Unaware cover
Unaware screenshot
Genre: Adventure, Indie

Unaware

New Update (0.4.0)

Hello all,

I know, I’ve been very quiet for a while, but now I want to share what I've been working on lately. It may not be visible when playing the new update at first glance, but a lot has been changed underneath the hood.
The entire codebase has been completely reworked. That was really necessary for the future progress. After doing this overhaul some bugs have been flushed out as well. All patch notes are listed below.

All UI elements and scripts have been cleaned up. The game used to handle all UI logic within a single script, but now that script has been divided and spread out into multiple scripts instead, so that each script only handles its own logic. This is a way more efficient solution and it also saves a little performance here and there.

Same goes for the object interaction functionality such as Puzzles, Items and NPCs. All interactions used to use a single script for every interactable object and then based on its name was able to find the correct function to initialize by comparing two strings. This was a really terrible solution and could quickly do some wrong behaviors.

The very next thing for me to do, will be to synchronize the alpha version with this brand new demo version. That shouldn’t be too hard.

In the near future, the goal is to add following systems to the game:

  • Save / Load feature
  • Reworked NPCs (AI)
  • Localization Support
  • Player Controller

Distant future goals:

  • More content (Lore, Puzzles, Objectives, NPCs / Enemies?, Environments etc.)
  • New Humanoid models and animations, including eyes and mouth.
  • New 2d artwork (Icons, drawings etc.)
  • New music for the game

Last but not least I want to mention that Unaware has a 4 year anniversary. It feels so unreal that 4 years have passed so quickly. Unaware - is the very first game project I released on itch.io and it has been through a lot of changes. I’ve made a video which showcases some of the major overhauls the game has received over the years. Check it out here:



Patch notes:

  • Improved all UI elements in the game. The old version used several canvases. Now the game only uses one for all the UI.

    • Improved the Journal & the document reading system. This Includes fixing the bug where wrong documents could get displayed.
    • Improved the Game Menu.
    • Improved the Inventory.
  • Improved the way of interacting with objects work like with puzzles, items, NPC’s etc.
  • Added the functionality for Localization, so it will become easier to change language. Additional languages will be added eventually.
  • Disabled the Chess puzzle gameplay. Now, you only need to find the missing pieces to solve the puzzle.
  • Within the Stove puzzle, it’s now easier to drag the pan around.
  • Added a culling feature onto the kerosene lamps which will boost the performance and also prevent unwanted light bleed through the walls / floors.
  • Changed the way transitions between cameras works (Player’s vision to a puzzle view and back).
  • Fixed a bug where the candle holder still worked after running out of candle wax.

New Update (0.3.2)

Happy Halloween everyone!


A new update for Unaware is now ready, which also includes the Halloween event.

A little description of the event:


Down in the basement, rumors say that an evil witch is lurking around and also that she eats people. In addition, she also collects pumpkins.
Do you dare to dare to enter the basement?

There have also been a lot of bug fixes which are listed below.

Patch notes:



  • Replaced the old input system with Unity’s newest input system. This opens up a lot of options which make it possible to support different devices such as game controllers and joysticks etc in the future.
  • Replaced the old first person controller with a newer and more improved version
  • Reinstalled a better working crouch function.
  • Added an option to rebind keys within the game menu.
  • Added an option within the game menu to invert both the mouse X and Y axis.
  • Added an option within the game menu to enable / disable the subtitles.
  • Added the Halloween event to the demo.
  • Added the Halloween objective.
  • Fixed an issue in the inventory which could occur if the player clicks the drop icon while there’s an item on the mouse cursor. All visible item icon buttons now get disabled whenever an item gets clicked.
  • In the stove puzzle, the pan now snaps onto the heater.

New Update (0.3.1)

Hello all,
A new update is now out for the Unaware demo only. The upgrade process to Universal Render Pipeline (URP) didn’t quite go as expected. It ruined the previous shaders such as the water, fire and smoke effects, so I have to replace those before I can release the next version of the Alpha version.

Patch notes for the Unaware demo version only:


  • Fixed a bug which messed up some text fields within the journal.
  • Fixed a bug which made it possible to solve the cube puzzle without doing it correctly.
  • Fixed a bug within the journal, where the enlarge button in the documents section didn’t show the correct documents.
  • Fixed a bug where Elizabeth got stuck in corners.
  • Fixed a bug where Elizabeth was able to detect the player through walls and closed doors.
  • Fixed a bug where the player’s candle was enabled and decreasing while being in a puzzle.
  • Improved and increased the sensitivity of the scrollbar function within the journal. The scrollbar UI gets visible if the Journal contains at least 10 objectives or documents.
  • Removed “Crouch” from the key mapping description since there’s no crouch function in the game for the moment.
  • Added a drop function on specific item types, to prevent cluttering inventory.
  • Added some ambient sound effects
  • Reorganized a couple of items and objects inside the house.
  • Refactored a lot of code structures, because it was very old and unnecessary.