Fixed an issue that could cause characters to have an additional damage reduction effect.
Kingdom Mode:
Experience Optimization:
Improved task attribution in the camp.
Increased backpack slot limit to 200; items to increase backpack slots cannot be used once the limit is reached.
Added buttons and prompts for incrementing and decrementing by 10 on various crafting benches.
Implemented a mechanism for Cody, the main character, to take shelter from the rain indoors and for camp NPCs to avoid poisonous fog indoors.
Significantly optimized NPC mechanics to reduce lag in the camp caused by these processes.
Enhanced interactions and prompts for workbench-type facilities unable to enter production mode due to power supply issues.
Mechanism Adjustments:
NPCs outside the home no longer have increasing health with each day; instead, their damage reduction is enhanced (NPCs in the LynnBay settlement are not affected by this change).
Changed workbench power consumption mechanism to consume power at a set rate during production.
Bug Fixes:
Fixed an issue where weapons could not be repaired if their durability exceeded the initial maximum after enhancement.
Fixed an issue where Cody could still be commanded while in a frenzied state.
Fixed an issue where symptoms cured but with remaining effects still counted in certain conditions.
Fixed an issue where item icons would remain on the main interface after being dragged and traded.
Fixed an issue where new mechanisms like building, new workbenches, and research were not compatible with Anling's symptom effect [Flexibility].
Fixed an issue where players could not interact with a bed locked by an NPC due to illness, even if the NPC was not in the bed.
Modified the text for the farm learning task to research planting boxes, instructing players to equip the sketch book for research.
Fixed multiple issues related to Anling's facility repair.
Fixed an issue where arrow towers did not drop arrows when destroyed.
Fixed an issue where crows would fall into the ground in certain camp locations upon death.
Fixed an issue where Cody would have a "killed good person" dialogue after killing a hostile NPC who requested to join.
Fixed an issue where barbed wire in some unsafe areas could not be attacked.
Fixed an issue where it was sometimes difficult to select rabbits in LynnBay.
Fixed an issue where Cody would discover already found rabbit holes.
Fixed an issue where Anling could move freely with a trolley during a frenzy if she was using the trolley before the frenzy.
Fixed an issue where the main character could use materials from home storage for repairs, but the display remained red.
Fixed an issue where Cody would continue the building animation for a long time after construction was complete.
Fixed an issue where NPCs would not resume a task after failing and interrupting it.
Patch Update July 5
Story Mode:
Bug Fixes - Fixed an issue where the camera would not move during the slingshot tutorial mission - Fixed a clipping issue with a tree and a crate in a turbulent area
Kingdom Mode:
Experience Optimization - Optimized NPC dining logic - Improved NPC task selection logic to prevent a task from becoming unmanageable after being claimed but not completed, ensuring it can still be taken over by other NPCs. - Optimized Farm construction - Significantly reduced lag caused by an excessive number of buffs on the protagonist - Disabled the automatic fake doors in the Crown Carnival - Added new garlic and onion order tasks to the outskirts farm - Increased the stack limit for Baked Potato
Bug Fixes - Fixed an issue where NPCs with low health would not take medicine from the Trauma First Aid Kit - Fixed the animation issue when NPCs use the Trauma First Aid Kit - Fixed the error that allowed NPCs to trade during a zombie horde attack - Fixed Cody's incorrect dialogue trigger when killing a traitor NPC, mistaking it for killing a good person - Fixed the issue where NPCs became hostile during a zombie horde attack - Fixed the issue where NPCs could still construct buildings after dying - Fixed the issue where NPCs could not trade after surviving for more than 100 days - Fixed the issue where NPCs would not work at the Kiln - Fixed the issue where the Maintenance Desk and Reinforcement Table couldn't use materials from the camp storage boxes - Fixed the missing progress display when player is working at the Disassembly Table, Maintenance Desk and Reinforcement Table - Fixed an issue with missing textures and incorrect resource spawn locations in the scene - Fixed the issue where Cody would get stuck after being revived with a trauma first aid kit - Fixed the issue where NPCs would target beds already occupied by other NPCs
Patch Update July 1st - Kingdom Mode
Experience Optimization: * Added support for gamepad controls. * NPCs will no longer eat and drink continuously; they will only eat and drink when their hunger value or thirst value is below 50%.
Issue Fixes: * Fixed an issue where NPCs would not work properly after an enemy raid ended. * Fixed an issue where NPCs were found performing construction actions next to the player's bed upon waking up * Fixed an issue where Anling could not attack with previously equipped weapons during madness state unless the weapon was switched or re-equipped. * Fixed an issue where NPCs appeared with hostile icons (red) on the minimap and had red health bars during a zombie siege. * NPC health will no longer reset during enemy raids.
Patch Update June 25 - Kingdom Mode
This update is only for the Kingdom Mode:
Fixed issues with harvesting and NPC pathfinding.
Fixed an issue where the Unsafe Areas around the Main Locations did not match the Main Location's style.
Fixed Cody being unable to harvest the Fishing Nets at home.
Fixed the repair material quantity for the slingshot being greater than the crafting quantity.
Fixed NPCs taking a group of seeds but only planting one plot.
Fixed NPCs experiencing positional shifts after playing animations.
Fixed some broken cars in Unsafe Areas being non-interactable.
Fixed NPCs not working on the farm.
Fixed text errors in NPC self-talk.
Fixed NPCs not participating in building construction.
Patch Update 6/22
Fixed some common bugs
Patch Update 6/21
Story Mode:
Fixed an issue where the dialogue bubble content was incorrect when Anling was dying.
Fixed issues related to cat behavior and achievements.
Kingdom Mode:
Experience Optimization:
Lowered the priority for NPCs to enter houses to avoid rain.
Optimized the mechanism so that NPCs can actively leave the house after waking up.
Optimized the issue where NPCs would stay idle for a long time after completing a task.
Issue Fixes:
Fixed an issue where in the construction and demolition mode, both demolition and movement interactions could take effect simultaneously, causing freezing.
Fixed an issue where having a dagger in the backpack would cause numerous errors when breaking free from a grapple and failing to actually break free.
Fixed an issue where NPCs would not perform other tasks when the target for planting behavior was already occupied.
Fixed the problem of NPCs crowding together when it rains.
Fixed a lag issue after it rains.
Fixed an error with removing refrigerators, where the second removal would cause them to disappear but get stuck in the construction interface and be unable to exit.
Fixed the slot number display error in the refrigerator interface.
Fixed the issue where NPCs would overlap when sitting at the Dining Table.
Fixed the issue where the Distribution Box switch function was ineffective.
Fixed a series of issues with removing blueprints.
Fixed the problem of being unable to abandon order tasks.
Fixed the issue where Cody could remotely execute the unlock command.
Patch Update 6/15
Fixed some common bugs
Patch Update June 14th
Both Game Modes:
Fixed an issue with some achievements counting duplicates
Fixed a translation issue related to outfit names
Story Mode:
Fixed a diary bug that was incorrectly closed in the Huff Canning Factory Laboratory
Fixed a diary location that was incorrectly marked as the Huff Canning Factory instead of the Aries Town Police Station
Updated the icon for the circuit board required for the mission to avoid confusion with another material item
Kingdom Mode:
Experience optimization
Based on player feedback, slightly increased the infection speed in the large map red zone to generate more Unsafe Areas and survivors requesting to join the camp
Adjusted the trading value of some items to be within a reasonable range for trading and other functions
Increased generator storage capacity from 1,200 to 6,000
Modified the description of the battery regarding storage capacity from 24,000 to 1,000
Increased the stack quantity of some basic supplies
Reduced the probability of having too many NPC requests to join LynnBay at the same time
Issue Fixes:
Fixed an issue where tools used by Cody could not be dropped or moved in the bag after use
Fixed an issue where special scene items with 0 durability would disappear when leaving the scene
Fixed the issue of incorrect display of repair material consumption for the back door of the Survivor Campground
Fixed the issue of NPCs being able to trade and talk after death
Fixed the issue of canceling production when exiting build mode next to a production task table
Fixed the issue of negative item quantities appearing in the Outskirts Farm set storage box
Fixed the issue where NPCs would not use water towers other than the first one in the farm set with multiple water towers
Fixed an error related to key bindings
Fixed the issue of no pathway templates being opened when entering the haunted house for the first time
Adjusted the interaction range of repairing the rappelling rope in LynnBay to prevent Cody from getting stuck
Fixed the error of three new stone weapons not being recognized as weapons in certain functions
Fixed the issue of Cody being interrupted while holding hands with the rabbit hole and then being unable to water the planting box.
Patch Update June 06 - Kingdom Mode
This update is only for the Kingdom Mode:
Important
Adjust the durability drop rules of LynnBay buildings. The settlement period is changed from 0.5 hours to 24 hours.
Significantly slow down the spread of red zones on the world map
Increase the duration of a single day from 22 minutes to 26 minutes
Experience optimization
Speed up water tower filling speed by 400%
Reduce the duration of the poisonous fog in LynnBay before day 70th
Mining and logging no longer consume additional tool durability
Changed the anvil's repair material to iron ingots instead of steelbar
Bug fixes
Fix the issue where NPC body temperature is not affected by the weather
Fix the issue where an error occurs when interacting with a water well without water
Fix the issue where frame drops occur and NPCs do not perform the next task if items are not collected after crafting
Fix the issue where farm fences cannot be clicked to remove
Fix the issue where farm fences can be built overlapping
Fix the issue where specific blueprints cannot be moved
Fix the issue where moving facilities does not consider the character placement range
Fix the issue where poisoned herbs, mushrooms, and wild vegetables do not display "Poisoned" under toxic fog weather in unstable areas