Hello everyone! New Halloween update for Under Lock is here!
In this update you will find many improvements and bug fixes. New Halloween themed elements have also been added to maps and main menu.
Improvements:
General:
Removed “sticking” to objects. Now, if you accidentally touch a wall or any other object, you will not “stick” to it, but simply slide along it.
Added a heartbeat to indicate the threat level.
Added the effect of passing through doors for Shady and Weeper. When these monsters approach the doors, black distortions appear on the doors themselves (transparent to the monsters themselves), which allow them to pass through obstacles.
Changed the sounds of victory, defeat and death.
Forsaken Hotel Map:
Improved FPS.
Hotel rooms on the second and third floors have been redesigned. Some of them were removed from the game to reduce the overall area of the map.
On the base floor in the hall, a large empty space under the stairs on the left and right has been removed. The stairs themselves have also been improved.
Improved reception
Improved kitchen
Map Dark House:
Added rain weather effect and dynamic weather sound system.
Flatface:
The appearance has been redesigned and improved.
The animation of death at the hands of a monster has been reworked. It became more frightening and dynamic.
Weeper:
Dash has become longer by 1s.
Now, when colliding with walls, dash stops immediately. When using the dash on climbs, you will no longer be thrown around. These changes should help monster players hunt down survivors more effectively.
Shady:
Now, when using the Energy Collection skill (1 skill), survivors who come into your field of view will be highlighted with a white outline, which will allow you to understand whether you are receiving energy from them or not.
When entering a portal, Shady will enter it completely and also exit completely.
On the portal itself, a white effect (previously it was black) shows its cooldown, after which Shady will be able to use the portal again.
Changed the animation of death at the hands of Shady. She became more frightening and dynamic.
The appearance of Shady itself has been slightly improved.
Fixes:
Fixed visual display when using the second Shady skill. Now, when possessing a survivor, the target's head is hidden for Shady, and the visual display of Shady is hidden for the target, leaving only its shadow.
Fixed interpolation of other players' movements. All players should now move smoothly.
Fixed twitching when dying from Flatface.
Fixed upside-down key symbols on double doors in the Forsaken Hotel map.
Fixed broken movement animation for AI Shady after leaving the shadow of another player.
Changed the sounds of the combination lock.
In addition, I want to share news regarding the team and plans for the game. Now there are two of us on the team. Recently, an environment artist has joined to development of Under Lock, which will make the locations more detailed and interesting.
As for plans, later new survivors will be added to the game (as well as old ones updated) and the “Bunker” location.
Alpha 10.2
Fixes
Fixed critical error when players can`t connect to other players.
Players in VR are no longer given a random role at the start, due which there will no longer be error when monster is selected for a VR player and game crashes.
Added gravity to notes after dropped from hands, otherwise they fly into the sky and you can’t reach them.
When a person enters game and gets loaded on map, the settings will not reset anymore.
The lever from Dark House was removed, it looked stange.
At now flashlights will gives immediately at start match.
Features
Added Ukrainian language.
Join the game's discord channel to share your ideas, report bugs or find players to play together.
HotFix
Fixed bug when player in VR can`t escape from any level.
Little bug fix
Fixes: Fixed colliders in the Dark House (stairs and curbs in the garden) Fixed a bug with the inability to use the keypad in VR
Small update. Alpha 10
Hi, I have a little update here.
I worked with doors and drawers and tried to make them easier to open. In short, the force of opening the door tends to the vector of your gaze, which allows you to ignore the sensitivity of the mouse, and also immediately understand where the door will open if you just hold LMB, unlike the previous approach.
However, in order to close the door, it is necessary to add an upward movement to the gaze. Thus, if you want to move the door towards you, pull the door with an offset down to away from you with an offset up.
Also, crates should now be easier to open and close. They also tend to the player's gaze vector.
Of the significant fixes, I fixed the interaction with the character's inventory in VR for players with Oculus devices.
New Update! Random, Tips, Fixes!
Hello everyone!
Sorry it took so long to release this update, I just took a break from development for January.
Let's move on to innovations:
Returned the logs
I have returned the logs for easy use of debugging the game and ask you to look if you find a gray screen instead of launching the game.
Disabled map music research
The music that plays when you can't see the monster and you're not running away from it. I want to see how it is played in the oppressive silence. Please write your opinion about this in the discord of your game.
HotFix
Fixed greyscreen at start. Fixed note in hand.
Happy New Year!
Hey! Happy New Year to everyone!
Under Lock has been in steam for almost a year now, and this year the game has become much better, both in terms of convenience and in technical terms. A little new content was added, a whole bunch of bugs were fixed, and against this background I would like to say thank you to the players, without you the game would hardly have improved. Thanks especially to those who suggest ideas, find and report bugs, and help translate the game into their own language.
Let's move on to the list of changes and improvements:
Reworked inventory for VR players. Now you can use the special button on the controller to call the inventory to your hand, or feel the key holder on the belt and press the Trigger to call the inventory to the opposite hand.
Added difficulty levels for the AI monster. This will make it easier to play against the AI and make the game more comfortable for you.
New Year's event. All the survivors have themed masks, and on the levels you can find places specially decorated for the New Year. The main menu has also acquired a festive look. The New Years event will take place every year starting at the end of December and ending in the middle of January.
Now for the small fixes:
Default FOV changed from 60 to 70.
Effects after scattering a clone of Flatface now appear correctly over the entire surface of the clone.
Horror sounds have been removed from the hospital, as they look foreign to other levels.
Especially for VR players, the Shedi has a barely visible silhouette with shadows turned off. As you probably already noticed, Shady was visible only as a shadow. However, due to poor optimization, by default, I turn off VR for shadow players, which made Shady completely invisible until phase 3.
Closing the menu on ESC also closes settings and some other menus.
VR players with HTC Vive can now pick up items on the Grip and place them too. Interaction also remains on the Trigger.
VR players now destroy copies of Flatface when approaching them.
Fixed rotation smoothness settings for VR that were not saved before.
Temporarily increased the growth of VR characters.
Thanks for helping make Under Lock better!
Join the game's discord channel to share your ideas, report bugs or find players to play together.