Underground Garage cover
Underground Garage screenshot
Genre: Racing, Simulator

Underground Garage

NEW TRAILER FOR UNDERGROUND GARAGE 🔥We're back with a bang!

Hi everyone!

It's been a while since we've seen each other, so we're back to you with an update on what's happening with Underground Garage.

Since our last update, many talented people have joined our team and are helping us grow the project beyond our expectations. Please take a look at our Underground Garage team in full glory:


Regarding the project's development, we welcome you to take a look at our new Steam Card, where you can check out the features we plan to add to the game and see screenshots of the newly refreshed version of UG.





Now we have for you something very exciting that we have wanted to show you for a long time... A BRAND NEW TRAILER!!!



We couldn't wait to show it to you. Please, let us know what you think!

As our situation has stabilized and we can show you more and more often, we plan to share our progress with you every two weeks in Dev Diary. We'll see you soon in the new dev diary, where we'll share technical stuff and show you what we're currently working on.

THANK YOU FOR READING AND BEING WITH US!!! <3

Special Development Diary - New Adventure Begins



Hey everyone!

It's been a while since our last post. We are sorry for being quiet for so long; we know you were worried, but many things have happened since then, and we had to sort them all out...

Getting to the point - we are on track to sign a major publishing deal with an excellent publisher!!! This will make Underground Garage the biggest and best mechanic simulator ever <3

On top of that, six amazing professionals will join our team from the beginning of August, so the work on the new version will speed up a lot. We are excited <3

We apologize for the lack of new information on progress, graphics, or trailer. Our new potential publisher has asked us to keep the new materials to ourselves, as they are very good, and would like to assist us in publishing them to spread very well.

We are grateful for your continuous support, help in testing, and warm words in both the comments and on Discord. Thanks to you, we are here and can realize our dreams! We can't wait for the moment when we'll be able to show you everything <3

THANK YOU!!! <3

Development Diary #38 - Let's go for a ride!

Hi everyone!

Since our last entry post, we have continued migrating the codebase to the new architecture, focusing on the mechanic assembly/disassembly parts and the driving part, including physics and the damage system.
For the mechanic mode, part of our team is working on improving the performance when the player is interacting with the car.
Last but not least, we have implemented the first prototype for the third-person character controller, which will replace our first-person camera perspective for the exploration part.

We also did some work on the quality of the graphics and lighting. Take a look at the driving section in brand new lighting. Please, let us know what you think! ːsteamhappyː

And a couple more screenshots so you can get a closer look:






And as always, the work on cars continues:








Feel free to share your thoughts with us on Discord or Facebook, and stay tuned for more upcoming news!

Development Diary #37 - New Architecture


Hi y'all!

Over the last month, we have been working on migrating the current game to a new Event-Driven Architecture using Scriptable Objects. This requires a tremendous effort, as we want to keep most of the amazing systems already developed for the previous version.

We want to build a more modular, testable, and easy-to-maintain codebase, translating into faster iterations to achieve a high-quality product. At the same time, we have moved to the new Unity 2021.3 LTS version so that we can take advantage of new features and improvements, especially on the matter of graphics, with lots of changes on the HDRP Render pipeline.

We're getting closer and closer to finishing the trailer so take look at the tuned cars we prepared for the trailer:





And additionally, Mateusz has prepared for you close-up shots of our newly finished car:






Feel free to share your thoughts with us on Discord or Facebook, and stay tuned for more upcoming news!

Development Diary #36 - Back with a bang!



Hello everyone!

Long time no see! We haven't seen each other for a while, but don't worry - we're back with a bang! We have a lot of news for you. First and foremost, we are going full steam ahead with the production of Underground Garage! Our team has expanded by a few new people, and we're now entirely focused on the work :) So you can expect more frequent updates because we'll have many more cool things to show you.

We're working on a brand new trailer now, and we've prepared some teasers for you. Enjoy!

We did some work on the lightning in starting garage, the desert, and the hangar. We want it to be climatic but not pitch dark :) Here are some snippets from the trailer we're preparing:


In the trailer, you'll be greeted by the female player character - Deb:



With the new team, we got a lot of new ideas, and one of them was to change the game perspective to the third person. Mechanics mode will still be in the first person, but we feel that the third person will bring you more fun while exploring the world :)


Our graphic designer Mateusz assiduously worked the entire time on the cars:














As always, feel free to share you thoughts with us on Discord or Facebook

Development Diary #35 - More about the Storyline!

Hello everyone!

Today, we'll talk a little more about the Underground Garage changes. Many of you were surprised and had some questions, so we collected the answers in one post. 

Many of you have been asking - how will we differentiate ourselves from other simulators?

First of all, the storyline. We want to develop a strong storyline and provide you with a single-player campaign for several hours of fun!

Our writer prepared for you a sneak peek of what the story will be about:
In a dark-themed story, a talented auto mechanic enters the car tuning scene looking for the people responsible for his/her daughter's death. Deeply wounded, the protagonist begins a risky game with criminals hiding among fans of customized cars and night racing. Things get even more slippery when an ambitious police officer gets involved.

We also want to provide you with an open world. We want to create a map with many cool quests and little secrets to discover. Different shops, junkyards to explore. 

In addition to this, there remains an emphasis on tuning and realistic damage. Many of you were worried that tuning would remain completely irrelevant by disappearing the racing part. Don't worry, the tuning will still affect the driving experience!

And, of course, the little tycoon. We want you to focus on developing your garage and become the most wanted mechanic. You'll hire drivers to win illegal street races using your tuned cars. Claim your winnings cut. Retune their cars to level them up for more lucrative races. Rinse, repeat, expand. :)

And as always, we have a graphic update for you from our reliable Mateusz:












As always, feel free to share you thoughts with us!

Thank you for reading!

Development Diary #34 - Changes and car update!

Hello everyone!

We come to you with a brand new update. Today we will talk a little more about Underground Garage as a whole and what our plans are for the future.

We've had many conversations with publishers. Each time we've received the same feedback, UG focuses too much on the racing part. This makes it look like competition to AAA titles like NFS or Forza Horizon.

Therefore, Underground Garage will undergo changes. We are moving away from the racing part, driving will, of course, remain, but it will be in the form of a free ride and test drive.

We want to focus on what has always been most important and what should be the essence of UG - being a mechanic. We want the heart of our game to be managing a workshop, tuning cars, and repairing them. Our models are super detailed, so we want you to spend as much time as possible looking under the hood ;)

We also plan to develop the storyline strongly and provide you with a single-player campaign for several hours of fun!

We won't lie; we're super excited about all of this! And you? Don't forget to share your opinion with us.

And as always, we have a graphic update for you from our reliable Mateusz:





Thank you for reading!