1. Fixed an issue that the hidden clean water Cody found outside your house became corrupted immediately after you put it in your bag. 2. Fixed a sound effect issue when Anling collected items after Cody has learned skill “Collector 2”. 3. Fixed an issue where the handgun targeted the wrong spot on the poison vines. 4. Fixed an issue where if you had the Anling Decline “Limbs Degeneration: Weapons” activated, some story-related doors could be unlocked by Anling’s punches. 5. Fixed an issue where the items might stay in the air when dragged into your Inventory and exited the screen at some point. 6. Fixed an issue where the “rain” icon on Cody's HUD is falsely shown when he is away from Anling. 7. Added the Shotgun Shell in the Item Book UI. 8. Now Hiiro the Cat loves milk and yogurt. She didn’t love them before, which is a bug obviously. 9. Fixed some English text issues. 10. Fixed an issue where if your bag was full, some of the time you couldn’t pick items up when at a crafting station.
Feb 13 Patch Update
Fixed a minor issue.
Between Life and Death Bundle
"Mom, I seem to be learning!" -- your son "I found some great stuff, what a night to remember!" -- you with a group of survivors
Was it all worth it?
It was worth it this time!
"Undying" and the survival game masterpiece "This War of Mine" have teamed up to launch the Between Life and Death Bundle!
Hello Undying “Moms”, Happy Year of the Tiger! Happy Lunar New Year!
Here are the updates for this week:
Gameplay
1. From Feb 12 to 25, the protagonist from the hit game THIS WAR OF MINE - Katia - will visit Anling and Cody at the front of their house to trade! She even has really friendly rates, especially when you barter with medication! There’s also a chance you may find a brand new on het cargo - [Magnetic Robot]! 2. About the Magnetic Robot: Put the robot in the right areas and it will collect metal materials for you day and night!
Bug fixes
1. The value of the symptom related prompt information now only go to 1 decimal place. 2. Fixed some symptoms that did not take effect correctly. 3. Fixed an issue where simple traps would incorrectly cause enemies to get stuck. 4. Fixed an issue where the HUD avatar area did not flash red correctly when the attribute was low. 5. Fixed an issue where the poisonous vines could still be targeted after being defeated. 6. Fixed an issue where zombies would behave incorrectly after being knocked down by Cody's slingshot while on a trap. 7. Fixed character dialogue when interacting with the cat bowl. 8. Fixed an issue where Anling looting junk piles did not have a speed increase once Cody learned the skill [Collector 2] 9. Fixed an issue where Cody would generate incorrect stacks of items when crafting multiple items at a time. 10. Fixed an issue where Cody’s Stress Bubble would incorrectly stay on the screen for a period of time when switching locations, when Cody was under high stress. 11. Fixed the problem that Anling could not find special item spots when she was weak at the midnight. 12. Fixed several issues related to reading diary entries.
Feb 05 Patch Update
Fixed a minor issue.
Feb 02 Patch Update
Fixed a bug that "Anling can't kill enemies knocked down by Cody's slingshots".
Jan 29 Patch Update
1. Added 10 achievements such as Fight Poison and "Armory Upgraded". 2. Fixed an issue where the wrong number of items were stacked when crafting. 3. Fixed a problem where Cody was unable to equip his raincoat. 4. Fixed some problems with abnormal durability of weapons. 5. Fixed an issue where the interactive icons around Cody were still displayed when accompanying him. 6. Fixed a problem where the mini-map did not zoom in correctly, after entering the poison fog area. 7. Fixed a problem when a weapon is dropped, the weapon icon was still displayed in the HUD avatar area. 8. Fixed an issue where the number of bullets was not displayed correctly when using an enhanced shotgun. 9. Updated the source information of some new items on the item description UI. 10. Poison fog damage is now calculated as a percentage of the character's health, and the Normal difficulty in survival mode and story mode is now deducting 4% of the character's health per in-game hour. 11. Fixed an issue where the enemy knocked down by rushing to Cody will also exert a corresponding poison DOT effect on the enemy when using a poison-enhanced weapon. 12. Fixed a problem that caused incorrect poison damage to the enemy after enhancing a weapon with "Poisonous Weapon Ointment" 13. Fixed an issue where weapons proceeded with "Poisonous Weapon Ointment" will still play hit visual and sound effects after killing enemies. 14. Now poison vine no longer blocks your way, after its death. 15. Fixed a problem where you can see the effect of raindrops briefly after entering a new location.
v0.4 Major update and Lunar New Year Sale!
Dear "Moms",
Happy Lunar New Year and Year of the Tiger! The v0.4 major update is here as scheduled! We also bring you a 7-day Spring Festival event!
A poisonous fog strikes! Come and explore the dangers of the fog now!
- Poisonous fog comes after Day 21 in the Story Mode, and a bit earlier in the Survival Mode. - Don’t stay too long in the fog! - Maddened enemies in the fog, and special loot! - Dangerous poison vine, escape or fight? - Use special loot and pick up special plants in the poisonous fog, to create ""poison"" enhanced weapons! - Poisonous fog will coexist with zombie hordes.
New weapon - Shotgun! Try your best to get it!
- Seth, the mysterious merchant, is not just a guy who sells mysterious goods every 3 days. His series of quests will bring you the new weapon you want! - In order to finally craft the shotgun, you need to upgrade the ""Advanced Dismantling Bench"" - Shotguns are powerful and have a wide range of damage - Defeating enemies for a chance to get shotgun bullet parts!
Free new skins for the Lunar New Year!
- Cody's Descendants of the Dragon costume! - Anling's [Giant Panda Set]! Become a Chinese national treasure, cute and fierce!
Other interesting updates from the past few weeks
- In Survival Mode, you have three chances to revert to the most recent morning, instead of a permanent loss of your progression! - Survival Mode will now unlock after surviving in Story Mode for 10 Days. You no longer need to beat Story Mode to unlock this feature.
Finally - once again wish all Chinese and global fans, have a happy Lunar New Year of Tiger!
Jan.21 Weekly update
1. Fixed an issue where the cat cage would disappear after switching scenes. You may now return to the location you originally found it and pick it up again. 2. Fixed a UI bug where the cat bowl would incorrectly display "Cody remove food" when there was no food in the bowl. 3. Fixed a graphical issue where ambient light would display incorrectly when it rains. 4. Fixed an issue where you would still receive messages related to backyard invasions when outside your home. 5. Fixed a bug that sometimes Cody's health would not reduce when he gets wet.
Jan 14 Weekly Update
Hi UNDYING fans,
For this week’s update, some bug fixes and an important Survival Mode change!
- Survival Mode will now unlock after surviving in Story Mode for 10 Days. You no longer need to beat Story Mode to unlock this feature. - Fixed an issue where couch time with Cody did not increase intimacy value correctly. - Fixed an issue where the additional effect “Special Curative Effect” was working abnormally. - Fixed an issue where the symptom “Behavior Disorder” was working abnormally. - Fixed an issue where the cooking bench could not make food even if some ingredients were at 100%, after the Cook Efficiency Upgrade. - Fixed a bug that caused crows and rabbits to respawn multiple times under certain circumstances. - Fixed an issue where water bottles that could not be loaded into your backpack would appear in places where they couldn’t be picked up at the Harbor factory.