust enemy hp by difficulty.
adjust seal number by difficulty.
adjust map size by difficulty.
adjust minion bullet pattern by difficulty.
reduce boss stage phase by difficulty.
adjust boss bullet pattern by difficulty.
town and library normal level add middle stage.
adjust enemy pack size by difficulty.
make all level available.
Feature Friday - 2019.9.6
We start to work on story and scenario system this week. Although it is not totally ready for players, we think some components of this system can still improve gameplay. So we add obstacle objects for some area theme as minor update. Hope scenario system can be finished in the next week.
Feature
area theme add more deploy
update town and library boss i18n
Bugfix
fix obstacle sprite height
fix reused sprite renderer color
Feature Friday - 2019.8.30
This week we add area boss for town theme. The bullet patterns of this boss are more complex than previous ones. In addition, we make this boss interact with player by constantly moving. Hope it can improve game play. wwwww
Feature
add town boss stage
Bugfix
prevent cursor delayed render on black screen border
prevent return ui text wrapping after changing screen size
fix time step for shot related systems
make delay laser twinkle for visibility
Feature Friday - 2019.8.23
This week we add area boss for library theme. Although it may be easy to beat by shadow ability, but its bullet patterns is very fancy and looks interesting. :P
Feature
auto adjust resolution for pixel perfect
library theme use wood floor tile
add straight laser
add library boss stage
Bugfix
remove unused resolution option
fix fullscreen option state when starting game
fix boss stage lighting
prevent town and library level ui be blocked by base bar ui
Feature Friday - 2019.8.16
This week we are trying to add town and library area theme. The visual design of those areas may be changed, so we use mid-stage to show the concept first. Further adjustment and boss stage is coming soon.
Feature
add town mid-stage
add library mid-stage
Bugfix
prevent switches ui disappear after exiting to map
Feature Friday - 2019.8.9
According to players feedback, running Umbraseal cause a lots of CPU usage. So we deal with this problem in first week. If there is no more issue, we will focus on new area theme in the next few weeks. And thanks for your feedback, your feedback make Umbraseal became better game !
The following list is all issue we handled in this weekly release:
merge components into shot move pattern
refactor loose laser as extended bullet
refactor bullet and laser physic
bullet and laser apply transparent when delay
debug shape drawing apply body transform
update unity to 2019.2
reduce anime system cpu time (25% -> 1%) by only changing shader instead of material
prevent ui new sprite at runtime
condition and action functor prevent virtual function overhead