Unconventional Warfare cover
Unconventional Warfare screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Unconventional Warfare

Progress Update

Greetings, soldiers.

We apologize for how long It’s been since we’ve posted anything, but rest assured we’ve never stopped working on UW.
Without further ado, let us declassify development progress.


Active Abilities


Some might have seen Zuhra’s kick ability before in our twitter post. We’re expanding ability systems so that each character feels unique in their role.
Every character will have one or more active abilities and many passive abilities.
Most active abilities are powerful enough to turn the tides of battle, but the uses are limited. Hence careful planning will be crucial.



3D World Map


The world map is being overhauled from 2D to 3D.
You will be able to see landmarks of locations and view the landscape of the world.



New Event System


The previous text-focused event system is being replaced with a more dynamic version that is more character focused and displays the events through visuals.



Enemy Divisions


In the real world, each military division has their own history and culture.
We aim to reflect this aspect into the enemies you will encounter in UW.
Each division will have unique equipment and traits that will showcase their identity in combat.



New Items


More weapons and pieces of equipment are being added to the game.
An additional equipment slot is being implemented for brand new accessory items.




Details on each topic will be divulged in future update posts.
Stay tuned!

Hotfix v0.8.1.1



This patch focuses on all the reported crashing bugs.

Some bugs were hard to reproduce but we attempted to fix all of them. So if you encounter any crashing bug, repeating or not, please report the bug to us!

We read all the bug report via emails so please keep send them.

Thank you for all the bug reports!


Follow us on Twitter and Discord

Update v0.8.1

Howdy, fellow survivors of 2022. Are you enjoying your Christmas break?

We've been working on yet another backend reconstruction which is why this update took such a long time. We believe it was a necessary step to tackle sooner than later. There won't be any more big backend changes in the future and we'll be working on more content related tasks (weapons, levels, events, etc).


Tank



The tank has now returned to the game! Many elements of its design have been changed since its original iteration, aiming to make the tank easier to use tactically. We’re still tweaking the balance of all tanks, so expect to see some changes in future.


Movement System Rework



(old left, new right)

One of the backend changes was overhauling the movement system. With the old system, you often had to pixel-hunt to find the right position that provides cover for your units. Sometimes units struggled to move to their destinations and there was no way to climb or vault over obstacles.
With the new grid layout, you can easily find a node that provides cover. There’s no more pixel-hunting or units trying to move to the same position. You can now vault over short obstacles to effectively flank your enemies! This change improved many other aspects of the game such as tanks running over destructible objects.




Expanded story content




We’ve added a few additional cutscenes to wrap up the first section of the game.
To accompany the extra story content, we have two new levels! Both of which feature vastly different gameplay from the earlier levels.






Misc Changes



  • Store Repair & Storage : You can now repair your equipment at any store, for a price. It cost slightly more than if you were to repair it yourself with maintenance tools and spare parts during camping. These slots also serve as a local storage space where you can leave some of your items behind.

  • Console command key is changed from f12 to f3 to avoid Steam taking screenshots every time you access console menu.
  • Balancing : We removed different ammo variations of each type (ex. Full Power Ammo having multiple versions) since it was a hassle to manage them in inventory. Bunch of other item stats are adjusted and they will continue to change until we find a good balance.
  • Many bug fixes : Thanks to your bug reports! Please keep telling us if there’s an issue with your playthrough.


For our next update, we plan on expanding and refining the gameplay experience.
Replacing the procedurally generated levels with new handmade levels.
Expanding the equipment roster.
Entirely new and improved event system.
Potentially classes and abilities added.

We plan on getting the next update out sooner rather than later.
As a small dev team, things take time.
We hope you have a happy new year!



Follow us on Twitter and Discord

Hotfix v0.8.0.6

Changes



  • TG-923 Muzzle flash effect related crash: Fixed
  • TG-919 World map camping UI crash: Fixed
  • TG-921 Deselecting members during random encounters removes them from story missions, too: fixed
  • TG-916 Add tooltip to Tankette mission

Check out our public issue tracker

Hotfix v0.8.0.5

Thank you again for the bug reports!

With this patch, while we'll still fix bugs as they are found, we're transitioning our focus towards v0.8.1 content.

Changes

  • Slightly increased small caliber ammo loot spawn rate post-combat
  • Small adjustment in random enemy encounters so that you have a chance to encounter slightly bigger enemy when full squad size.
  • Jamming probabiliy adjusted slightly so it starts jamming at 85% (instead of 90% durability) and the highest jamming chance is reduced from 50% to 45%


Fixes

  • TG-912 Crash when using flamethrower : Fixed
  • TG-913 Crash with DoTween : Fixed
  • TG-910 Crash "Firearm.CheckBulletHit.spawnBullet NullReferenceException" : Fixed
  • TG-894 Crash when Grenadier dies (when dropping bandolier loot) : Fixed
  • TG-846 Soldier getting stuck or being able to squeeze inside rocks : Fixed
  • TG-908 Ankuwa having an invisible obstacle
  • TG-906 Typo in UI : Fixed
  • TG-853 Random encounter dfficulty adjusted
  • TG-911 Missing items in bribery event : Fixed
  • Ammo icons look different per type similar to how they look during combat (ex. full-power ammo is rotated to the left and intermediate ammo is rotated to the right)

Hotfix v0.8.0.4

We were able to track down some tricky bugs thanks to detailed feedback.

Thank you so much for all the bug reports!

Fixes

  • TG-855 Unit alert indicator doesn't disappear : Fixed
  • TG-876 Crash when tank hull hits 0 HP/ammo cook off occurs : Fixed
  • TG-877 Unit health & status icon UI stick on screen after combat end : Fixed
  • TG-878 combat result screen info inaccurate : Fixed
  • TG-880 Worldmap node crash : Fixed
  • TG-881 Crash "Cannot end combat on an invalid tank handle" : Fixed
  • TG-882 Crash "ItemSlotUI.IsHoveringSlot NullReferenceException" : Fixed
  • TG-883 Japanese font throwing numerous warning messages : Fixed
  • TG-884 Crash "Combat.DoUpdateLogic NullReferenceException" : Fixed
  • TG-885 Crash "UIEquip3D.OnDestroy NullReferenceException" : Fixed
  • TG-886 Crash "AIHelper.GetNodesInRegionLayered IndexOutOfRangeException" : Fixed
  • TG-888 Can't repair MGs : Fixed
  • TG-894 Grenadier throwing error on death "ItemManagementException : Tried to move item" : Fixed
  • TG-895 Crash "NodeRenderer NullReferenceException" : Fixed
  • TG-896 Janky tank physics improved. Now units can't collide with tanks.
  • TG-899 Crash "CurrentlyHasObjectiveText() NullReferenceException" : Fixed
  • TG-901 Crash after Bragg takes damage during tutorial : Fixed
  • TG-903 Re-entering control area causing crash : Fixed
  • TG-905 Player can change stance during opening : Fixed
  • Swapping weapons during combat resetting ammo in one of the weapons : Fixed
  • Small cutscene fixes

Hotfix v0.8.0.3

Changes

  • TG-856: Bug reporter now tries to send entire log file in compressed form


Fixes

  • TG-824 Tween crash: Hopefully fixed
  • TG-836 Field manual fatigue and hunger indicator incorrectly explained: Fixed
  • TG-844 Crash when switching to melee while reloading: Fixed
  • TG-857 Field manual spelling mistakes: Fixed
  • TG-859 Abandoned factory event crash: Fixed
  • TG-860 SniperRifle.OnDestroy crash: Fixed
  • TG-863 Dropped enemy weapons not appearing in loot: Fixed
  • TG-864 Camping character portrait update crash: Fixed
  • TG-865 "Buffer too small" crash: Fixed
  • TG-867 Unit holograms missing heads: Fixed
  • TG-869 Tween crash (IndexOutOfRange): Fixed
  • TG-872 Waypoint doesn't display unit direction arrow: Fixed
  • TG-873 World map UI windows stay open after loading: Fixed
  • TG-874 Crash when footstep sounds are played after combat is over: Fixed
  • Small cutscene fixes

Hotfix v0.8.0.2

Fixes



  • TG-851 Squad never grows beyond Bragg and Zuhra: Fixed*
  • TG-825 Tankette mission game over: Fixed
  • TG-826 Mouse cursor disappears during combat results: Fixed
  • TG-829 Tankette fight happens too early: Fixed
  • TG-833 Bragg's pistol missing in airfield cutscene: Fixed
  • TG-840 Crash when story and random events happen during the same turn: Fixed
  • TG-847 Combat results text overlap on ultrawide monitors: Fixed
  • TG-850 Crash when ending a game with a grenade: Fixed
  • Cutscene post processing really messed up: Fixed
  • Cutscene eye animations not working: Fixed

* Sadly the fix doesn't work retroactively and a new game has to be started for the rest of the squad to join.


Attempted fixes



  • TG-824 Tween crash: Couldn't reproduce, attempted fix
  • TG-827 HID crash: Attempted workaround (it's a longstanding Unity bug)
  • TG-845: Grenade throwing crash: Can't reproduce, attempted fix

Early Access Release

This update contains a visual upgrade, with brand new high quality character models. Alongside the new models is a revamped story and completely new cutscenes! We hope that these changes help you become more engaged in the world of UW.


Pricing


0.8 contains less content than the full game, which is why the EA will initially cost $9.99. Early backers of UW will receive extra content in future as compensation for the price dip. You can read more about future pricing and future content here:
https://store.steampowered.com/news/app/831110/view/3210511728810861413

Known Issues in 0.8.0


We put a great amount of time and effort into the development of 0.8.0. However, while me made sure that the game is playable, we did not have the time to address some of the less critical issues. Here's a list of what we're currently aware of:


  • VN text auto play speed cannot be adjusted
  • Performance issues in some cutscenes
  • Audio doesn't fade out at the end of cutscenes
  • Character lighting sometimes rough during cutscenes
  • Bunker level still uses some placeholder textures
  • Blue cover indicator sometimes glitches out (doesn't happen for everyone, restarting the game seem to fix it)
  • Tanks sometimes flip on their sides
  • Enemies sometimes spawn inside of rocks

We're currently in the process of setting up a public bug tracker here.


Beyond 0.8.0


Aside from addressing the aforementioned known issues, the plan is to focus our efforts on making UW feature complete before we add more story content. We want to rectify some long-standing gameplay issues such as the camping/squad management portion of the game being a bit of a chore and the controls being clunky at times.

We'll keep you posted about future updates here on Steam, on Twitter and on Discord.



We want to thank you for your continued support! As usual, we’re open to hear your ideas, thoughts and questions. (Preferably via our Discord server).

Upcoming Update 0.8 & Early Access Release

After months of hard work, we’re finally preparing the release of UW 0.8. This is the update we’ve been teasing for quite a while, with the new models and the main storyline.
Firstly we want to apologize for the lack of regular development updates. We’ve been pouring all of our efforts into preparing update 0.8. It will be released April 21st.


Early Access Release


Due to various circumstances (like our joke deadline becoming a real possibility), UW will enter Early Access with the release of 0.8. This means we’ll start selling the game a bit earlier than we have hoped for.
We’re well aware of the problems that are associated with Steam Early Access, such as games stuck in perpetual development hell and entirely abandoned projects. We’ll do our best to avoid following those negative examples of Early Access releases.


Pricing


Since 0.8 will have less than a third of the content of the full game (more on that later), we don’t feel comfortable charging you the full price just yet. However, lowering the price will result in us undercutting what our Kickstarter backers paid. While it was never our intention, we understand that this might be perceived as us being unfair towards those who supported UW early. We’re in an unfortunate situation, but we still aim to do right by everyone.

After much deliberation, we decided on the following course of action:

  • For the final release, we’re targeting ~$20 (this might change in the future)
  • The initial Early Access price will be $9.99
  • The Early Access price will be raised to the final price once we feel it has enough content to justify the expense
  • All Kickstarter backers (including at the lowest tier) will receive all future DLC for free*
*We have some additional content planned for after UW leaves Early Access. This isn’t just cosmetic DLC, but also a major expansion on characters, with new gameplay mechanics and experiences.


The Release Schedule Going Forward


Not everything has made the cut for the upcoming 0.8 update. A few cutscenes and missions, as well as a plethora of gameplay and graphics improvements are not yet ready. Those were moved to update 0.8.1. This will be a major update in which we want to make UW feature-complete.

Here’s an overview of the release schedule going forward:

[table]
[tr]
[th]Version[/th]
[th]Content[/th]
[th]Free Demo[/th]
[th]Early Access[/th]
[/tr]
[tr]
[td]0.8.0[/td]
[td]New character models, new story[/td]
[td]x[/td]
[td]x[/td]
[/tr]
[tr]
[td]0.8.1[/td]
[td]Finish story act 1, feature-completeness[/td]
[td]x[/td]
[td]x[/td]
[/tr]
[tr]
[td]0.9.0[/td]
[td]Act 2 of the story[/td]
[td]
[td]x[/td]
[/tr]
[tr]
[td]0.9.9[/td]
[td]Act 3 of the story[/td]
[td]
[td]x[/td]
[/tr]
[tr]
[td]1.0.0[/td]
[td]Full release, leaving Early Access[/td]
[td]
[td]x[/td]
[/tr]
[/table]
In simple terms: The free demo will end after act 1 of the story. The Early Access version will receive story updates one act at a time until it is complete. Both versions will get minor stability patches as needed.


Update 0.8 Sneak Peek


New Character Models




New Environments




New Cutscenes







We want to thank you for your continued support! As usual, we’re open to hear your ideas, thoughts and questions. (Preferably via our Discord server).