Undoing is being withdrawn from the Steam online marketplace. Customers will no longer have access to online features in the future. Naturally, everyone who bought Undoing can keep and continue to play it. This decision isn't easy, but consider this a chance to get a memorable game before it bows out!
Regards, Undoing
$𝟓 𝐖𝐄𝐄𝐊 𝐋𝐎𝐍𝐆 𝐃𝐄𝐀𝐋! -𝟕𝟓% 𝐎𝐟𝐟𝐞𝐫 𝟎𝟔/𝟎𝟏 - 𝟎𝟔/𝟎𝟖
Undoing is only $𝟓⠀ -𝟕𝟓% 𝐖𝐞𝐞𝐤𝐥𝐨𝐧𝐠 𝐝𝐞𝐚𝐥 𝐟𝐨𝐫 𝟎𝟔/𝟎𝟏
What you'll get, featured updates in Undoing v1.02: https://store.steampowered.com/newshub/app/664890/view/2205020956389936927
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Undoing v1.02 Fixes, Patches Updates
Bug Fixes & Patches
Implemented Toggle Sprint/Walk functionality.
Opening Steam Overlay and opening in-game menu now pause the game.
Fixed QTE Damage not always being dealt.
Fixed QTE sometimes happening twice at the end of QTE.
Fixed Monster AI QTE Damage not giving Assists.
Fixed broken character when getting grappled while firing/reloading.
Fine-tuned Grenade's Radial Damage and now it can be blocked by Static Meshes/Ragdolls.
Fixed not spawning at the start of a match after choosing a Team/Character.
Removed leftover player capsule collision after death.
Stopped runaway weapon fire after death.
Fixed special attack propulsion during death.
Fixed depleting number of AI.
Improved AI character randomization.
Improved AI target focus.
Fixed AI targeting same-team after in TDM.
Fixed Monster AI's missing attack animation.
Fixed frozen/stuck AI.
Fixed scoreboard entry only appearing after your first death.
Fixed in-game chat clearing after death.
Fixed inverted mouse bug.
Fixed Survival gamemode improper restart in singleplayer and multiplayer.
Major Content Updates
Set different Voice Channels for Voice and Team Voice.
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Undoing v1.01 Fixes, Patches & Updates
Bug Fixes & Patches
AI are recycled during spawning to reduce frame rate drop to little or none. You can still expect a little lag at the beginning of a brand new singleplayer match (because of the initial spawning of AI).
Prevented AI from meleeing/shooting if the Target is blocked by another AI.
AI now use a separate (lower) chance for QTE Grapple while sprinting.
Prevented "double" damage events in a short time-frame.
Added "hit" chance for melee, which is calculated based on range from the Target.
Human AI attack distance is separate from Monster AI.
Major Content Updates
Added a "slow" effect to sprinting speed after x amount of damage received.
Ambiance added (based on team and location on the map).
Sound attenuation settings set to resemble more realistic natural sounds.
Changed map size and boundaries.
Balanced Human and Monster character stats.
Singleplayer has Easy/Medium/Hard difficulties which impact stats of each character:
Health
Melee Damage
Walk and Sprint Speed
Sprint Damage
Grapple Success and Attack Success Chance
Attack Delay
Slow Reset Time
Slow Damage Threshold
Slow Amount
Singleplayer allows custom selection of number of CPU opponents.