Here's some minor fixes and tweaks, while awaiting the big day next week.
- Fixed quest line getting stuck when returning to dimension 1 - Fixed necro shield sometimes not blocking same-frame damage - Fixed issue with troops shooting through walls in Desert4 - Fixed archmage duplicating when leaving the stage mid fight - Weakened Fire Mages a bit - Reduced Critical strike chance in affixes - Zooming out a bit on narrow aspect ratios
New Game+ Now Available
Alright, the day has come to release the final piece of the game content: the New Game+. For those who yearn even more to play after the full campaign, this is the solution. The NG+ will basically be endless: You can delve into as deep as you can but as far as we know, everyone will face defeat at some dimensional depth in the NG+.
However, please note that this first NG+ release has only the first dimension. The next update will open up the rest.
What to expect from Dimension 2?
Stronger enemies
Familiar unique items, but with much more power
Unit houses can be upgraded up to level 5!
Rune house can be upgraded up to level 5!
New rarity level for items. It holds 4 magical properties!
New enemies
Mixed monster groups
Bosses with deadly auras
And here's the change list:
Added New Game+!
Added German + Turkish translations
Level cap set to 60
Summon abilities are now command cost based, leveling up corresponding unit house will reduce amount of summons
Reduced effectiviness and occurrence of Mana Regeneration and Mana Cost reduction affixes
Increased Mana from level-Up cards a little bit
Reduced HP from high level level-up cards
Fixed Outskirts orc hut counting in minimap
Fixed staff of chickenify bug
Added tutorial for Broken Runes
Fixed typos
Added reset volumes button to audio options
Fixed necrodome erroneously counting towards area cleared stat
Fixed quests completed stat not counting new tutorializing quest skipped on old profiles
Fixed Westguard bridge winches staying dead after restart
Highlight corpses on minimap when pressing raise without any raiseables in range
Reduced Epic item drop rates at levels 20+
Broken Rune now shows which rune it will unlock
Updated NPC portraits
Fixed bugs with Archmage & Mirages
Improved Burn affix
Tweaked Merchant item rarity probabilities
Reordered visual effect layers
Fixed FXAA
Fixed bug with walls disappearing in Prison Dungeons
Added improved visual effects for Rune of Vigor and Rune of Bashing
Tweaked balance for Rune of Vigor and Rune of Bashing
Fixed a few collision issues
Horde info screen command wheel draw bug fix
Fixed stash gamepad tooltips draw order
Unified Bear Toughness talents descriptions
Added revive wheel tooltips
Added mouse wheel sensitivity control (mainly for touchpads)
Hide quest arrows when showing tutorial popup
Improved support for Widescreen displays when near borders of the level
Prevented Elven Queen from spawning after quest's been completed
Fixed an issue with achievement 'Good as New'
Fixed shadow bugs in item panel image
Compactified rune details panel
Fixed darkness issue when shadows are turned off
Fixed World Map view for wide screens
Fixed a crash issue when crafting items
Fixed double exit sign on minimap
Updated credits
Currently we're working on the rest of localizations. This is the last step in the development cycle for the Steam release so we'll be soon announcing the full game launch date too.
Update With New Game+ And German Localization in Beta!
We've just pushed an update into the beta branch. It includes the New Game+ with the first "dimension" unlocked and German localization. So, if you've managed to beat the game, it's now possible to sit on the throne and change to another dimension with increased difficulty.
We'll publish a more detailed change log here with the official default branch release, but you can head to the beta branch and play it today if you want.
How to access beta: https://steamcommunity.com/app/2065810/discussions/0/3720566578371791473/
Minor Patch
Version 0.9.4 is bringing a bunch of bug fixes, with a few other tweaks and improvements, while we work on getting NG+ ready for you.
Change log follows:
- Fixed sound engine bugs - Fixed minimap bug - Improved Burn affix - Reading some settings sooner, to enable custom cursor on start up - Fixed stash scroll buttons offset - Fixed settings updating in-game - Fixed locked chest calling itself a gate - Showing gained mana with text particle, like gold - Leveling enemy poisons etc in Necrodome - Fixed units spawning off ground when coming from teleport in desert level - Fixed a path to secret getting units stuck in Outskirts - Other path finding grid tweaks - Fixed modifiers init bug - Keyboard navigating revive wheel: scroll shortest distance - Added player hit wobble shading to stone barracks - Updated minimap icon for Elven Crystals, Cauldrons and Orc totems - Fixed Gambit getting pushed by horde - Hiding tutorial level text floaters when not relevant - Removed erroneous invisible blocker in citadel dungeon - Removed bone nova icon from Staff of Necromancy - Fixed timing of some necrospeaks - Text tweaks
Full Campaign Available
The final part of the campaign is now available so the game can be completed. In the final part you'll face against Benevictus' personal guard of Battle Angels among other foes.
After of the campaign completion the next major update will include the NG+. In this mode you can replay the campaign again with higher difficulty. After this final major update, the game has all the planned features and can be considered a "full launch version". Stay tuned for the full launch date later.
Some highlights from Part 4 below.
Take the fight inside the Citadel walls and ultimately dig out Benevictus from his hidey hole.
Battle Benevictus' personal guard of Battle Angels
Integrate the Death Knight into your horde
And here's the full change log:
Opened Part 4
Added more slots to stash
Added new unique items
Added quest for Unit Building upgrade
Fixed collectible sometimes not reseting to ground
Added new spell: Blizzard
Added Rune of Chill to Antarctica
Added Rune of Bashing to Bootrock Ridge
Fixed melee and ranged shielding runes bugs
Fixed Reset cooldown on Crit affix
Fixed resistances for all elemental enemies
Fixed Orc Totem
Fixed Rune Power + Protect melee rune issues
Tweaked Necrodome balance
Tweaked Rune Balance
Reduced Rune Power affix's power
Reduced poison damage by Gelatinous Cubes
Fixed issues with Rune Power boosts not correctly adjusting rune effects
Fixed unused mana/command +damage affixes affecting swords, axes, and fist
Not showing dps for non-melee main hand items, like shovel
Item damage/dps print tweaks
Added world map info for inaccessible levels
Only beam affected targets when casting spells
Fixed summoned units plopping through walls
Fixed areas cleared/num counting bug in stats screen
Blocked named items from anvil
Fixed grave-risen units idle
Duration of Brimstone rune increased
Weapon Racks drop better loot now
Mentioning areas cleared num even for small tiles
Showwing summoned unit count on raise wheel if matching type
Tweaked affix balance
Tweaked item type drop chances
Limited drawing of exit name from Frozen Creek to Serpent's Horn
Fixed dialogue not continuing if USE key bound to mouse button
Added black stroke to over-actor text spawns
Fixed minimap exits flashing when no horde
Text changes
Part 4 in Beta!
Part 4 is now in beta and you can complete the campaign! Some of the highlights include battles against Benevictus' Battle Angels and the "Citadel"-area where most of the action takes place.
How to access beta: https://steamcommunity.com/app/2065810/discussions/0/3720566578371791473/
However, this is not all - as we're beta testing Part 4, we're also working on NG+ which allows replay in higher difficulty levels. But for now: Grab the beta and send us feedback and we'll fix any major issues before moving the Part 4 into the default branch. Couple of Part 4 images below.
Version 0.9.2. - Misc Fixes & More Necrodome
0.9.2. is now available for everyone. It includes more Necrodome areas after you rescue enough nobles to unlock them. Some balancing, fixes and other tweaks also included.
We're currently testing Part 4 and hope to have it in beta quite soon!
Here's the change log:
Necrodome biomes for winter and desert now available by rescuing nobles
Added some achievements (most not unlockable until part 4)
Fixed rescued noble homing path find bug
Freezing Monoliths drop mana when destroyed
Mana Vessel talent now activates whenever any spirit dies
Fireball scaling instead of separate arcane/elder
Fixed Rune of Flames
Fixed talent names clipping in Active Talents screen
Fixed inventory sound bugs
Blocked new spawns in Necrodome after player died
Tweaked balance of Runes
Added 4k textures for when running in high resolution
Using KTX/BC texture compression
Necrodome screen layout tweaks
Necrodome balance tweaks
changed Necrodome rewards amounts
Fixed boss spawn bug when exiting to main menu from Necrodome pause menu
Bard AI tweaks
Reduced Lich's HP
Added negative mana regeneration for Lich
Reduced the effects of Arcane Mastery and Spell Mastery talents by half
Clamped item cooldown to min 0.5s
Fixed item use animation playback speed modification from cooldown
Slightly nerfed explode staffs
Fixed unit buff beam effects
Enlarged hp and mana texts on HUD
Fixed leaderboards screen formatting bugs
Custom cursor default enabled
Fixed hole in Pirate's Hideaway level floor
Collectible collision bug fix
Fixed bug on banish all wounded
Allow switching items while still cooling down
Player is pushed away from unburied treasure to avoid getting stuck
Adjusted a sticking chest in desert
Adjusted terrain bone brightness
Balancing changes to some affixes
Fixed the World Map for wide aspect ratios
Added Battle Ang (weakened version) to Forest4 boss fight
World stats screen model tweak
Updated some talent icons
Fixed slime move animation
Crash bug fix
Text tweaks"
Update in Beta: New Necrodome Areas!
There's a new update in the beta branch (0.9.2). The main highlight is the opening of two new Necrodome areas. We'll post a more detailed announcement when the update moves into the main branch.
Start preparing for Part 4 too - our goal is to launch Part 4 in beta next week!
Instructions on how to access the beta branch: https://steamcommunity.com/app/2065810/discussions/0/3720566578371791473/
Part 3 Now Available!
Here's our latest update - it will be known as version 0.9.1. Highlights from the update below!
Part 3
As we've moved the Part 3 update into main branch everyone can now continue their campaign. You'll be meeting a lot of interesting living like the pirates with their cannons and even more Winterlands inhabitants.
New Units
There's a good number of new units in the update including: The Lich, the Skeleton Mage, the Polar Bear, the Giant, the Wraith and the Shaman.
The Anvil
This is the crafting functionality in Undead Horde 2. It works by combining items. The current implementation is as follows.
The Main item will determine the main function and the first affix.
The Secondary item will be used to populate the needed affixes (0-3).
The Power item is used to determine the rarity & power level of the item.
There are some other rules also like the item DPS or other main attribute should be higher than the Main Item used if the main is lower than the power item. Also affixes will be generated randomly if there aren't enough in the first two items.
What's Next
We're currently working on smaller update which opens new Necrodome areas and includes more fixes. This is mostly done so we're preparing to publish this in beta. We're also working on Part 4 - the next major update - it will also arrive in beta soon.
Change Log
Opened Part 3
Allowed scrolling changelog with gamepad right thumb
Added item crafting anvil (unlockable from Elven Palace)
Added upgrade card reset (unlockable from Winterlands)
Added more achievements
Added enemy buildings wobble on player hit
Fixed active talents bug showing old talents
Hiding active talents button when no talents active
Fixed necropolis dwellers being pushed by horde when in dialogue
Added custom mouse cursor option to gfx options
Added num killed stat to monsterpedia
Only some ice is meltable
Gelatinous Cubes no longer stun, but will poison you instead
Blocked cheated profiles from sending leaderboard scores
Unit info view tweaks
Fixed unit info overlay from horde info staying over bug report screen
Units move away from buried treasures being uncovered
Rotated elf buildings and some watchtowers to prevent items flying into unreachable locations
Fixed teleporting away from first level before veinpoints discovered
Crash bug fix
Text tweaks
Part 3 In Beta
Version 0.9.1.14 is now in beta. There are two major things: Part 3 is now open and it includes the first version of the Anvil - the crafting element in the game.
We'll be releasing a more detailed announcement when we release this version in the default branch. For now you can find the change long in-game only as it may change if we find any notable bugs etc.
Instructions on how to access the beta branch: https://steamcommunity.com/app/2065810/discussions/0/3720566578371791473/