Umbrella Corps cover
Umbrella Corps screenshot
PC PS4 Steam
Genre: Shooter

Umbrella Corps

For Windows🄬 7 operating systems (OS) users

Windows🄬 7 operating systems (OS) users: Microsoft has ended support for these OSes, so Capcom will also remove them from the list of supported OSes for this title as of April 24, 2022. Beyond this date, support for gameplay on any unsupported OSes can only be offered for previously known issues, and Capcom will not be able to troubleshoot any new issues.

Version 1.06 Update (Aug. 19th)

The following changes have been made in Version 1.06 Update:

Game modes

  • "4 Survivors" mode added


Maps

  • "Lanshiang" map added


Items

  • MAG-REV Umbrella, Waltham BSAA, and Smoke Grenade SP added
  • Chrome Mask, Chrome Shield, and Chrome Jammer added
  • New I.C.O.N.s added


4-player matches added (One Life, Multi-Mission matches)
<*>A countdown now starts when the lobby has 4 players. (If there is at least one 3-man squad the game will wait for 6 players as before.)

Free match fixes

  • In order to make it easier for players to converge on the same free matches, round and time settings are no longer selected when creating a free match lobby to make it easier for other players to find.


Win and loss counts for players joining and leaving ongoing matches

  • When joining an ongoing match, it will no longer count as a loss if you are unable to join successfully.
  • When leaving an ongoing match, it will be counted as a loss unless you are winning.


U-Trials

  • "One For All" unlock conditions relaxed


Due to these changes, if you already meet the requirements, you will unlock the trial the next time a ranked match results screen is displayed.

If you unlock the trial in this manner however, the ""New Recruit"", ""Squad Master"", ""U Can't Touch This"", and ""Umbrella Corps"" trophies will not be unlocked themselves, and you will need to meet the ""One For All"" and other related trial requirements a second time to unlock them.

We apologize for any inconvenience.

Version 1.06 Update (Aug. 19th)

The following changes have been made in Version 1.06 Update:

Game modes

  • "4 Survivors" mode added


Maps

  • "Lanshiang" map added


Items

  • MAG-REV Umbrella, Waltham BSAA, and Smoke Grenade SP added
  • Chrome Mask, Chrome Shield, and Chrome Jammer added
  • New I.C.O.N.s added


4-player matches added (One Life, Multi-Mission matches)
  • A countdown now starts when the lobby has 4 players. (If there is at least one 3-man squad the game will wait for 6 players as before.)

    Free match fixes

    • In order to make it easier for players to converge on the same free matches, round and time settings are no longer selected when creating a free match lobby to make it easier for other players to find.


    Win and loss counts for players joining and leaving ongoing matches

    • When joining an ongoing match, it will no longer count as a loss if you are unable to join successfully.
    • When leaving an ongoing match, it will be counted as a loss unless you are winning.

      U-Trials

      • "One For All" unlock conditions relaxed

        Due to these changes, if you already meet the requirements, you will unlock the trial the next time a ranked match results screen is displayed.

        If you unlock the trial in this manner however, the ""New Recruit"", ""Squad Master"", ""U Can't Touch This"", and ""Umbrella Corps"" trophies will not be unlocked themselves, and you will need to meet the ""One For All"" and other related trial requirements a second time to unlock them.

        We apologize for any inconvenience.
  • Upcoming Version 1.05 (Aug. 4th)

    The following changes are planned for release on August 4:

    Players

    • New methods for exiting cover
      (Crawling, switching to Brainer)
    • New methods for cancelling a dash when entering cover (Switching to Brainer, pulling down on the left stick, switching weapons)
    • Cover position can now be changed even when crouching

    One Life Match

    • Scoring changes (much higher scores can be obtained)

    Multi-Mission

    • Scoring changes (higher scores awarded for mission-specific actions)


    About the scoring changes
    Scoring has been adjusted to address the following issues:

    • Differences between scoring in One Life and Multi-Mission matches
    • Points awarded for actions relative to each mission's rules in Multi-Mission matches were comparatively low compared to points awarded for kills

    One Life matches should now generally award higher scores than before.

    Overall Multi-Mission scores will not change drastically, but it should now be easier to score points by following the mission rules.

    Previously, players who attempted to play Multi-Mission matches as intended by focusing on mission points may have been at a disadvantage compared to those players who focused on kills.
    These adjustments should make mission scoring more enticing for all players.

    Also, while this isn't reflected in the score itself, the winning team receives more experience than the losing team, meaning it is in the best interests of all players to aim for a team win rather than individual kills.
    We apologize for not making this clearer before.

    Further fixes and improvements to follow

    Upcoming Version 1.04 Update (Jul. 15th)

    The following changes are planned for release on July 15:

    Improved matching

    • Matching is faster
    • Members of the same squad are matched preferentially

    Players

    • Players using heated Brainers take more damage
    • Weapons can now be reloaded when opening and closing doors and shutters.

    Multi-Mission

    • Respawn locations modified
    • Briefcase holders in Protector and Collector modes move more slowly
      (Movement speed in Collector mode varies according to the number of briefcases held)

    General

    • Assignment of players to teams has been rebalanced
    • The delay between rounds has been reduced.
    • I.C.O.N.s can now be used until the end of the round.


    Further fixes and improvements to follow - please stay tuned!

    Patch Version 1.03 Now Available (JUL. 7)

    The following changes are have been made on July 7:

    • New stage "The Mansion", available in One Life and Multi-Mission matches.
    • Fixed issues that could cause the game to freeze.
    • Improved matching (further updates to follow).
    • New addition to the interface. (Zombie Jammers are marked on dead players when available.)
    • Improved controls. (Rebalanced LT and RT firing sensitivity.)
    • Weapons rebalanced. (Brainer and Heated Brainer have been nerfed. Jammer Buster and Sensor Grenade now have a smaller area of effect, and fewer are provided.)
    • The overhead view after dying in a One Life match has been improved. (Enemy players are no longer visible unless one or more of the following applies: less than 1 min remaining, enemies that are firing, enemies affected by a Sensor Grenade, enemies with a charged Brainer, enemies performing special grapples.)
    • Respawns during a Multi-Mission match have been changed. (Respawn timer reduced, respawn invulnerability slightly lengthened.)
    • Explanation of the rules for One Life and Multi-Mission added. (The title of the match mode has been changed to the explanatory text.)
    • Tweaks to enemy AI (Cerberus weakened in One Life and Multi-Mission matches.)
    • Camera position improved.
    • Aiming system partially modified. (New options and stops added.)

    Further fixes and improvements are planned. Please stay tuned!

    Upcoming Patch Version 1.03

    The following changes are planned for release on July 7:

    • New stage "The Mansion", available in One Life and Multi-Mission matches.
    • Fixed issues that could cause the game to freeze.
    • Improved matching (further updates to follow).
    • New addition to the interface. (Zombie Jammers are marked on dead players when available.)
    • Improved controls. (Rebalanced LT and RT firing sensitivity.)
    • Weapons rebalanced. (Brainer and Heated Brainer have been nerfed. Jammer Buster and Sensor Grenade now have a smaller area of effect, and fewer are provided.)
    • The overhead view after dying in a One Life match has been improved. (Enemy players are no longer visible unless one or more of the following applies: less than 1 min remaining, enemies that are firing, enemies affected by a Sensor Grenade, enemies with a charged Brainer, enemies performing special grapples.)
    • Respawns during a Multi-Mission match have been changed. (Respawn timer reduced, respawn invulnerability slightly lengthened.)
    • Explanation of the rules for One Life and Multi-Mission added. (The title of the match mode has been changed to the explanatory text.)
    • Tweaks to enemy AI (Cerberus weakened in One Life and Multi-Mission matches.)
    • Camera position improved.
    • Aiming system partially modified. (New options and stops added.)

    Further fixes and improvements are planned. Please stay tuned!

    Patch 1.012 Now Available

    1.012 Patch Notes -- June 30, 2016

    • Mouse controls - The speed and behavior of the mouse controls have been adjusted.
      Further updates will follow as necessary.

    Patch 1.011 Now Available

    1.011 Patch Notes -- June 29, 2016

    • Added Traditional Chinese, Simplified Chinese, and Korean localization to WW build.

    Update and patch news for Umbrella Corps

    The following issues are affecting some Umbrella Corps players, and will be investigated and addressed accordingly.
    Capcom sincerely apologizes for any inconvenience.

    - Matching:
    Matching fails to work optimally for some users depending on network conditions.
    The underlying issues will be fixed incrementally as soon as possible.

    We are currently investigating the following issues in particular:

    - Ranked match lobbies occasionally have difficulty reaching the player cap
    - Depending on network conditions, some users can appear to join and immediately leave a lobby
    - Multiple users with poor network connections can be placed in the same lobby

    - Weapon power
    Although weapon power is correctly modified according to distance, we are aware of an issue that can result in an unexpected increase in the power of certain weapons.

    We are considering nerfing certain weapons, along with adjusting the number of throwable weapons that can be held.
    Any changes will be applied incrementally.

    - Overhead view
    We will be improving the overhead view that is displayed after dying in a One Life match.
    Changes will be applied incrementally.

    Any future proposals, and update releases, will be announced on this page.