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UPDATE:These features are now in the main branch and the default version.
One of the most asked features during EA was quest log. We were unable to complete that task before release but now we have it. It should contain all the stuff related to quests.
Another major addition are the eras 4 & 5. They've been tuned to be more difficult than 2 or 3, but we'd like to have some feedback about that. Should we increase the difficulty more? It's not hardcore at the moment, but we could push it further. Try the beta and send us feedback. We'll keep the 1.1.0 for a while since it has some major changes.
To try this beta, see instructions here: https://steamcommunity.com/app/790850/discussions/0/1837937637904364275/
Here's the change list:
Added Quest Log
Added Eras 4 & 5
Load/Release intro VO to save some memory
Added some scaled up (powerwise) items for further eras (2-5)
Added art for scorpion stinger
Fixed typo in finnish loc
"More content" touchfield scroll indicators
More powerful version of bone circle for era 2
Row indicator for quest log gamepad navigation
Prevent loot drops from chicken tuto barrels
Added new unique items and improved art
Added custom gfx for codex minitus
Added "Mysterious Skull"
Draw preview of raiseables @ command ring
No blood from ent or elementals; blue blood from scorpions
Always banish named units last
Localized unit name on can't summon text
New altar tuto txt for loc (needs to be enabled later)
Added a unique icon for ancient relic
Tweaked barrel tutorial
HP & Mana draw tweaks
Added 3rd affix to Scorpion Stinger and Sulfurous Hammer to make them more relevant
Always opaque raise cooldown indicator
Opaque minimap option
Increased shop items cost a bit
Reduced hero command costs by roughly 30% across the line
Crit cap @ 100%
XP/level cap (level 200)+
Benevictor portrait
Added missing ambient music tracks to citadel dungeon
Rings of Feed/Devour are more effective at higher levels (healing maybe max 1/3 of elite orcs in era 2 lvl 24)
Ring of Plague has a second more scaled up version, which works better after level 11
Fixed passive item swap bug
Moved old castle dungeon entrance to make it more visible
Show can't equip icon for items on the ground too
Added zoom-outs to shops
Tooltip alpha/color fix
Fixed some message bugs
Added picking up nearby items with gamepad left trigger when inventory open
Fixed level visit counter bug
Jydge actor had the wrong undead model defined which caused actor skeleton mismatch warnings.
What We're Working On
The release of Undead Horde on Steam has been a great success for us - it is one of our fastest selling titles to date. Thanks go to all the players so far!
Currently we're working on some improvements for the next update. I've listed some highlights below
Eras 4 and 5
Quest log (this has been requested a lot)
Balancing stuff
More powerful items for eras 2-5
Version 1.0.6 Released
Version 1.0.6 is now the default version. Here's the change list:
Added Benevictor undead model
Changed some musics
Updated credits
Fixed a quest/loot bug when killing despaired enemy when necro already dead
Adjusted some boss loots
Blocked bonefolk affix from appearing on high level items
Bug fix: don't require necro as dealer for building destroyed event
Peasant statues now have '-' instead of unlocalized 'active'
Fixed crystal sockets pentagram decal scale
Adjusted raise indicators' locations
Misc smaller fixes
First Post-release Update 1.0.5 In Beta
Here's our first post-release update changelist. It has a lot of popular requests done already. The gif above shows the new repositioned raise meter and the new custom cursor (activate with ctrl+n). This one is currently in beta. We will move it to default after some testing.
If you want to try the beta now, follow these instructions: https://steamcommunity.com/app/790850/discussions/0/1837937637904364275/
Experimental custom cursor (Windows only ATM) - activate with ctrl+n
Re-animation pentagram art improved
Raise meter moved into the bottom half
Raise meter cooldown is drawn with 0.45x alpha
Raise meter art improved
Shops update & refresh only after you close the window - you can now do multiple upgrades a lot faster
Finnish translation was improved
Added the missing loot table for Treeant Forest deed
Fixed Nimble affix localizations
Cleaned up and compressed intro voiceovers
Added Treeant Forest hint to Gravedigger quest
Added some missing localization strings
Save audio options immediately after leaving screen
Nudged item compare panel to better pos
Some small balancing changes
Visual bug fixed in Citadel Dungeon
Undead Horde Out Today on PC & Consoles
We've now moved the completed version 1.0.4 as the default version - this marks the full version release. Whee!
Our humble thanks to all the early access customers - with your help we made the game a lot better. We hope you've enjoyed playing the earlier versions as much as we enjoyed creating it.
Even though the game is now completed we still plan to make some major updates. One of our goals is to improve the Era-system and maybe add a couple of new affix abilities - what do you think about "splash damage on raise" effect for example?
In any case, have fun with the game and report any problems to us. We'll try to fix any issues as fast as possible.
1.0.4 RC2 In Beta - Transitioning to Complete Version Tomorrow
Undead Horde can be called complete tomorrow! That said, we will still continue updating the game for some time. We're still not completely done with the era system for example and there are some other things we want to do still.
Various circumstances have determined our console launch date to be 15th May though and we want to release all platform versions the same day so tomorrow we will launch the "full version". However, bigger updates like era system polishing aren't stopping just yet!
Also, as planned, the price was increased a bit now that all the content is available (although in beta branch only at the moment - but that'll change soon).
Here are the changes:
Option to turn off necromancer voice overs
Weakest minions can be banished from the character panel at any time
Fixed some item loot levels in later eras (deed rewards & named items mainly)
Added missing strings to languages
Era-text is updated on the map when changing era
Secrets & Eras persistency problems fixed
Fixed era urn useability after starting a new game in Era 1
Fixed Benevictor spawner destroy FXs
Made it more difficult for the orcs to start fighting with elementals in Barbarian Stronghold
We will fix any major issues reported and move this build as the default tomorrow after some testing. If you want to help us, try out the version in beta now - instructions: https://steamcommunity.com/app/790850/discussions/0/1837937637904364275/
1.0.3 RC1 in Beta Branch!
The latest version (1.0.3) is now in beta branch. This version has chapter five open and it can be completed. We're nearing full release so we wanted to open the full game a bit before the actual full release date to get feedback from the era system and the final chapter.
The game can be also replayed in Era 2 and Era 3. The following eras are not necessarily more difficult in early game, but the difficulty level increases as you go. Era 3 hasn't been tested much but it should be the most difficult. We may add more eras if there's demand. We'll also keep balancing the eras as we receive feedback.
If you want to try the final chapter early in beta, here are instructions: https://steamcommunity.com/app/790850/discussions/0/1837937637904364275/
Version 0.9.1.3 Live! - More Localization!
This version has many new localized languages and we've continued to do some bug fixing as well. There are some missing strings in all languages currently. Spanish and Chinese have most holes at the moment - others have only a small handful as they are more recent. We'll complete the languages in the coming days.
Short change list:
Finally tracked down & fixed the "disappearing hired heroes"-bug
Thirsty's note should be highlighted better in inventory for improved discoverability
The game now supports the following languages: Chinese, Spanish, French, German, Finnish, Portuguese (BR), Korean, Japanese and Russian
Added an in-game language menu - you change the language real time.
Misc smaller fixes & changes
Next we'll focus in preparing the final fifth chapter for publishing. The fifih chapter will also open a new Era, where you can replay the game from the start with all the units unlocked so far. After that there's still a third era, which is a bit more difficult than the second. All this will be available next week thus completing the game.
After the game is complete, we will still listen to feedback and do some updating as long as the game stays lively enough. The era-system hasn't been played much yet still, so we'll probably tweak it further with your feedback.
Version 0.9.1.2 Live!
Version 0.9.1.2 is live.
Made wasteland plate combination puzzles optional content.
Simplified Orok secret door puzzle
Fixed localization bug in enemy encounter announcements
Fixed bug with collectible magnetism
Updated tutorial images
EOT & Aura fx bug fixes
Added some rocks to cover unaccessible areas that look walkable
Added signal fires to catacomb-02 double pressure plate puzzles
Updated treeant forest plate combo hints
More margins for camera in cat level 3
Chickenify staff max hp scaling increase
Named unit hp/damage multi can be set separately in eras, now a bit higher than normal
New intro text + speak integrated
Final battle changes
Citadel-04 changes
Changed yorick skull affixes to something more thematic
Gave necronomnomnomicon more fitting affixes
Benevictor battle stuff
Projectile actors now affected by player items
Mine has a slightly bigger range to compensate for visual accuracy changes
Some era settings adjustments
Some affix adjustments for nimble-effect.
Clerics++ @ southern desert
Updated C4 and C5 loot and quest levels to better match player progression
Tangle roots bug fix when multiple casters
Allow skip for commander rescue
Fixed "Kill Benevictor" quest tips appearing for every instance of Benevictor in the world
Added Crossbowman statue to crypt
Loot from ancient elementals
Optimized citadel levels, made dungeon1 look prettier and added some secrets