Unfair cover
Unfair screenshot
Genre: Role-playing (RPG), Indie

Unfair

v1.1.7 [patch 17]

BUG FIXE
- The Discord link takes you to a functional channel.

ADDITION
ADDITION
- The Steam Cloud is now activated.

v1.1.6 [patch 16]

BUG FIXES
- The french sentence in the "new game menu" has now corrected, the word "casse" is change to "case" : "Avant de choisir une difficulté vous pouvez cocher la case ci-dessous".
- The Discord link takes you to a functional channel.

OPTIMIZATION
- The size of the textures has been decreased, they are now more optimized.

v1.1.5 [patch 15]

ADDITION
- Adding an icon in the splashscreen during the auto save text.

v1.1.4 [patch 14]

BUG FIXES
- The french sentence at start in the central core is now corrected to "Décidément, et ce n'est que le début !".
- The french sentence at start in the central core is now corrected to "vous pouvez vous familiarisez avec les capacités basiques de Cubi tout à l'ouest de la zone...".
- The third boss in the Between Security Gateways 1 can now be beat. The issue was related to the auto aim system looking for a missing item.

v1.1.3 [patch 13]

BUG FIXE
- The energy block can now be destroy.

v1.1.2 [patch 12]

ADDITION
- You can now use the B (XBOX) or O (PS) button with gamepad to leave the windows or the pause menu.

CHANGE
- The trail with gamepad is now more stylized (neon effect). The trail is stopped in max range of auto aim.

BUG FIXE
- With gamepad in auto aim when we move Cubi during the auto aim targetting a target there are no more shaking (this time the problem is really corrected).

v1.1.1 [patch 11]

ADDITION, BUG FIXES and OPTIMIZATIONS
ADDITION
- The icon keyboard return have been added to the dialog (feedback).

BUG FIXES
- With gamepad in auto aim when we move Cubi during the auto aim targetting a target there are no more shaking (undo).
- Critical chance[Stat] text in character info window in Fragments section is now the good text.
- In character info window in Fragments section the second "Chance de critique" is now well write.
- In the SG2 the text critical chance point is now well displayed.
- The goal window will not close automatically at the end of a dialog when you complete a serie of goals even if you have deactive the goal window. It'is the best way to avoid inconsistencies between different goal / goals situations completed. You must close it manually each time.
- In the transfers window the map indicator for the SG2 and SG3 South (entrance) is now well placed on the first blue transfer in the south.
- The title color in Between Security Gateways 3 to go in Security Gateway 6 (transfer) have now the good color.

OPTIMIZATIONS
- Optimization on the enemies, bosses, destructible blocks and multitask programs life scripts to avoid update call for renderer when they take damage.
- Big quantities of textures are now compressed and resize to gain performance.
- Some materials are now the same, the other have been removed.
- All rich texts toggle are now disabled.
- Tutorial text in Simulation zone aren't cast shadow anymore (that's change nothing in the visual of the game, because by default they dont display shadows).
- All area / transfer title texts aren't cast shadow anymore (that's change nothing in the visual of the game, because by default they dont display shadows).
- Some objects uses to title inspector have beve disable.

v1.1.0 [patch 10]

ADDITION
- You can now use the keyboard input "Return" to pass the dialog.

BUG FIXES
- The letter W of "WARNING! You are in fight..." is no more cut by the menu line that goes down vertically.
- When you open the goal window the green FX appears sometimes, due to the validation of the goal. Now the goal window will be open automatically when you complete a goal.
- With gamepad in auto aim when we move Cubi during the auto aim targetting a target there are no more shaking.
- Damage[Stat] text in character info window "Info" page is now well displayed, it's now equal to 0.25 and not 0.025.
- The white shield in the the "Security Gateway 5", "Between Security Gateway 3" and the "Security Gateway 6" have now a feedback when the player is well in.

OPTIMIZATIONS
- Material of prism activate and prism side FX are now the same.
- Material of dangerous block and moving dangerous block are now the same.
- All dangerous and destructible blocks aren't cast and received shadow anymore (that's change nothing in the visual of the game, because by default they dont display shadows).

v1.0.9 [patch 9]

ADDITIONS
- Discord icon is now present in the main menu. He redirected to the unfair discord.
- Website icon is now present in the main menu. He redirected to the unfair website.

BUG FIXE
- The "inputs" background disappear correctly when you have no more prisms to buy in the "prism parts" (prismatic program trader).

OPTIMIZATION
- Deletion of several useless input setting.