BUG FIXE - The Discord link takes you to a functional channel.
ADDITION ADDITION - The Steam Cloud is now activated.
v1.1.6 [patch 16]
BUG FIXES - The french sentence in the "new game menu" has now corrected, the word "casse" is change to "case" : "Avant de choisir une difficulté vous pouvez cocher la case ci-dessous". - The Discord link takes you to a functional channel.
OPTIMIZATION - The size of the textures has been decreased, they are now more optimized.
v1.1.5 [patch 15]
ADDITION - Adding an icon in the splashscreen during the auto save text.
v1.1.4 [patch 14]
BUG FIXES - The french sentence at start in the central core is now corrected to "Décidément, et ce n'est que le début !". - The french sentence at start in the central core is now corrected to "vous pouvez vous familiarisez avec les capacités basiques de Cubi tout à l'ouest de la zone...". - The third boss in the Between Security Gateways 1 can now be beat. The issue was related to the auto aim system looking for a missing item.
v1.1.3 [patch 13]
BUG FIXE - The energy block can now be destroy.
v1.1.2 [patch 12]
ADDITION - You can now use the B (XBOX) or O (PS) button with gamepad to leave the windows or the pause menu.
CHANGE - The trail with gamepad is now more stylized (neon effect). The trail is stopped in max range of auto aim.
BUG FIXE - With gamepad in auto aim when we move Cubi during the auto aim targetting a target there are no more shaking (this time the problem is really corrected).
v1.1.1 [patch 11]
ADDITION, BUG FIXES and OPTIMIZATIONS ADDITION - The icon keyboard return have been added to the dialog (feedback).
BUG FIXES - With gamepad in auto aim when we move Cubi during the auto aim targetting a target there are no more shaking (undo). - Critical chance[Stat] text in character info window in Fragments section is now the good text. - In character info window in Fragments section the second "Chance de critique" is now well write. - In the SG2 the text critical chance point is now well displayed. - The goal window will not close automatically at the end of a dialog when you complete a serie of goals even if you have deactive the goal window. It'is the best way to avoid inconsistencies between different goal / goals situations completed. You must close it manually each time. - In the transfers window the map indicator for the SG2 and SG3 South (entrance) is now well placed on the first blue transfer in the south. - The title color in Between Security Gateways 3 to go in Security Gateway 6 (transfer) have now the good color.
OPTIMIZATIONS - Optimization on the enemies, bosses, destructible blocks and multitask programs life scripts to avoid update call for renderer when they take damage. - Big quantities of textures are now compressed and resize to gain performance. - Some materials are now the same, the other have been removed. - All rich texts toggle are now disabled. - Tutorial text in Simulation zone aren't cast shadow anymore (that's change nothing in the visual of the game, because by default they dont display shadows). - All area / transfer title texts aren't cast shadow anymore (that's change nothing in the visual of the game, because by default they dont display shadows). - Some objects uses to title inspector have beve disable.
v1.1.0 [patch 10]
ADDITION - You can now use the keyboard input "Return" to pass the dialog.
BUG FIXES - The letter W of "WARNING! You are in fight..." is no more cut by the menu line that goes down vertically. - When you open the goal window the green FX appears sometimes, due to the validation of the goal. Now the goal window will be open automatically when you complete a goal. - With gamepad in auto aim when we move Cubi during the auto aim targetting a target there are no more shaking. - Damage[Stat] text in character info window "Info" page is now well displayed, it's now equal to 0.25 and not 0.025. - The white shield in the the "Security Gateway 5", "Between Security Gateway 3" and the "Security Gateway 6" have now a feedback when the player is well in.
OPTIMIZATIONS - Material of prism activate and prism side FX are now the same. - Material of dangerous block and moving dangerous block are now the same. - All dangerous and destructible blocks aren't cast and received shadow anymore (that's change nothing in the visual of the game, because by default they dont display shadows).
v1.0.9 [patch 9]
ADDITIONS - Discord icon is now present in the main menu. He redirected to the unfair discord. - Website icon is now present in the main menu. He redirected to the unfair website.
BUG FIXE - The "inputs" background disappear correctly when you have no more prisms to buy in the "prism parts" (prismatic program trader).
OPTIMIZATION - Deletion of several useless input setting.