As many people have requested I will be changing up how raids work a bit + other fixes
Patch notes:
Changes
Fixed diagonal movement
Lowered sprinkler sound effect to be less annoying
Nerfed wolf armor to give less move speed
Buffed some bosses, increasing hp and damage
A bunch of item balancing
Magic food consumption increased
Whetstone repair nerfed slightly
Increased day duration by 10 minutes, making it 30minutes per day instead of 20. Giving more time to advance through crafting tiers and experiment
Made the raids weaker at the beginning of the game and harder later
Buffed health of late game enemies
Fixed red screen flash effect in multiplayer
Fixed sounds in multiplayer
Buckets no longer need to be refilled after being filled the first time.
Raid enemies will no longer appear in your base, but now they wont ignore your base either, if you are far from your base and enemy finds your base in the path to reach you, some of them will do damage passing through it.
Made blood mood effect slightly lighter
Enemies will now collide with themselves, making melee enemies harder to cheese since you cant stack them up anymore.
1.1a Quality of life
Small patch fixing some issues and improving quality of life =]
Patch notes:
Changes
Minor text / Description changes
Reduced speed of spikes from death blossoms in the forest
Minor visual fixes
Fixed dropped items not disappearing
Removed "In development" text at the top of the screen (I will still update the game just less often)
Sorting for chests
Increased stack size to 30 from 20
Updated chest recipes to make them more accessible earlier
Fixed weird glitch with some items popping up on your cursor from inventories
Made signs to be craftable earlier in the game
Redid how hammers work to make them easier to use
Added trash bin to inventory
Slightly lowered pumpking boss spawn
Balanced some day 20+ raids
Fixed the game crashing on raids at days 37 and 42
"Slug" update v1.0 Official release!
Hello everyone, Sorry it took so long, but we are finally here, leaving early access, biggest update as of yet, hopefully you all will enjoy it!
PS: This is not the end, I will continue to try and fix any issues that you may find and as always, all the feedback is appreciated!
Patch notes:
New added:
New playable character "Sahara"
"Easy" mode, since a lot of people requested easier gameplay, this will be an alternative to normal mode, still giving access to raids but making the gameplay a lot easier, giving automatic HP regen, same as sandbox mode, just a bit slower, reducing creature speed/dmg and other changes.
Now each difficulty mode will give different starting items, sandbox giving the best ones and hardcore giving the worst.
Added screen effect when getting hurt, to notice damage easier, especially when starving.
Arrow turrets (require arrows as ammo)
Iron fishing rod for faster casting and increased durability over the wooden one.
Huge Slashers sword.
Bunny/Knight/Elite warg badge accessories.
Sword sheet accessory.
Rare blue rose (flower).
Hay bale decoration.
4 new statues.
Gold crown (helmet).
Gold sword.
Viking helmet.
Added rare swordfish.
Added random rocks to ocean biome.
Added coal rocks to the world.
Added Dirt/Snow/Sand piles in the world.
Mech bird vehicle
"Cherry blossom", "Never stay down" and "Lonely harp" tunes.
A bunch of new SFX, plus some updates to older ones.
Added a simple tune to the main menu.
Updated the wiki to include all of the creatures and additional improvements. Wiki page
2 New console commands "/help" to list all commands and "/togglerain" to toggle rain/snow on and off.
Added warning to saves that are not compatible with current version, can still be played but will be quite broken.
Added a bunch of random speech bubbles that can happen from time to time, suggesting what you might want to do.
Changes:
Increased fishing rod casting speed and reduced the duration needed to catch fish and improved the chances of catching something.
Increased the plants that can be planted in plant pots.
Changed the way worlds are generated to make them smoother.
Updated the maps to better show exploration.
Reduced the roll cooldown.
Variuos balancing changes to items and creatures.
Balancing changes to bosses and raids.
Improved skills for bosses and some creatures.
Changed the way raids appear on the map to make it smoother.
Updated the attack for "Wood staff"
Improved the way fertilizer works to instantly grow the plant instead of requiring multiple uses.
Improved how gates look, making them a bit bigger.
Increased the amount of arrows crafter per craft.
Improved a lot of building placements.
Fixed snowfall in tundra.
Updated some inputs to look better and smoother.
Improved raid notification for multiplayer.
This is the biggest update so far, hopefully worth the 1.0 mark. If people will be interested, I will keep updating the game! =]