Undaunted Normandy cover
Undaunted Normandy screenshot
Genre: Strategy

Undaunted Normandy

Update Notes for November 25th

AI bug fixes
Improved dice spin
Added 120 FPS option
Texture updates (WIP)

Update notes for October 29th

- Resolved issue where scout couldn't conceal
- Randomised dice starting rotation (improving roll randomisation)
- MP stability improvements
- General game stability improvements

Update Note for September 2nd

Allow users to create custom scenarios (single player only). For information on how to do this please read the Guides section in this Community area.
Addition of settings to:
- Play in windowed mode
- Remove the tile border
- Prevent the camera moving automatically
- Confirm initiative play
Added helpers on the scenario selection page
Multiplayer games can now use the reinforcements control rule. The game rules being used for a muliplayer game are shown on the game selection page, where the first item shows the fog of war rule and the second item shows the control rule (Std or RE).
Fixed 2D map selection button

Update Notes for August 13th

- Added Undaunted Reinforcements control rule (as an option when starting a new scenario). Note that the AI will play using this mode but isn't tuned to optimise actions properly. This is currently available just for local games, but will be available on multiplayer very soon.
- Multiplayer lobby stability improvements
- Multiplayer: private games older than 10 days still in the lobby will be deleted
- Multiplayer lobby filter added
- Added settings option to start games in 2D map mode
- Fixed an issue preventing the achievement when winning a game on hard setting
- UI improvements (scroll speed and tooltips)

Update for 6th August 2023

- New units in 2D mode appear in 2D mode correctly (not 3D mode)
- Victory condition bug fixed (for Castle Itter and Hill 314 scenarios in particular)
- Dice roll bounce increased
- AI Platoon Guides stopped from guiding suppressed units
- AI Platoon Guides stopped from guiding MG units to unscouted tiles
- Typos in a couple of achievements fixed

August 4th Update

- Fixed mortar spawn issue on Castle Itter
- Fixed debug window opening on Shift-D
- Fixed mortar AI bug
- Multiplayer stability improvements
- Visual tweaks

Known issues:
- Internet connection issues when creating a new challenge can cause an issue
- Mortar AI needs further improvement following immediate bug fix
- 2D allied counters are over-exposed

Plus other reported issues! Many thanks to those who have provided feedback and suggestions.

August 14th Update

- Fixed mortar spawn issue on Castle Itter
- Fixed debug window opening on Shift-D
- Fixed mortar AI bug
- Multiplayer stability improvements
- Visual tweaks

Known issues:
- Internet connection issues when creating a new challenge can cause an issue
- Mortar AI needs further improvement following immediate bug fix
- 2D allied counters are over-exposed

Plus other reported issues! Many thanks to those who have provided feedback and suggestions.

Minor patch 1st August

- Fixed mortar spawn issue on Castle Itter scenario
- Fixed debug window appearing on shift-D
- Some minor cosmetic adjustments
- Some minor performance improvements

Patch notes for July 30th

- Addition of 2D tokens for 2D map mode
- Light model changes
- FPS fix
- Settings AI and tooltip speed slider swapped around
- Unit suppression indicator made larger
- Unit base colours changed to be closer to board game
- Menu scrollbar speed adjustment

Note that the light model change is to resolve some immediate overexposure issues on counters but has caused a couple of minor display issues that will be fixed in the coming days.

Known issue:
As mentioned previously, the Early Access is the first time that the multiplayer system has been under heavy use. It's great to see it being used! There is a known issue where occasional game startup corruptions (probably due to accidental mid-save disconnections) are blocking access to the "Available Games" screen. This causes the screen to fail to return any games. I have a manual fix but a better fix is in the pipeline. The in-progress game screen is unaffected.

Early Access 29/07/2023 Patch

- Fix for hand deal order bug (now deals cards immediately before initiative phase)
- Addition of 30FPS and 60FPS options in the settings menu