We are officially announcing a free content patch for Unending Galaxy focusing on the military and diplomacy aspects of the game. While we cannot give a precise ETA yet, you can read about our plans on the official website.
Patch 1.2.1.0
Patch Notes
This patch makes the asset list independent from the empire manager, fixing in the process many issues with the respective menus. It also fixes many small to medium problems (same ship appearing twice, steam overlay support, inconsistent lasso selection...).
Changelog
Changes
Asset List has been moved outside of the Empire Manager
Empire Manager menu does pause the game now (and is screen centered)
Added button to access asset list in bottom menu
F1-F4 shortcuts keys reorganized to be in same order as bottom menu buttons
Slightly bigger font used in main UI
Balance
Carrier owned fighters will self destruct or exit the galaxy if the carrier gets killed (fixes various exploits and problems)
Performances
Asset List no longer massively reduce FPS (still does a bit)
Better performances and memory use in long uninterrupted sessions
Fixes
Fixed: Lasso selection issue when not started from the top left corner
Fixed: Ordering a carrier to protect its own fighter could causes the carrier to dock to itself
Fixed: Help popups not always disappearing properly
Fixed: Steam overlay not working when a game pausing menu is open
Fixed: Misc issues in empire manager menu
Fixed: Clicking targeted object name in bottom menu bar has unintended effect
Fixed: Ships can't "exit the galaxy" (aka disappear) in a gate-less game (from 1.2.0.9)
Fixed: Build shortcut key not working
Fixed: Same Ship appearing multiple times in Asset List (and related issues)
Fixed: Small display issue with long sector names in asset list
Fixed: Possible access violations in large, complex, battles
Patch 1.2.0.9
Patch Notes
This version fixes a bug from 1.2.0.6+ that was preventing space-flies from spawning properly alongside rare minor issues.
Also, as requested, I added an option to disable warp gates completely. You'll find the option in the "New Game" menu. It hasn't been extensively tested, and the game hasn't been designed for it, but it can be fun to test nonetheless.
Changelog
Changes
Added "New Game" option : Disable Warp Gates (user request)
Bug Fixes
Fixed: Spaceflies not spawning (will only apply on new games)
Fixed: Misc reported issues and typos
Patch 1.2.0.8
Patch Notes
This is a maintenance patch released to fix a problem introduced by the new AI core defensive structures. A missing starting position has been added (Ceridan Invader) alongside smaller fixes and improvements. It also contains what should be a definitive fix for the high/low surrogate bug.
Full changelog
Changes
Added Ceridan Invader start position (was missing from Steam edition)
Allies and friends (>30%) won't build in your empty sectors anymore
Performance improvements
Sector Info panel eats slightly less FPS when opened
Faction AI uses slightly less CPU
More consistent FPS when a fleet/bookmark panel is open
Fixes
Possible fix for the low/high surrogate bug (hopefully for good)
Fixed: Crash in Build menu if AI Core Defense Platform is selected
Fixed: Misc issues with 'productionless' factories (ex. AI Core defensive platform)
Fixed: Possible error when user interface (upper panels) are refreshed
Fixed: Possible error when loading a game (rare)
Fixed: Some typos in help popups
Fixed: It was possible to run the game multiple times simultaneously
Patch 1.2.0.7
Patch Notes
This weekend patch fixes two exploits that could be used to build unlimited buildings for free. It incidentally fixes a rare situation where you could end up with multiple AI military bases or shipyards in the same sector.
It also includes a couple of other small improvements.
Changelog
Changes
Infinite money and god mode enabled during tutorial
Messages in bottom screen disappear a bit faster
Added "order canceled" message when player cancels order
Fixes
Yet another potential fix for Low/High Surrogate bug
Fixed: rare error message on game exit
Fixed: Taking direct control of a building ship wouldn't cancel the build animation and would lose the money
Fixed: Exploit allowing multiple shipyards/mbase/trade stations to be built in same sector
Fixed: Exploit allowing to get away building docks for free using save/load
Fixed: Mod description doesn't change to blank when there is no mod select / modinfo.txt file for selected mod in launcher
Fixed: Game editor : Faction AI types can be listed multiple times
Fixed: More typos
Patch 1.2.0.6
Patch Notes
Misc small balance and pacing changes according to user feedback. Mining has been made less profitable, AI Core has been beefed up slightly, and a AI module filter has been added to the Asset List.
As usual with a few bugfixes for reported issues. Admin rights are no longer required, as such if you cannot save game, you may have to setup your steam properly or manually run the game with admin rights.
Regarding the "low surrogate..." bug some of you are experiencing, I added another potential fix. Alternatively, disable the help popups in the general settings, it should alleviate the issue greatly.
Changelog
Balance & Pacing
Reduced how profitable is ore mining (roids contain less material and take longer to mine)
Added AI Core defensive structure (basically a fake factory)
AI Core shields absorb large amounts of most damage types
Improvement
Replaced 'sector filter' by 'AI module filter' in Asset List menu
Added specific error message if settings are too high for the graphic card's memory
Removed admin rights requirements (setup your steam folders properly if you cannot save or manually set admin rights)
Sector Info panel no longer causes the galactic map filters and jump button to hide
Fixes
Another potential fix for string related errors (surrogate error)
Fixed: Contacting a Pirate Base when your ship isn't main camera target makes some menu unusable
Fixed: Using the [R]eset camera key would display "reset to player controlled ship" no matter if ship is under manual player control or not
Fixed: Rare possible error when sector info panel menu is open
Fixed: Sector info panel not refreshed while game is paused
Fixed: Adding factories with no production to the game through modding would cause various problems
Post Release Devlog
Hello,
A devlog about the Steam release and what is in store for Unending Galaxy is available on the official website. Also, note that the game will receive another patch next weekend. It will remove the need for admin rights, add a few ease of use tweaks, and hopefully fix the last remaining issues.
Cheers.
Patch 1.2.0.5
Patch Notes
This version makes sure military stations (and any other armed dock) have correct friendly fire settings. Also, buying goods at a pirate base will give you a short period of respite during which pirate raiders won't try to intercept you.
As usual, it also contains a few bug fixes for the issues that have been reported recently. Next stop will be to remove the need for admin rights and deal with a couple of game exploits.
Changelog
Balance
Pirates won't shot you down the second your undock from a pirate base with valuables anymore
Improvements
Sped up some calculations when lots of ships are present on screen (standard view)
Fixes
Fixed: Shipyard occasionally killing the ship you just bought
Fixed: Stations friendly fire settings not set properly (oops)
Fixed: Display multiple "order acknowledged" animations when giving orders to multiple ships
Fixed: Rare but possible access violation on sector and galactic maps
Fixed: Rare but possible access violation on asset list
Fixed: Colony menu showing the build option in open space, causing an access violation when used
Fixed: A couple of errors that don't cause any crash beside the bug report window showing up
Patch 1.2.0.4
Patch Notes
This is, hopefully, one of the last "quick fix" patches. It also contains a few small balance changes. If you are still getting "I/O errors" disable the debug: log events option in the configuration tool, as it's no longer useful information.
Changelog
Balance
Diplo tributes to friends are proportional to the size of your empire (individuals get pocket change)
Allies and very friendly won't try to plant military bases in your empire anymore
Improvements
Explosions (missiles, mines, Flak) no longer hit friendlies and neutrals
Quicksave no longer resume game if it was paused before pressing button
Misc. code optimizations
Fixes
Potential fix for "Low surrogate error" and "String index error"
Potential fix for occasional quicksaving fail when game is very busy
Fixed: I/O Error when debug log is enabled (sigh)
Fixed: A possible fleet / bookmark panels freeze/bug/crash
Fixed: Exception in station setup menu if the player isn't flying a ship
Fixed: Multiple menu related issues
Fixed: Rare issue with mouse selection
Fixed: Station editors are missing max value for gun and shield slots
Patch 1.2.0.3
Patch Notes
This version fixes the 4 most common bugs encountered by our users. As such it should be pretty stable for most, if not all of you. It will still ask for admin rights as a temporary band-aid to work around some issues on badly configured computers.
We are working on the few remaining issues.
Changelog
Fixes
Fixed: Invalid pointer error when exiting the game
Fixed: Empire Summary screen freezing when left open for long periods of time
Fixed: Rare access violation in galactic news
Fixed: Possible access violation / freeze of the rendering engine