Undying cover
Undying screenshot
PC Switch Steam Epic
Genre: Adventure, Indie

Undying

Patch Update 7/18

Fixed some common bugs

Patch Update July 16

Story Mode:


  • Fixed an issue that could cause characters to have an additional damage reduction effect.


Kingdom Mode:



Experience Optimization:
  • Improved task attribution in the camp.
  • Increased backpack slot limit to 200; items to increase backpack slots cannot be used once the limit is reached.
  • Added buttons and prompts for incrementing and decrementing by 10 on various crafting benches.
  • Implemented a mechanism for Cody, the main character, to take shelter from the rain indoors and for camp NPCs to avoid poisonous fog indoors.
  • Significantly optimized NPC mechanics to reduce lag in the camp caused by these processes.
  • Enhanced interactions and prompts for workbench-type facilities unable to enter production mode due to power supply issues.


Mechanism Adjustments:
  • NPCs outside the home no longer have increasing health with each day; instead, their damage reduction is enhanced (NPCs in the LynnBay settlement are not affected by this change).
  • Changed workbench power consumption mechanism to consume power at a set rate during production.


Bug Fixes:
  • Fixed an issue where weapons could not be repaired if their durability exceeded the initial maximum after enhancement.
  • Fixed an issue where Cody could still be commanded while in a frenzied state.
  • Fixed an issue where symptoms cured but with remaining effects still counted in certain conditions.
  • Fixed an issue where item icons would remain on the main interface after being dragged and traded.
  • Fixed an issue where new mechanisms like building, new workbenches, and research were not compatible with Anling's symptom effect [Flexibility].
  • Fixed an issue where players could not interact with a bed locked by an NPC due to illness, even if the NPC was not in the bed.
  • Modified the text for the farm learning task to research planting boxes, instructing players to equip the sketch book for research.
  • Fixed multiple issues related to Anling's facility repair.
  • Fixed an issue where arrow towers did not drop arrows when destroyed.
  • Fixed an issue where crows would fall into the ground in certain camp locations upon death.
  • Fixed an issue where Cody would have a "killed good person" dialogue after killing a hostile NPC who requested to join.
  • Fixed an issue where barbed wire in some unsafe areas could not be attacked.
  • Fixed an issue where it was sometimes difficult to select rabbits in LynnBay.
  • Fixed an issue where Cody would discover already found rabbit holes.
  • Fixed an issue where Anling could move freely with a trolley during a frenzy if she was using the trolley before the frenzy.
  • Fixed an issue where the main character could use materials from home storage for repairs, but the display remained red.
  • Fixed an issue where Cody would continue the building animation for a long time after construction was complete.
  • Fixed an issue where NPCs would not resume a task after failing and interrupting it.

Patch Update July 5

Story Mode:



Bug Fixes
- Fixed an issue where the camera would not move during the slingshot tutorial mission
- Fixed a clipping issue with a tree and a crate in a turbulent area

Kingdom Mode:



Experience Optimization
- Optimized NPC dining logic
- Improved NPC task selection logic to prevent a task from becoming unmanageable after being claimed but not completed, ensuring it can still be taken over by other NPCs.
- Optimized Farm construction
- Significantly reduced lag caused by an excessive number of buffs on the protagonist
- Disabled the automatic fake doors in the Crown Carnival
- Added new garlic and onion order tasks to the outskirts farm
- Increased the stack limit for Baked Potato

Bug Fixes
- Fixed an issue where NPCs with low health would not take medicine from the Trauma First Aid Kit
- Fixed the animation issue when NPCs use the Trauma First Aid Kit
- Fixed the error that allowed NPCs to trade during a zombie horde attack
- Fixed Cody's incorrect dialogue trigger when killing a traitor NPC, mistaking it for killing a good person
- Fixed the issue where NPCs became hostile during a zombie horde attack
- Fixed the issue where NPCs could still construct buildings after dying
- Fixed the issue where NPCs could not trade after surviving for more than 100 days
- Fixed the issue where NPCs would not work at the Kiln
- Fixed the issue where the Maintenance Desk and Reinforcement Table couldn't use materials from the camp storage boxes
- Fixed the missing progress display when player is working at the Disassembly Table, Maintenance Desk and Reinforcement Table
- Fixed an issue with missing textures and incorrect resource spawn locations in the scene
- Fixed the issue where Cody would get stuck after being revived with a trauma first aid kit
- Fixed the issue where NPCs would target beds already occupied by other NPCs

Patch Update July 1st - Kingdom Mode

Experience Optimization:
* Added support for gamepad controls.
* NPCs will no longer eat and drink continuously; they will only eat and drink when their hunger value or thirst value is below 50%.

Issue Fixes:
* Fixed an issue where NPCs would not work properly after an enemy raid ended.
* Fixed an issue where NPCs were found performing construction actions next to the player's bed upon waking up
* Fixed an issue where Anling could not attack with previously equipped weapons during madness state unless the weapon was switched or re-equipped.
* Fixed an issue where NPCs appeared with hostile icons (red) on the minimap and had red health bars during a zombie siege.
* NPC health will no longer reset during enemy raids.

Patch Update June 25 - Kingdom Mode

This update is only for the Kingdom Mode:

  • Fixed issues with harvesting and NPC pathfinding.
  • Fixed an issue where the Unsafe Areas around the Main Locations did not match the Main Location's style.
  • Fixed Cody being unable to harvest the Fishing Nets at home.
  • Fixed the repair material quantity for the slingshot being greater than the crafting quantity.
  • Fixed NPCs taking a group of seeds but only planting one plot.
  • Fixed NPCs experiencing positional shifts after playing animations.
  • Fixed some broken cars in Unsafe Areas being non-interactable.
  • Fixed NPCs not working on the farm.
  • Fixed text errors in NPC self-talk.
  • Fixed NPCs not participating in building construction.

Patch Update 6/22

Fixed some common bugs

Patch Update 6/21

Story Mode:



  • Fixed an issue where the dialogue bubble content was incorrect when Anling was dying.
  • Fixed issues related to cat behavior and achievements.


Kingdom Mode:



Experience Optimization:
  • Lowered the priority for NPCs to enter houses to avoid rain.
  • Optimized the mechanism so that NPCs can actively leave the house after waking up.
  • Optimized the issue where NPCs would stay idle for a long time after completing a task.


Issue Fixes:

  • Fixed an issue where in the construction and demolition mode, both demolition and movement interactions could take effect simultaneously, causing freezing.
  • Fixed an issue where having a dagger in the backpack would cause numerous errors when breaking free from a grapple and failing to actually break free.
  • Fixed an issue where NPCs would not perform other tasks when the target for planting behavior was already occupied.
  • Fixed the problem of NPCs crowding together when it rains.
  • Fixed a lag issue after it rains.
  • Fixed an error with removing refrigerators, where the second removal would cause them to disappear but get stuck in the construction interface and be unable to exit.
  • Fixed the slot number display error in the refrigerator interface.
  • Fixed the issue where NPCs would overlap when sitting at the Dining Table.
  • Fixed the issue where the Distribution Box switch function was ineffective.
  • Fixed a series of issues with removing blueprints.
  • Fixed the problem of being unable to abandon order tasks.
  • Fixed the issue where Cody could remotely execute the unlock command.

Patch Update 6/15

Fixed some common bugs

Patch Update June 14th

Both Game Modes:

  • Fixed an issue with some achievements counting duplicates
  • Fixed a translation issue related to outfit names


Story Mode:
  • Fixed a diary bug that was incorrectly closed in the Huff Canning Factory Laboratory
  • Fixed a diary location that was incorrectly marked as the Huff Canning Factory instead of the Aries Town Police Station
  • Updated the icon for the circuit board required for the mission to avoid confusion with another material item


Kingdom Mode:

Experience optimization
  • Based on player feedback, slightly increased the infection speed in the large map red zone to generate more Unsafe Areas and survivors requesting to join the camp
  • Adjusted the trading value of some items to be within a reasonable range for trading and other functions
  • Increased generator storage capacity from 1,200 to 6,000
  • Modified the description of the battery regarding storage capacity from 24,000 to 1,000
  • Increased the stack quantity of some basic supplies
  • Reduced the probability of having too many NPC requests to join LynnBay at the same time


Issue Fixes:
  • Fixed an issue where tools used by Cody could not be dropped or moved in the bag after use
  • Fixed an issue where special scene items with 0 durability would disappear when leaving the scene
  • Fixed the issue of incorrect display of repair material consumption for the back door of the Survivor Campground
  • Fixed the issue of NPCs being able to trade and talk after death
  • Fixed the issue of canceling production when exiting build mode next to a production task table
  • Fixed the issue of negative item quantities appearing in the Outskirts Farm set storage box
  • Fixed the issue where NPCs would not use water towers other than the first one in the farm set with multiple water towers
  • Fixed an error related to key bindings
  • Fixed the issue of no pathway templates being opened when entering the haunted house for the first time
  • Adjusted the interaction range of repairing the rappelling rope in LynnBay to prevent Cody from getting stuck
  • Fixed the error of three new stone weapons not being recognized as weapons in certain functions
  • Fixed the issue of Cody being interrupted while holding hands with the rabbit hole and then being unable to water the planting box.

Patch Update June 06 - Kingdom Mode

This update is only for the Kingdom Mode:

Important

  • Adjust the durability drop rules of LynnBay buildings. The settlement period is changed from 0.5 hours to 24 hours.
  • Significantly slow down the spread of red zones on the world map
  • Increase the duration of a single day from 22 minutes to 26 minutes


Experience optimization
  • Speed ​​up water tower filling speed by 400%
  • Reduce the duration of the poisonous fog in LynnBay before day 70th
  • Mining and logging no longer consume additional tool durability
  • Changed the anvil's repair material to iron ingots instead of steelbar


Bug fixes

  • Fix the issue where NPC body temperature is not affected by the weather
  • Fix the issue where an error occurs when interacting with a water well without water
  • Fix the issue where frame drops occur and NPCs do not perform the next task if items are not collected after crafting
  • Fix the issue where farm fences cannot be clicked to remove
  • Fix the issue where farm fences can be built overlapping
  • Fix the issue where specific blueprints cannot be moved
  • Fix the issue where moving facilities does not consider the character placement range
  • Fix the issue where poisoned herbs, mushrooms, and wild vegetables do not display "Poisoned" under toxic fog weather in unstable areas