Almost everything has been changed in this update. The entire list of changes due to its size will not be given, I will emphasize only the main points:
New interface, clear and simple
More enemies
Changed characteristics of both the hero and opponents
Updated, and somewhere redrawn objects on locations
New game menu and logo
New statistics after the death of the main character with a description of all the artifacts
Countless different fixes and improvements.
I have some more ideas for updates Underneath. I would really like to hear feedback from you:) Sincerely, Nikolay
Update 1.3.1. New controller and quality of life
What's new:
Highlighting buttons in the main menu
Minor changes to the main menu
New system of transition to the next floor. (Now the camera shows the future level, after which the hero begins to fall on the map )
the camera is now closer and centered on the main character, now he will always be in the center of the screen
Control on WASD, abilities on 1-2-3-4
Changes and corrections:
Opponents no longer attack or move until the hero falls to the floor
The traces of slime are gradually disappearing
lava touches are no longer processed every millisecond
The background has become slightly darker
The overall rate adjusted
in the future, there will be several more updates that add new features that simplify the interaction with the game.
New biome and bug fixes!
Underneath updated to version 1.2.5 . The errors from the previous update have been fixed. Arena now works as it should. Also, I continue to gradually change the appearance of the interface for the better.
Changes:
New biome Deadlands - lava, grass and exclusively opponents of ranged combat. Available only in arena mode.
New death window interface.
Artifacts in arena mode are now unique. There will no longer be 4 identical artifacts.
Now opponents fly away from blows even more strongly. Feel the power of the mace of Darius.
The shield (ability E) now allows you to repel ranged shells.
Enemies no longer appear in the store in the arena.