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Undead Horde screenshot
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Genre: Role-playing (RPG), Strategy, Adventure, Indie

Undead Horde

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1.1.0 Released - Behold: A Quest Log!



UPDATE: These features are now in the main branch and the default version.

One of the most asked features during EA was quest log. We were unable to complete that task before release but now we have it. It should contain all the stuff related to quests.

Another major addition are the eras 4 & 5. They've been tuned to be more difficult than 2 or 3, but we'd like to have some feedback about that. Should we increase the difficulty more? It's not hardcore at the moment, but we could push it further. Try the beta and send us feedback. We'll keep the 1.1.0 for a while since it has some major changes.

To try this beta, see instructions here: https://steamcommunity.com/app/790850/discussions/0/1837937637904364275/

Here's the change list:

  • Added Quest Log
  • Added Eras 4 & 5
  • Load/Release intro VO to save some memory
  • Added some scaled up (powerwise) items for further eras (2-5)
  • Added art for scorpion stinger
  • Fixed typo in finnish loc
  • "More content" touchfield scroll indicators
  • More powerful version of bone circle for era 2
  • Row indicator for quest log gamepad navigation
  • Prevent loot drops from chicken tuto barrels
  • Added new unique items and improved art
  • Added custom gfx for codex minitus
  • Added "Mysterious Skull"
  • Draw preview of raiseables @ command ring
  • No blood from ent or elementals; blue blood from scorpions
  • Always banish named units last
  • Localized unit name on can't summon text
  • New altar tuto txt for loc (needs to be enabled later)
  • Added a unique icon for ancient relic
  • Tweaked barrel tutorial
  • HP & Mana draw tweaks
  • Added 3rd affix to Scorpion Stinger and Sulfurous Hammer to make them more relevant
  • Always opaque raise cooldown indicator
  • Opaque minimap option
  • Increased shop items cost a bit
  • Reduced hero command costs by roughly 30% across the line
  • Crit cap @ 100%
  • XP/level cap (level 200)+
  • Benevictor portrait
  • Added missing ambient music tracks to citadel dungeon
  • Rings of Feed/Devour are more effective at higher levels (healing maybe max 1/3 of elite orcs in era 2 lvl 24)
  • Ring of Plague has a second more scaled up version, which works better after level 11
  • Fixed passive item swap bug
  • Moved old castle dungeon entrance to make it more visible
  • Show can't equip icon for items on the ground too
  • Added zoom-outs to shops
  • Tooltip alpha/color fix
  • Fixed some message bugs
  • Added picking up nearby items with gamepad left trigger when inventory open
  • Fixed level visit counter bug
  • Jydge actor had the wrong undead model defined which caused actor skeleton mismatch warnings.

What We're Working On



The release of Undead Horde on Steam has been a great success for us - it is one of our fastest selling titles to date. Thanks go to all the players so far!

Currently we're working on some improvements for the next update. I've listed some highlights below

  • Eras 4 and 5
  • Quest log (this has been requested a lot)
  • Balancing stuff
  • More powerful items for eras 2-5

Version 1.0.6 Released



Version 1.0.6 is now the default version. Here's the change list:


  • Added Benevictor undead model
  • Changed some musics
  • Updated credits
  • Fixed a quest/loot bug when killing despaired enemy when necro already dead
  • Adjusted some boss loots
  • Blocked bonefolk affix from appearing on high level items
  • Bug fix: don't require necro as dealer for building destroyed event
  • Peasant statues now have '-' instead of unlocalized 'active'
  • Fixed crystal sockets pentagram decal scale
  • Adjusted raise indicators' locations
  • Misc smaller fixes



First Post-release Update 1.0.5 In Beta



Here's our first post-release update changelist. It has a lot of popular requests done already. The gif above shows the new repositioned raise meter and the new custom cursor (activate with ctrl+n). This one is currently in beta. We will move it to default after some testing.

If you want to try the beta now, follow these instructions: https://steamcommunity.com/app/790850/discussions/0/1837937637904364275/


  • Experimental custom cursor (Windows only ATM) - activate with ctrl+n
  • Re-animation pentagram art improved
  • Raise meter moved into the bottom half
  • Raise meter cooldown is drawn with 0.45x alpha
  • Raise meter art improved
  • Shops update & refresh only after you close the window - you can now do multiple upgrades a lot faster
  • Finnish translation was improved
  • Added the missing loot table for Treeant Forest deed
  • Fixed Nimble affix localizations
  • Cleaned up and compressed intro voiceovers
  • Added Treeant Forest hint to Gravedigger quest
  • Added some missing localization strings
  • Save audio options immediately after leaving screen
  • Nudged item compare panel to better pos
  • Some small balancing changes
  • Visual bug fixed in Citadel Dungeon


Undead Horde Out Today on PC & Consoles



We've now moved the completed version 1.0.4 as the default version - this marks the full version release. Whee!

Our humble thanks to all the early access customers - with your help we made the game a lot better. We hope you've enjoyed playing the earlier versions as much as we enjoyed creating it.

Even though the game is now completed we still plan to make some major updates. One of our goals is to improve the Era-system and maybe add a couple of new affix abilities - what do you think about "splash damage on raise" effect for example?

In any case, have fun with the game and report any problems to us. We'll try to fix any issues as fast as possible.

1.0.4 RC2 In Beta - Transitioning to Complete Version Tomorrow



Undead Horde can be called complete tomorrow! That said, we will still continue updating the game for some time. We're still not completely done with the era system for example and there are some other things we want to do still.

Various circumstances have determined our console launch date to be 15th May though and we want to release all platform versions the same day so tomorrow we will launch the "full version". However, bigger updates like era system polishing aren't stopping just yet!

Also, as planned, the price was increased a bit now that all the content is available (although in beta branch only at the moment - but that'll change soon).

Here are the changes:

  • Option to turn off necromancer voice overs
  • Weakest minions can be banished from the character panel at any time
  • Fixed some item loot levels in later eras (deed rewards & named items mainly)
  • Added missing strings to languages
  • Era-text is updated on the map when changing era
  • Secrets & Eras persistency problems fixed
  • Fixed era urn useability after starting a new game in Era 1
  • Fixed Benevictor spawner destroy FXs
  • Made it more difficult for the orcs to start fighting with elementals in Barbarian Stronghold


We will fix any major issues reported and move this build as the default tomorrow after some testing. If you want to help us, try out the version in beta now - instructions: https://steamcommunity.com/app/790850/discussions/0/1837937637904364275/


1.0.3 RC1 in Beta Branch!



The latest version (1.0.3) is now in beta branch. This version has chapter five open and it can be completed. We're nearing full release so we wanted to open the full game a bit before the actual full release date to get feedback from the era system and the final chapter.

The game can be also replayed in Era 2 and Era 3. The following eras are not necessarily more difficult in early game, but the difficulty level increases as you go. Era 3 hasn't been tested much but it should be the most difficult. We may add more eras if there's demand. We'll also keep balancing the eras as we receive feedback.

If you want to try the final chapter early in beta, here are instructions: https://steamcommunity.com/app/790850/discussions/0/1837937637904364275/

Version 0.9.1.3 Live! - More Localization!



This version has many new localized languages and we've continued to do some bug fixing as well. There are some missing strings in all languages currently. Spanish and Chinese have most holes at the moment - others have only a small handful as they are more recent. We'll complete the languages in the coming days.

Short change list:

  • Finally tracked down & fixed the "disappearing hired heroes"-bug
  • Thirsty's note should be highlighted better in inventory for improved discoverability
  • The game now supports the following languages: Chinese, Spanish, French, German, Finnish, Portuguese (BR), Korean, Japanese and Russian
  • Added an in-game language menu - you change the language real time.
  • Misc smaller fixes & changes


Next we'll focus in preparing the final fifth chapter for publishing. The fifih chapter will also open a new Era, where you can replay the game from the start with all the units unlocked so far. After that there's still a third era, which is a bit more difficult than the second. All this will be available next week thus completing the game.

After the game is complete, we will still listen to feedback and do some updating as long as the game stays lively enough. The era-system hasn't been played much yet still, so we'll probably tweak it further with your feedback.

Version 0.9.1.2 Live!



Version 0.9.1.2 is live.


  • Made wasteland plate combination puzzles optional content.
  • Simplified Orok secret door puzzle
  • Fixed localization bug in enemy encounter announcements
  • Fixed bug with collectible magnetism
  • Updated tutorial images
  • EOT & Aura fx bug fixes
  • Added some rocks to cover unaccessible areas that look walkable
  • Added signal fires to catacomb-02 double pressure plate puzzles
  • Updated treeant forest plate combo hints
  • More margins for camera in cat level 3
  • Chickenify staff max hp scaling increase
  • Named unit hp/damage multi can be set separately in eras, now a bit higher than normal
  • New intro text + speak integrated
  • Final battle changes
  • Citadel-04 changes
  • Changed yorick skull affixes to something more thematic
  • Gave necronomnomnomicon more fitting affixes
  • Benevictor battle stuff
  • Projectile actors now affected by player items
  • Mine has a slightly bigger range to compensate for visual accuracy changes
  • Some era settings adjustments
  • Some affix adjustments for nimble-effect.
  • Clerics++ @ southern desert
  • Updated C4 and C5 loot and quest levels to better match player progression
  • Tangle roots bug fix when multiple casters
  • Allow skip for commander rescue
  • Fixed "Kill Benevictor" quest tips appearing for every instance of Benevictor in the world
  • Added Crossbowman statue to crypt
  • Loot from ancient elementals
  • Optimized citadel levels, made dungeon1 look prettier and added some secrets