Underspace cover
Underspace screenshot
Genre: Role-playing (RPG), Adventure, Indie

Underspace

Weekly Underspace Devlog #22: ~One Month Until EA Release!

Attention, Starchasers!



Thank you for your attention.

This week's content creator spotlight is LT Gaming, who created a list of 8 upcoming space games they were excited for and Underspace made the cut :) They mention their surprise at how much time they've already poured into Underspace, calling it "a good sign." Our composer, Eric Britt, has not one but TWO games on this list of upcoming space games, so be sure to check out the video to see all the epic space adventures headed your way this year.



Once again, for the record:

UNDERSPACE RELEASES IN EARLY ACCESS ON APRIL 10, 2024!



That's right, you'll all be able to play Underspace in just a few short WEEKS!



Worth noting that it's EARLY ACCESS, which means that there's still some stuff to be sorted out (mostly with the occasional bug or missing things like HOTAS support and whathaveyou) but it's content complete so you're welcome to go crazy exploring every possible nook and cranny Croft has to offer.

And if something doesn't work the way you want it to? Join the Discord and tell me about it. Early Access means I'll be putting my nose to the grindstone to make Underspace the perfect experience I want it to be for players, so any and all feedback is not only welcome, it's vital.



Can't wait until April 10? You don't have to -- check out our Steam demo available for your playing pleasure!

Please download it and let me know what you think. Or don't. I can't force you, but I can at least attempt to. You should also join the Underspace Discord. Go on, you know you want to.



Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did 2 weeks ago:

+ Fixed issues with sound playing.
+ Worked on more quest improvements.
+ Fixed some internal stuff with rendering to prevent black screens.
+ Implemented new mimic bosses.
+ Added new effect for in-universe callscreens and the like.
+ Implemented basic detailing on various stations.
+ Finished coding joystick implementation.
+ Fixed some room stuff.
+ Finished tons of new quests.
+ Got localized text exported.
+ Added new tech to override undersnake controls.
+ Began implementing joystick layouts.
+ Refactored how fishing drones work.



And here's what I did last week:

+ Added new title screens.
+ Multiplayer now has disclaimers.
+ Multiplayer now lets you properly customize your character.
+ Fixed account saving issues.
+ Fixed docking issues in multiplayer.
+ Fixed many display issues in multiplayer.
+ Storms now synchronize in multiplayer
+ Added space demon’s station.
+ Added more space demon dialogue.



As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

πŸ’₯πŸ’₯πŸ’₯ UNDERSPACE πŸ’₯πŸ’₯πŸ’₯


Twitter
TikTok
Instagram
Facebook
Reddit
YouTube
Discord

And, because obviously:

πŸš‚πŸš‚πŸš‚ TRAINWIZ πŸš‚πŸš‚πŸš‚


Twitter
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YouTube



Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!

Weekly Underspace Devlog #20: Thanks For Your Support During Steam Next Fest!

Howdy, Starchasers!

That's not how I talk.



Mimi when I use a normal greeting vs. Mimi when I sound like... that.

This week's content creator spotlight is Matt from Awesome Duo, who powered through more Steam demos than I think most people could conceivably handle in a week. The few complaints he had are settings that can be adjusted at will, so we're definitely counting this as a win :)



Once again for those who may not have heard it the first thousand times:

UNDERSPACE RELEASES IN EARLY ACCESS ON APRIL 10, 2024!



That's right, you'll all be able to play Underspace in just a few short months! It's weird in a good way that my blood, sweat, and tears will finally be on other people's PCs soon, but that's just the nature of these things. I'm really looking forward to seeing what everyone thinks!



Can't wait until April 10? You don't have to -- we've decided to keep our Steam Next Fest demo up for your playing pleasure!

Please download it and let me know what you think. Or don't. I can't force you, but I can at least attempt to. You should also join the Underspace Discord. Go on, you know you want to.



Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did two weeks ago:

+ Released steam next fest demo.
+ Redid textures on several areas.
+ Fixed issue with engine mismatch.
+ Fixed saving issues.
+ Fixed issues with chapterhouses.
+ Added some new menu options.
+ Added clocks to Planet Vauldric.
+ Added some more buyable robes.
+ Fixed some camera issues.
+ Fixed several input issues.
+ Buffed mining drone speeds.
+ Fixed several keybind issues.
+ Fixed issue with cruise state calculations.
+ Fixed issues with jumpholes in the demo.
+ Made subtitles work.
+ Added numeric health bar value options.
+ Added graphics options for jumphole distortions.



...and here's what I did last week:

+ Fixed issue with ship swapping.
+ Put out new demo build.
+ Added graphics options for framerate limiting.
+ Added easy way for me to check current game versions.
+ Fixed draw distances on various station interiors.
+ Fixed several exploits with abyss slinging.
+ Recalculated some skill stuff.
+ Dehardcoded skill system stuff.
+ Added new keybinds
+ Finished all character textures.
+ Fixed campaign saving issues.
+ Added back in separate camera keybind functionality.
+ Modeled out remaining campaign interiors.



As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

πŸ’₯πŸ’₯πŸ’₯ UNDERSPACE πŸ’₯πŸ’₯πŸ’₯


Twitter
TikTok
Instagram
Facebook
Reddit
YouTube
Discord

And, because obviously:

πŸš‚πŸš‚πŸš‚ TRAINWIZ πŸš‚πŸš‚πŸš‚


Twitter
Tumblr
YouTube



Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!

Demo Patch 2.50.8A

Hello Starchasers! This will be our final patch for the Steam Next Fest. I'm not sure why people call them hotfixes, I don't find them very hot. Not particularly attractive at all.

Anyway, there's a few features here that were moved up in terms of development scheduling because I was coughing up a storm and couldn't sleep so spent an hour coding them all in, check it out!



KNOWN ISSUES:



  • Audio sometimes cuts out if extreme amounts of missiles are used.
  • Some NPC followers have no concept of personal space and will ram you sometimes.
  • The Haunted Train quest may softlock at times, it has (hopefully) been disabled for now, seeing as it wasn't meant to exist in the demo in the first place.


NEW FEATURES



  • Added new option settings for numeric health, shield, and energy values on status bars in the UI.
  • Added new option to turn off distortion on jumpholes. This also needs chromatic aberration on to work.
  • Added new option to limit the game's framerate, which can also help certain computers with high GPU usage.


BUGFIXES AND CHANGES:



  • Mining drones have been significantly buffed in terms of speed, turnrate, and mining time.
  • Many keybinds have been separated into additional categories to allow overrides. Note that players will have to reset their keys to the default just this once to make this work.
  • Fixed issue where keybinds on different category keys wouldn't set correctly.
  • Fixed issue where unstable jumpholes could be docked with in the demo, leading to a game crash.
  • Fixed issue where the second campaign mission was accidentally starting, which could not be completed.
  • Fixed issue where the subtitle option in game wasn't working.
  • Fixed issue where Vauldwin Military elite missions weren't able to be completed.
  • Fixed several collider holes in various stations.
  • Fixed issue where engine kits weren't affecting acceleration or cruise time (both positively or negatively).
  • Fixed issue where the subtitle option in game wasn't working.

Demo Patch 2.50.7A

Hello Starchasers! I don't think I've ever done a full thing of patch notes here on Steam. Feels strange, like wearing someone else's skin. Still, let's see how it goes!



This is our first patch for the public demo, which serves mostly as a hotfix for various reported issues. However there are SOME new features, check out the list below. And of course, be aware of known issues.



KNOWN ISSUES:



  • Audio sometimes cuts out if extreme amounts of missiles are used.
  • Some computers won't save resolution settings.
  • Some NPC followers have no concept of personal space and will ram you sometimes.


NEW FEATURES



  • The local infestation of clockwork-eating ants on Planet Vauldric has finally been taken care of! Planet Vauldric's docking bay clock now is an actual working clock.
  • A few smaller customization options now exist for Kardoz, you can buy new robes off of Vauldric's bartender.
  • The starting campaign mission now has some appropriate markers to better lead extremely unexperienced players to the docking bay and into space.
  • New options now exist to invert the x and y axis when in space.
  • New skills have been added to the skill tree. Optimize your automated drones, dodge to your heart's content. Eat a penguin or something, it's up to you.


BUGFIXES AND CHANGES:



  • Fixed an issue where a save wouldn't fully load if ship engines were heavily customized.
  • Fixed camera issues on civilian freighters.
  • Fixed issue where using hotkeys to move between rooms wouldn't update service stations.
  • Fixed issue where joined chapters couldn't be switched between without strange errors. To those who used this unintentionally or not to progress up the ranks of various chapters: Enjoy your spoils of war.
  • Fixed issues relating to inputs processing incorrectly during cutscenes.
  • The repair terminal and storage terminals on Planet Vauldric have been moved to the equipment dealer and storage dealer respectively.
  • Several missions now have slightly more descriptive objectives when it comes to explaining what to do.

Underspace Streaming Gameplay @ Steam Next Fest

Check out the devs kicking off the Next Fest with a deep dive playthrough

Underspace Demo Livestream!

Hello Starchasers! What's the point of a Steam Next Fest if you're not going to be there yourself, showing off the game for all to see?
Be a weird Next Fest, that's for sure.



So, this Monday at 3PM CST/4PM EST we'll be doing a nice long stream of Underspace. If you're ever wanted to see a deep dive of its many mechanics as well as have a chance to chat with the developers, now's your chance!

Weekly Underspace Devlog #19: STEAM NEXT FEST DRAWS NEAR...

Hail, Starchasers!

So I got a second cat bed for the cats last month and one of them decided she needed to steal a paper towel before sleeping on it in said bed.



pictured from left to right: paper towel, Mimi. Not pictured: The One Orange Braincell (currently missing).

This week's content creator spotlight is Zaffageek, whose reaction to the Ancient Gate made me laugh out loud. You should definitely give his Let's Play a watch and then obviously wishlist Underspace on Steam (if, for some odd reason, you haven't already).



A reminder for the biggest news pretty much ever:

UNDERSPACE RELEASES IN EARLY ACCESS ON APRIL 10, 2024!



That's right, you'll all be able to play Underspace in just a few short months! It's weird in a good way that my blood, sweat, and tears will finally be on other people's PCs soon, but that's just the nature of these things. I'm really looking forward to seeing what everyone thinks!



Can't wait until April 10? You don't have to! We've announced this already, but for the record:

Underspace will be participating in Steam Next Fest!



Once again, we'll have a playable Steam demo up and running AND I'll be personally playing during the developer stream (naturally).

In fact, I'll be streaming to Steam on Monday, February 5 at 12 PM PT / 3 PM ET.



I know there will be a lot of games to try, so it'd mean a lot to me if you'd hop in the chat while I'm playing, then download the demo and test out Underspace and see for yourself what's coming out in just a few short months. See you Monday!



As always, if you have any interest in trying out Underspace, check out download our latest demo and give it a go (before the official Steam demo version releases). You should also join the Underspace Discord. Because I said so.



Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did this week:

+ Added new robe variations.
+ Fixed saving level calculation bug.
+ Fixed bug with storms not working on tutorial areas.
+ Fixed bug with UI markers in navmap.
+ Fixed some dialogue that was playing too early.
+ Fixed bug where conversations would start in cutscenes.
+ Fixed bug with user configuration.
+ Fixed bug with cockpit cameras.
+ Improved combat prewarming.
+ Added new boss with animations.
+ Added new icons for boss.
+ Improved some aspects of bosses.
+ Improved some readout on quick commands.
+ Added support for unusual inputs.
+ Added some small ease of use stuff for purchasing.
+ Fixed up some furniture in places.
+ Added more chapterhouses in places.
+ Fixed some several issues with other chapterhouses.
+ Improved readability on the UI.
+ Fixed some issues with landing cutscenes in places.
+ Added some moving boats.



As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

πŸ’₯πŸ’₯πŸ’₯ UNDERSPACE πŸ’₯πŸ’₯πŸ’₯


Twitter
TikTok
Instagram
Facebook
Reddit
YouTube
Discord

And, because obviously:

πŸš‚πŸš‚πŸš‚ TRAINWIZ πŸš‚πŸš‚πŸš‚


Twitter
Tumblr
YouTube



Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!

Weekly Underspace Devlog #18: EA RELEASE DATE IS HERE!!1!

Steady, as she goes Starchasers!

You know the drill by meow now.



2 cats 1 bed

This week's content creator spotlight is AZHIGHWAYZ, who did a stellar (get it) job showcasing the economy and customization portions of what Underspace brings to the table. Thanks for the hard work on the video, starchaser -- the rest of you, enjoy! Or else.



Now, for the biggest news pretty much ever:

UNDERSPACE RELEASES IN EARLY ACCESS ON APRIL 10, 2024!



That's right, you'll all be able to play Underspace in just a few short months! Are you excited? You should be! Because I'm really tired -- but happy -- that this is finally getting off the ground and into your hands.



Can't wait until then? Well, we've announced this already, but for the record:

Underspace will be participating in Steam Next Fest!



Once again, we'll have a playable Steam demo up and running AND I'll be personally playing during the developer stream (naturally). I know there will be a lot of games to try, so it'd mean a lot to me if you'd test out Underspace and see for yourself what's coming out in just a few short months. See you on February 5, 2024 at 10 AM PT!



As always, if you have any interest in trying out Underspace, check out download our latest demo and give it a go (before the official Steam demo version releases). You should also join the Underspace Discord. Because I said so.



Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did this week:

+ Fixed skill display issues.
+ Fixed some config and loading issues.
+ Optimized some demo code.
+ Fixed some quest code.
+ Star systems can now have level caps on storms.
+ Fixed some misplaced or floating items.
+ Fixed how beam tracking works.
+ Fixed audio issues in comms.
+ Fixed issues with quest rewards.
+ Fixed some music issues.
+ Fixed some description issues.
+ Fixed issues with mission spawns.
+ Added service icons to service NPCs.
+ Fixed some mislabeled service terminals.
+ Improved shadows in various areas.
+ Fixed several mission and ship descriptions.
+ Redid sound stuff in some areas.
+ Improved UI readability in several areas.
+ Added new ads.
+ Fixed issues with ship trading.
+ Worked on texturing several tilesets.
+ Worked on new textures for characters and faction variations.



As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

πŸ’₯πŸ’₯πŸ’₯ UNDERSPACE πŸ’₯πŸ’₯πŸ’₯


Twitter
TikTok
Instagram
Facebook
Reddit
YouTube
Discord

And, because obviously:

πŸš‚πŸš‚πŸš‚ TRAINWIZ πŸš‚πŸš‚πŸš‚


Twitter
Tumblr
YouTube



Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!

Weekly Underspace Devlog #17: Optimizations and Polishing!

Ahoy, Starchasers!

Cats.



If nothing returns from inside a black hole, explain this.

This week's content creator spotlight is none other than Dan Field. We're excited that he tried out Underspace and seemed to love it a lot. If your French is a bit rusty, don't worry -- his gameplay is superb so just focusing on the video is all good. Anyway, enjoy!



We announced this last week, but for the record:

Underspace will be participating in Steam Next Fest!



Once again, we'll have a playable Steam demo up and running AND I'll be personally playing during the developer stream (naturally). I know there will be a lot of games to try, so it'd mean a lot to me if you'd test out Underspace and see for yourself what's coming out in just a few short months.



As always, if you have any interest in trying out Underspace, check out download our latest demo and give it a go (before the official Steam demo version releases). You should also join the Underspace Discord. Because I said so.



Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did this week:

+ Redid opening cutscene.
+ Redid some starting title screens.
+ Redid starting loading screen.
+ Redid how the starting loading screen works.
+ Added a disclaimer.
+ Skipping the intro can still point you to the main quest.
+ Fixed issues with skipping cutscenes.
+ Hooked up cutscene options.
+ Fixed some loading issues.
+ Fixed several saving issues.
+ Added more character customization options.
+ Added new voice types for NPCs.
+ Added new icons for old NPCs.
+ Added voice acting to some previous unvoiced aspects of the game.
+ Added ambient NPCs to all demo stations.
+ Added ambient NPC conversations to all demo stations.
+ Added models for some stuff later down the line.
+ Fixed up UI stuff.
+ Fixed some UI display issues.
+ Fixed up tons of loading issues on stations.
+ Optimized stations.
+ Added new records to the in-game record system.
+ Fixed issues with rampage missions.
+ Mining guns can now be set to not consume energy if you’re using them alongside a mining drone.



As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

πŸ’₯πŸ’₯πŸ’₯ UNDERSPACE πŸ’₯πŸ’₯πŸ’₯


Twitter
TikTok
Instagram
Facebook
Reddit
YouTube
Discord

And, because obviously:

πŸš‚πŸš‚πŸš‚ TRAINWIZ πŸš‚πŸš‚πŸš‚


Twitter
Tumblr
YouTube



Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!

Weekly Underspace Devlog #16: Steam Next Fest and Other Updates!

Happy 2024, Starchasers!

Wow. 2024. Hi. Lots to do before the Early Access release this year... whew.



Mimi says hi too.

This week's content creator spotlight is the one and only Splattercat, who has taken Underspace for a second spin about a year or so after his first run. It's cool to compare both videos and see how much has changed between then and now, and we loved hearing the positive feedback about the uniqueness of the Lovecraftian elements. With that being said, a few of his complaints have already been tweaked (which you'll see in the changelog below) so consider his (few) qualms addressed.



Onto our most pressing news:

Underspace will be participating in Steam Next Fest!



This means we'll have a playable Steam demo up and running for the occasion AND I'll be personally playing during the developer stream (I mean, who else, right?). I know there are a lot of games to try out during this time, so it'd mean a lot to me if you'd test out Underspace and see for yourself what's coming out this year.



As always, I'd like to state that, if you have any interest whatsoever in trying out Underspace, check out download our latest demo and give it a go (you know, before the official Steam demo version). You should also totally join the Underspace Discord. You joining would start 2024 on the right foot for sure.



Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did two weeks ago:

+ Ships can spawn as undocks from stations now.
+ Spawned ships in fights now prewarm.
+ Shipdealing UI now accounts for ship stats when transferring special items.
+ Snakes now flee if you leave a boss arena.
+ Defeating Pyrona’s boss rewards you with extra stuff.
+ Rebalanced big transports with proper hardpoints.
+ Made better spawn points around stations.
+ Fixed some atmosphere rendering issues.
+ Fixed scaling issues in various macrovari and ijuni bars.
+ Restored some missing campaign cutscenes.
+ Fixed some descriptions on ships.
+ Optimized title screen loading stuff.
+ Added intro video tech.
+ Fixed some prewarming issues.
+ Leveling up or defeating storms now heals you.
+ Missions now display what station you took them from.
+ Fire damage systems no longer loop.
+ Player now has an icon on the minimap.
+ Fixed some enablers on the starting area.
+ Added more mid-mission save checkpoints.
+ Fixed some docking issues in the main campaign.
+ Worked on finalizing a fair amount of quests.



And here's what I did last week:

+ Total skill refactor.
+ Quests and other things can now award skill points.
+ Tutorial for leveling up added.
+ Added support for landing cutscenes on planets.
+ Rebalanced game economy.
+ Fixed some display errors.
+ Fixed issues with ships spawning in with voices when they shouldn’t have been.
+ Worked on various quest improvements for their next draft.
+ Began work on full controller support.
+ Station detailing pass.
+ Added support for easy station material changes.
+ Redid graphics on station terminals.
+ Worked on basic NPC station detailing.
+ Modeled out some ocean going vessels.
+ Added various ambient NPCs to places.
+ Restored NPC accessory models.
+ Redid models of various NPCs on stations.



As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

πŸ’₯πŸ’₯πŸ’₯ UNDERSPACE πŸ’₯πŸ’₯πŸ’₯


Twitter
TikTok
Instagram
Facebook
Reddit
YouTube
Discord

And, because obviously:

πŸš‚πŸš‚πŸš‚ TRAINWIZ πŸš‚πŸš‚πŸš‚


Twitter
Tumblr
YouTube



Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!