Uncle Chop's Rocket Shop cover
Uncle Chop's Rocket Shop screenshot
Genre: Puzzle, Simulator, Indie

Uncle Chop's Rocket Shop

Playtest Now Closed!

Devotees!

Thank you so much to everyone who took part in our playtest, it is now closed.

We appreciate the feedback you have provided, however if you didn't get chance to fill out the feedback form before the playtest ended, we would appreciate it if you could take the time to tell us what you think here.

Don't forget to join us on Discord for all the latest updates and chat with fellow play testers!





Playtest Build Update 4

You know the drill – you tell us what's wrong, we make it right, all is forgiven.

To everyone with access to the playtest who hasn't yet got involved, now's the perfect time; we'll be running the playtest until at least the end of the year, while chillin' at the Discord fireside.

If you're in the US, UK, Canada or Australia and haven't yet signed up, it's not too late – head over to the store page and request access, and we'll grant you entry shortly after.

General



  • Fixed full-screen manual scale being too large in small modules.
  • Manual emissive light now scales with module scale.
  • Fixed bin entering the aether when dragged offscreen.
  • Adjusted wire generation logic with intent to resolve modules not correctly interpreting wire layout.
  • Fixed issues with wires not routing their input correctly.
  • Fixed sockets for levers not previewing placeable object.

UI



  • Fixed upgrade description text defaulting to fluid machine description until hovered.

Manual



  • Fixed typo on camera page 4.

Items



  • Fixed polaroids not saving the correct state.
  • Fixed removeable levers not updating their function correctly.

Modules



  • Added manual page icon to Tomfoolery module.
  • Added manual page icon to Cartridge Encoder workshop machine.
  • Fixed cartridge encoder platformer waypoint to display correct text.

Accessibility



  • Added Click & Hold Mouse options. When this setting is enabled, a second click is required to release holding. Can be applied either to all module interaction or to movable objects only.

If you use this feature, please provide any feedback on Discord to help improve this, as with any other accessibility features/issues.

Playtest Build Update 3

More fixes for the fixers.

General



  • Fixed items getting stuck in fence module ("It is a greedy machine, no takebacks!").
  • Fixed Wilbur falling off workshop annex elevator causing upper floor to be inaccessible.
  • Fixed issue with incorrect workshop slot placement in Workshop Annex.
  • Fixed an issue with elevator not working when carrying.
  • Fixed Limbo Droose's end of playtest dialogue repeating. Note: existing saves that have beaten the playtest will still experience this dialogue a single time before new dialogue begins.
  • Fixed instance of Limbo Droose dialogue being out of order.
  • Fixed soft-lock when adding time with floodlights after the day ends.

Items



  • Lowered the cost of the bulb.
  • Added a second bullet point to this section because having only one felt weird.

Modules



  • Star Map – fixed star map material not correctly updating when replacing a broken IC.
  • Headlights – rebalanced the earnings.

Playtest Build Update 2

Another day, another update, another big thanks to everyone involved!

Here's what's changed:

General


  • Several texture optimisations.
  • Tweaked workshop annex slot positions to prevent environment occluding inventory.
  • Fixed bug where movables getting stuck in sockets when left overnight.
  • Added preview when placing refuel station.
  • Fixed options buttons' scale not returning to default after hover-over.
  • Fixed soft-lock with hose when cancelling tool whilst spraying
  • Fixed being unable to leave Kyle's lair during the tutorial (shame, he was enjoying the company).
  • Fixed manual being able to be lost off screen.
  • Fixed modules being cut-off screen left on narrower aspect rations.
  • Fixed texture streaming issue with book when docked in tray.

Workshop Machines


  • Fluid Filler – can no longer switch modes whilst fluid cannister is attached.
  • Honk Pancake Maker – fixed being able to place pancakes in hovering over the machine

Items

  • Pump – fixed pump not being interactable in inventory on following day

Playtest Build Update

Thanks to all those who have submitted feedback so far, we’re incredibly grateful.

We’ve just pushed a patch for the playtest build. Here’s what’s changed:

General Changes


  • Fixed manual being available early to the player in the tutorial module where they first receive it.
  • Fixed being able to get a mystery job in tutorial.
  • Fixed tutorial soft lock after letting the day timer run out.
  • Fixed weird objective text wrapping.
  • Tweaked some Droose tutorial dialogue.
  • Slightly reduced intensity of landing ship camera shakes.
  • Crashed ship will only ever spawn with Oil module on day 2.
  • Security mini-boss – will now spawn with Oil and Fuel modules + one random one.
  • Security mini-boss – reduced total breakage allowance on job (i.e. less can go wrong).
  • Fixed collision on arrival capsule launch controls.


Controls and Interface


  • Added 'a' & 'd' keybinds to tool mode toggling
  • Adjusted auto-round value on screws – this should result in less unwanted snapping back!
  • Added key prompt for Toilet module hose trajectory.
  • Tweaked dialogue control prompts.
  • Now auto-hides irrelevant control prompts when in conversation.
  • Fixed checklist being stuck on screen for a short time after handing in job.
  • Fixed issue with tutorial objectives not correctly removing.


Module Changes


  • Star Map module – fixed manual icon not being attached to door.
  • Star Map module – fixed issue resulting in false reporting of doors being left unsecured.
  • Tomfoolery module – now only appears from day 2 onwards.
  • Tomfoolery module – now correctly loads error level when cartridge is not correctly encoded.
  • VR module – now only appears from day 2 onwards.
  • Oil module – tweaked acceptable max oil level.
  • Oil module – tweaked related manual pages.
  • Security module – tweaked related manual pages.
  • Security module – increased the max timer.
  • Security module – increased the top-up timer increment.

Playtest is now live!

Wakey, wakey, new devotee! Uncle Chop is waiting for you to clock in for your first day at the Little Mesa Rocket Shop. The playtest is now live on Steam for English-language regions! 🚀

The playtest will run until the end of December, so don’t miss out on the opportunity to experience the game early and provide invaluable feedback to help us shape the final game.

Future playtests will be open to other regions at the start of 2024.

If you haven’t signed up yet, it’s not too late! Just go to the Uncle Chop’s Rocket Shop store page, scroll to the playtest section and click ‘Request Access’. If you’re in an eligible region, you’ll gain access to the current playtest shortly after and if you’re not, you’ll be notified in the new year when the playtest is available to you.

Don’t forget to join our Uncle Chop’s Rocket Shop Discord channel to meet other playtesters, ask questions and report any bugs you may come across.

So grab your tool box and head to Little Mesa, your first shift awaits! 🔧

New Gameplay Trailer, Playtesting Applications Open!

That’s right, we’re back with a brand new trailer that will get you fired up to devote your every waking moment to becoming a wage slave to our glorious benefactor, Uncle Chop – *cough* we mean, to having a super-fun happy time playing Uncle Chop’s Rocket Shop.

Behold, and prepare to make a sacrifice to the space gods, for here’s your peek into what you’re getting yourself into on Little Mesa…



Get a load of that! Tingling yet? We thought so… Whilst you eagerly await more updates, we are opening up Steam playtesting sign-ups, so if you want to help us out by providing feedback on the game while enjoying a preview of what’s to come, head to the store page to sign up*.

Playtesting will commence later this year.

Uncle Chop’s Rocket Shop will also be coming to PS5, Xbox Series X/S and Nintendo Switch.
In the meantime, come and join the Uncle Chop’s Rocket Shop Discord!

*signing up doesn’t include handing over your soul… yet.

Announcing Uncle Chop's Rocket Shop!




In an effort to single-handedly prevent the next recession, developers Beard Envy Games and publishers Kasedo Games are working on something new – and it’s damned odd. Here’s the EXCLUSIVE! announcement trailer for your viewing pleasure.



You know what, I can’t live with that lie; it’s not actually exclusive. It was featured about four hours ago in IGN’s Awesome Indies stream at Gamescom, but being a classic narcissist, I’m gonna blame you for missing it and forcing me to lie. It’s OK, I forgive you, and I think we can work on rebuilding our relationship over the coming months; have this exclusive GIF as a symbol of our new trust.





Alright yeah, you got me, that’s not exclusive either. It’s actually featured on our store page, where you can learn even more about our humble little roguelite (roguelike?) spaceship repair simulator.

We also have a Twitter, @unclechops_, if you’re into that kinda thing. Alternatively, if you’re too cool for mainstream socials and prefer debating with fellow walking wallets valued players on the differences between roguelikes and roguelites while overworked videogame professionals look on in silent despair, then click on the Discord link below.



WISHLIST NOW

https://store.steampowered.com/app/1849790/Uncle_Chops_Rocket_Shop/